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GDC 2008

Latest Headlines From GDC 2008

View all GDC 2008 headlines (20)

  • Interview with Hilmar Petursson, CCP CEO
    Posted Mar 05, 2008 by Jon Wood

    Recently, Managing Editor Jon Wood caught up with Hilmar Petursson, the CEO of CCP. During the interview, the two talked about EVE Online, the new office in Atlanta and the future of the company.

    While 2008 Game Developer's Conference I had the opportunity to talk to Hilmar Petursson, the CEO of Crowd Control Productions, better known to the world as CCP, the makers of EVE Online. While Keith and Laura each had interviews on specific aspects of EVE Online, I took this opportunity to ask the tall, red-haired CEO about the company in general while my colleagues talked to others about specific aspects of EVE.

    For those who might not know, CCP is currently running three offices: one in Iceland, one in Shanghai, China and one in Georgia here in the United States. The most recent addition is the American branch, opened after the MMO company merged with White Wolf, the company behind such games as Vampire: The Masquerade, Werewolf: The Awakening and other games set in the proprietary World of Darkness. I had hoped that this GDC would be the show where someone from CCP could be coaxed into talking a little bit about the upcoming (though still officially unannounced) MMO based in that universe. Unfortunately, San Francisco in February is still not the place, and even though many of the CCP devs were walking around in World of Darkness shirts, nobody was talking, including the CEO.

    With the subject of the Atlanta office already on the table, I asked how the company had fared in integrating the new office into their international family. Hilmar told me that while they (CCP) had been expecting and bracing for a difficult assimilation, the process went very smoothly for which Petursson credits the "strong people and managers" that joined the company with the White Wolf merger.

    Read it all here.

    EVE Online - 30 comments in our forums
  • Podcast GDC Interview
    Posted Mar 04, 2008 by Jon Wood

    While at the Game Developer's Conference, Jon Wood, Keith Cross and Laura Genender had the opportunity to record this new episode of the MMORPG.com podcast featuring Cabal Online.

    In a special episode of MMORPG.com's podcast, regular co-hosts Jon Wood and Keith Cross are joined by Community Manager Laura Genender as they interview David Hoffman, the Executive Producer at OGPlanet about their release of the North American version of Cabal Online. This interview took place at this year's Game Developers Conference in San Francisco.

    Check out the show here.

    Cabal Online - 0 comments in our forums
  • Catching Up With Fury
    Posted Mar 04, 2008 by Jon Wood

    Recently, News Manager Keith Cross had the opportunity to sit down and talk to Tony Hilliam, the CEO of Auran and Lead Designer on their game, Fury. As you may or may not recall, after Fury's launch, Auran announced that they would be pulling back significantly on staff and resources for the PvP game. Today, Keith talks to Tony about the progress that has been made since then.

    While at the 2008 Game Developer’s Conference I had the opportunity to talk to Auran CEO and Fury Lead Designer, Tony Hilliam. During the interview we discussed what happened at Fury’s launch, their subsequent business model change and the Age of the Chosen expansion in the months after launch, as well as the future course for the game.

    When Fury launched back in October it was billed as the MMO for PvP fanatics. The PvP fans came out to play, but to Australian developer Auran’s disappointment, not enough of them stuck around. Early users ran into a number of problems which helped drive players away from the game. Many players complained they had a hard time getting the game to run with the high level of graphical quality of which the game was capable, even on high-end machines. Because the game was PvP focused, any choppiness could be a death sentence, thus some players who could run the game on its higher settings would be forced to opt for lower quality visuals as well. Tony informed me of one particular bug that caused a lot of headaches in the first few weeks after launch. Apparently there was a sound bug that could cut the game’s frame rate in half. After a few weeks they solved the problem, but the damage had already been done. In the business of MMOs, the first few weeks are critical, and can direct opinions about the game for years to come.

    Read the whole article here.

    Fury - 24 comments in our forums
  • What's New in Fallen Earth Since AGDC?
    Posted Mar 03, 2008 by Jon Wood

    MMORPG.com News Manager Keith Cross caught up with Lee Hammock, the Lead Designer from the upcoming post-apocalyptic MMORPG, Fallen Earth and asked one simple question: What's new in Fallen Earth since the Austin Game Developer's Conference?

    While at the Game Developers Conference I had the opportunity to chat with Lee Hammock, Lead Designer for Fallen Earth. My first look at Fallen Earth was at the Austin Game Developers Conference, where Lee gave me the beginner’s tour. Before that, all I knew of Fallen Earth was that it was a post apocalyptic MMO built on the topography of the Grand Canyon. I said in a blog last week that it was great talking to Lee because he’ll answer your questions before you ask them. At the GDC in San Francisco my first, and pretty much only question was, “What’s new since AGDC?”

    Lee told me that 75% of the game’s content is in, though much of it still needs polish. So far they have between three and four thousand missions ready to go. These missions will take players beyond the desert terrains that we’ve already seen in Fallen Earth, and move them on to greener pastures, and I literally mean greener pastures. At the Fallen Earth booth they had a demo of the game running, and a trailer running on a loop on another screen. In the demo, Lee took me to a grassy field that stretched far off into the distance.

    Read it all here.

    Fallen Earth - 23 comments in our forums
  • GDC Interview with Perry and Marks
    Posted Mar 03, 2008 by Jon Wood

    While at the Game Developer's Conference, Community Manager Laura Genender had a chance to sit down with David Perry and Howard Marks of Acclaim to talk about their upcoming MMORPGs.

    Video Walkthrough with Richard Garriott David Perry and Howard Marks at GDC
    At GDC, Laura Grenender got a chance to sit down a talk with David Perry and Acclaim CEO Howard Marks. They discuss 2Moons, 9 Dragons, Top Secret, the Free to play model, Acclaims goals and plans.

    You can watch more videos over here.
    Check out more GDC here.

    2Moons - 0 comments in our forums
  • GDC: The Future of MMOs - F2P vs. Sub.
    Posted Feb 29, 2008 by Jon Wood

    The third question that Managing Editor Jon Wood asked of the GDC Panel discussing "The Future of MMOs" revolved around MMORPG business models and whether or not Free to Play and microtransaction games were going to take over the more traditional subscription fees.

    As those of you who have been kindly following the series know, I recently moderated a panel at the Game Developer’s Conference. The panel was titled, “The Future of MMOs” and consisted of some of the biggest names in the MMO industry: Jack Emmert from Cryptic Studios, Matt Miller from NCsoft, Ray Muzyka from Bioware, Min Kim from Nexon and Rob Pardo from Blizzard.

    So far, we’ve talked about 3rd party IPs and we’ve talked about the console question. That brings us to the half way point of questions that I was able to ask of the group. My third question revolved around the business model. While there are a significant number of people out there who totally discount item shop, or free to play based games, there is no arguing that this business model is expanding. As a result, my question to the developers was simple: With the North American MMOs of the future be paid for using an item mall and micropayments, or will they continue to use the subscription model.

    Read it all here.

    General - 23 comments in our forums

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