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Gods and Heroes: Rome Rising Dev Journals: Priest Feat Tree

By Guest Writer on August 31, 2006

Gods & Heroes: The Priest Feat Tree - Levels 1 to 20

Editor's Note: The following is a tenative list of feats available to the scout class in Gods & Heroes as provided and written by Perpetual Entertainment.


The Priest is the most godly hero in Gods & Heroes: Rome Rising™ -- which is to say, they wield the powers of the gods more extensively than any other class. Because of their intense and unyielding dedication to the gods, Priests command unsurpassed powers of blessing and cursing. In other words, they are sure to be a necessary component of any group of heroes seeking to defend Rome: not only can Priests heal their group’s members, but they can also do extensive damage to their enemies. Priests are also the only heroes in Gods & Heroes: Rome Rising™ who can learn the spell to resurrect an ally who has fallen in battle. This, more than anything, demonstrates the immensity of the powers invested in the loyal Priest by his or her chosen god.

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Priests have at their disposal a variety of spells that replenish the health of their comrades. “Healing” mends the battle wounds of one specific companion, while “Unit Healing” restores the well-being of the entire group or squad. “Healing Genius” allows the blessings of good health to be regained over time, which could come in very handy during a protracted battle. And if things get really dire, “Draining Heal” allows the Priest to convert all of his or her energy into health for an ailing ally. When a companion needs to be cured of a specific affliction, Priests can perform feats like “Cure Poison” and “Cure Plague.” And of course Priests have the ability to learn the “Revive” spell, which raises their fellow combatants from the dead.

But physical well-being is not the only boons a Priest has to offer to his or her group. Priests can cast “Fortify” to boost the armor of a companion, “Inspiration” to increase the damage of melee attacks and accuracy of ranged attacks of the entire group, or “Arm of the Gods” to buff the melee weapons of their fellow heroes. The Priest isn’t entirely a supporting character, either: “War Song” can be cast by Priests to increase their own offensive capabilities. All of these powers make Priests more than capable of pulling their own weight in group combat situations.

As much as Priests make powerful allies, they are just as formidable as opponents. “Boreal Spirit” does ice damage to an enemy while slowing them down at the same time, so they can be cut to pieces by the Priest’s cohorts. During a battle, Priests can employ “Sacrificial Knife” or “Baneful Sign” to inflict sustained damage to a foe, and also use “Mark of the Gods” to gain favor for each kill. In many cases, however, a Priest can see to it that a conflict is unnecessary by casting “Touch of the Gods” or “Fear,” both of which cause adversaries to become frightened and flee for their lives. When a battle is inevitable, however, “Read Omens” is a most useful spell, as it allows the Priest and his or her group to foresee immanent attacks and plan accordingly.

A party of Roman heroes is always a dreadful and frightening sight to behold for one who would oppose the mighty Republic of Rome. With a Priest in their midst, however, any party becomes much more fearsome. A Priest’s presence is guaranteed to enhance the efficiency and lethality of any group of heroes. At the same time, Priests possess the power not only to diminish their enemies’ ability to oppose Rome, but also their will to make war on Rome and her heroes in the first place. These divine powers and more come from the Priest’s unwavering devotion to the gods, for which they – and, by extension, all of Rome -- are richly rewarded.

-Intro by Mike "MikeG" Gaworecki - Community Content Writer
Feat Tree by Daniel "Deodatus" McLaren - Community Manager

LEVELICONNAMETREEDESCRIPTION
1Boreal SpiritClass CoreA ranged spell that does ice damage to the target and slows the opponent. Damage is increased for each additional Feat point spent in Boreal Spirit; maximum of three points. This Feat can be upgraded at level 10 instead of choosing a new Feat.
2HealingClass CoreThe Priest is able to call upon their healing power to mend their wounded allies. Healing power is increased for each additional Feat point spent in Healing; maximum of three points. This Feat can be upgraded at level 10 instead of choosing a new Feat.
3FortifyClass CoreWhen the Priest casts Fortify on a friendly target, the target is granted a temporary boost to their armor. Armor boost is increased for each additional Feat point spent in Fortify; maximum of 3 points. This Feat can be upgraded at level 10 instead of choosing a new Feat.
5Cure PoisonClass CoreThe Priest has the ability to remove cure allies of various forms of poison. The Priest is able to cure more powerful poisons for each additional Feat point spent in Cure Poison; maximum of three points. This Feat can be upgraded at level 15 instead of choosing a new Feat.
5Draining HealClass CoreIn an emergency, the Priest can cast Draining Heal in order to convert all of his energy into health for target ally. Energy-to-Health ratio is improved for each additional Feat point spent in Draining Heal; maximum of three points. This Feat can be upgraded at level 15 instead of choosing a new Feat.
5Touch of the GodsClass CoreWhen the Priest casts Touch of the Gods, target opponent becomes frightened and flees from combat. Chance for failure is decreased and fear duration is increased for each additional Feat point spent in Touch of the Gods; maximum of three points. This Feat can be upgraded at level 15 instead of choosing a new Feat.
10InspirationBlessingThe Priest can inspire everyone around him during combat, increasing their melee, ranged accuracy, and damage. Duration and percentage of bonus are increased for each additional Feat point spent in Inspiration; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat.
10ReviveClass CoreShould an ally die in battle, the Priest has the capability to revive that fallen ally with a percentage of their energy and health restored. The amount of health and energy the revived ally recovers are increased for each additional Feat point spent in Revive; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat.
10Unit Healing (Squad)Class CoreUnit Healing allows the Priest to heal their entire squad and/or group during combat. The amount of health replenished is increased for each additional Feat point spent in Unit Healing; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat.
10Arm of the GodsClass CoreThe Priest has the ability to temporarily buff melee weapons to increase the amount of damage done per attack. Damage and duration of buff are increased for each additional Feat point spent in Arm of the Gods; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat.
10Sacrificial KnifeCursingWhile in battle, the Priest can use Sacrificial Knife on their opponent to inflict damage over time. Amount of damage dealt over time is increased for each additional Feat point spent in Sacrificial Knife; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat.
15Healing GeniusClass CoreThe Priest is able to bless target ally with a "heal over time" spell. The amount of health regained over a set period of time is increased for each additional Feat point spent in Healing Genius; maximum of three points. This Feat can be upgraded at level 25 instead of choosing a new Feat.
15ConvertClass CoreConvert allows the Priest to mesmerize target opponent for a set amount of time. The spell will be broken if the target is hit at any time. Length of spell and chances for success are increased for each additional Feat point spent in Convert; maximum of three points. This Feat can be upgraded at level 25 instead of choosing a new Feat.
15Read OmensClass CoreBy casting Read Omens, the Priest enables his squad and group to predict incoming attacks, thereby increasing overall defense. Defense is increased for each additional Feat point spent in Read Omens; maximum of three points. This Feat can be upgraded at level 25 instead of choosing a new Feat.
20War SongBlessingWar song temporarily increases the Priest's offensive capabilities. The offensive bonus is increased for each additional Feat point spent in War Song; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat.
20Cure PlagueClass CoreThe Priest gains the ability to cure allies of the plague infliction. The Priest is able to cure higher level Plague spells for each additional Feat point spent in Cure Plague; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat.
20FearClass CoreAn Area Effect spell that causes all opponents in range to be overtaken by fear and flee in terror. Range and duration are increased for each Feat point spent in Fear; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat.
20Mark of the GodsClass CoreWhen target opponent dies while under the Mark of the Gods, the Priest is granted favor from his god. Favor granted to the Priest is increased for each additional Feat point spent in Mark of the Gods; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat.
20Baneful SignCursingA curse that inflicts a set amount of immediate damage and then continues to afflict the opponent over a specific duration of time. Damage is increased for each additional Feat point spent in Baneful Sign; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat.


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