Game Databases: Allods Aion Network Sites: Gameonmac.com GamerTube.com
Login:  Password:   Remember?  
Show Quick Gamelist
Games:391  Guilds:2,375
Members:1,250,839  Online:0
Guests:0  Posts:3,636,558
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Simutronics | http://www.play.net/hj
RPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Simutronics
Distribution: | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Hero's Journey News - Developer Journal

Posted by Jon Wood on Jun 20, 2006  | 32 comments in our forums

Today, MMORPG.com presents you with a Developer Journal from the Simutronics MMORPG, Hero's Journey. The Dev in question this time is Gamemaster Erik "Sev" Roggeveen, and he discusses the job of a Gamemaster, Simutronics, Hero's Journey and more:

 

For myself, every day of the week I pop out of bed at daybreak, shriek away my dream demons in ablution to the pagan gods of fire and pain (wake up neighbors!), slap myself into coherence to get the blood shuffling along the tubes, and then sit down to a few hours of intensive designing before lunch. This is a good time of day for me to get my own writing and building done, because the on-site staff is available for any major issues I might have, and most of the other offsite people are still at their day jobs. Later in the evening I tend to keep an open door for any issues other offsite GameMasters may have, and my mat is fairly worn through.

What amuses me is how much amazement we can still evince from the masses, due mostly to our relatively small size as a company. Simutronics is nothing if not a braintrust from the preeminent days of gaming, with a constant flow of brilliant minds passing through our virtual halls, that often later go on to infiltrate every level of the industry in their own careers. So to someone familiar with the inside workings of Simutronics, it seems almost bizarre that people are surprised by what we come up with. We’re totally obsessed I tell yas!

Nobody wants highly-detailed and interesting content more than us, so we are even hungrier than the audience for something fantastic!

You can read the article, here.

Read more Exclusive News...

 
 
EliasThorne writes:
Okay.. he's mad!!  
New Post Quote
6/20/06 9:38:01 AM
 
HJ-Sisca writes:

Originally posted by EliasThorne
Okay.. he's mad!!  
Ha! You don't have to work with him. That was obviously written while he was on his meds...didn't kill a single Suwari or anything.
New Post Quote
6/20/06 10:27:45 AM
 
Distortion0 writes:
Kill ten Shaddowbosses in order to ifnd info about this game?
New Post Quote
6/20/06 12:52:29 PM
 
HJ-Sev writes:

Remember Sisca, you GET to work with me

Plus I'm a staunch supporter of the feline persuation, and not particularly keen on Big-Pharm.

Geez, you should read my article, get to know me!

New Post Quote
6/20/06 1:18:59 PM
 
katriell writes:

Hehe. That article was fun to read. ^_^ And I like the sound of those "Wyr"...

*peers a bit more intently at Hero's Journey*

New Post Quote
6/20/06 1:45:52 PM
 
Terranah writes:

Bla bla bla.

I like more meat with my potatoes.

Still looks like a great game though and can't wait to play it. 

New Post Quote
6/20/06 1:53:13 PM
 
HJ-Zee writes:

Finally, Sev gets a small amount of the spotlight that he deserves!

Soon enough you will all get to see his work! Until then... this'll do just fine!

Go Sev! Go Sev! GO GO GO SEV! Shake your booty! Its your birthday!

New Post Quote
6/20/06 2:00:46 PM
 
Archaos writes:
I wish HJ reps spent a little less time trying to be so "funny" and a little more time giving some actual information about the game. I don't even remember the last time I learned something new from one of these. I am curious if this forced humor is actually part of some plan by the higher-ups to sell the game. I sincerely hope not as I can already get plenty of this brand of hilarity by browsing livejournal.com.
New Post Quote
6/20/06 3:22:01 PM
 
Antioche writes:
Sounds interesting. Most mmorpg's don't seem to have gm's that actually create interesting content. Personally I look forward to seeing more games where gamemasters interact with players on a daily basis. While player to player interaction can be fun, or painful, interaction with a gm designed event is much more interesting and rewarding in the long run. I hope you're all hard at work brainstorming fun and inventive ways you'll be making our character's live more distressing, amusing, and maybe hazardous. :) 
New Post Quote
6/20/06 3:54:58 PM
 
Antioche writes:
Also, since I accidentally double posted, please continue to take your medication Sev. It's obviously working.
New Post Quote
6/20/06 3:55:24 PM
 
simu-steph writes:

I wish HJ reps spent a little less time trying to be so "funny" and a little more time giving some actual information about the game.

I guess it all depends on what kind of "information" you're looking for.  You just learned a great deal about the personality of one of our established GMs who's also helping to develop the world.  I'd say that's worth something.

I don't even remember the last time I learned something new from one of these.

The Class articles were pre-E3, and the Player Services article was a fairly significant bit of information about a game design that Mike Paddock is working on. 

We'll be focusing on Wyr more strongly next time.  We release information as we feel confident that it will be in the final game.  Otherwise, you'll be disappointed in a different way.  We'd rather you find us "too funny" than "total freakin' liars".

New Post Quote
6/20/06 4:33:19 PM
 
simu-steph writes:

Accidental double-post.  So sorry.

New Post Quote
6/20/06 4:33:21 PM
 
simu-steph writes:
Most mmorpg's don't seem to have gm's that actually create interesting content

Our definition of GameMaster is a little different.  In most games, GameMasters are essentially customer care associates.  We have those, too, but we also have GameMasters who do nothing but build areas and design the world.

We're aware that people are going to look at our use of the word "GameMaster" and be confused, but this is what we've been calling these people for fifteen years, and we figure while we're putting the "RP" back in "MMORPG", we might as well put the "Game" back in "GameMaster"...or...something like that.  :)

Our GameMasters are astonishingly talented and creative individuals.  They're given a lot of power and a great deal of freedom to build awesome stuff.  They never cease to amaze me.
New Post Quote
6/20/06 5:01:55 PM
 
WoodenDummy writes:

Originally posted by simu-steph

...we figure while we're putting the "RP" back in "MMORPG", we might as well put the "Game" back in "GameMaster"...or...something like that.  :)


To be as frank as I can, this is why you'll have my money from the very start.
New Post Quote
6/20/06 5:07:24 PM
 
raccoon writes:

Originally posted by HJ-Sev

For those of you who've read articles by our lovely and talented manager Steph and been convinced game designers are a good bit loopy...I'm the last person to make you believe otherwise. In fact, there could be an implied conspiracy here that she sent me over to make her look completely normal by comparison. If that's the case, I shall have to employ secret defensive plan number 553 to make myself appear completely normal! Now where did I put my eyelid clamps....


Hmm, regretfully, your plan didn't work. Steph's still crazier in my opinion. ;)
New Post Quote
6/20/06 6:47:41 PM
 
_Shadowmage writes:

So I gleaned the fact that wyr has something to do with the history of the world - or possibly that significant events create wyr.

And that Simutronics GM's require stronger medication :)

New Post Quote
6/20/06 9:58:07 PM
 
uaprsf writes:
You know, I am really looking forward to this game. I click on links like Dev Journals to get info on the game. I can understand how a company might want to keep a tight wrap on stuff as planned things change or comments about current development tracks may run into speed bumps and the best of intentions in includeing the community here can lead to firestorms when technical hurdles incountered post info-post derail those articulated goals or dev paths. Completely Understood.

But is it me or are the lastest greatest batch of outreach posts here merely FLUFF? No usefull info but more of an exercise in creative writting skills by the posters. Notwithstanding the talented folks surrounding the development of the game I for one dont come here to get these "Human" stories, they seem more like obligitory postings to keep a game name in circulation rather than an actual sharing of game status. While they may serve to keep the game name front and center the content is rather devoid of the context of the title they are posted under. This kind of stuff tends, at least for me, to shade the company in a rather less than desirable light

FYI
New Post Quote
6/21/06 3:41:57 PM
 
HJ-Cinnamon writes:
See you must learn to multitask Erik!  I've told you this before.  I can email, play Animal Crossing, demand that my avatar in HJ have special earrings AND build all at the same time. <nods> And from home too. And stop killing my Ukar! They like me! They call me their queen. Queen Cinnamon they chant!
New Post Quote
6/21/06 5:27:03 PM
 
HJ-Cinnamon writes:

Originally posted by uaprsf
You know, I am really looking forward to this game. I click on links like Dev Journals to get info on the game. I can understand how a company might want to keep a tight wrap on stuff as planned things change or comments about current development tracks may run into speed bumps and the best of intentions in includeing the community here can lead to firestorms when technical hurdles incountered post info-post derail those articulated goals or dev paths. Completely Understood.

But is it me or are the lastest greatest batch of outreach posts here merely FLUFF? No usefull info but more of an exercise in creative writting skills by the posters. Notwithstanding the talented folks surrounding the development of the game I for one dont come here to get these "Human" stories, they seem more like obligitory postings to keep a game name in circulation rather than an actual sharing of game status. While they may serve to keep the game name front and center the content is rather devoid of the context of the title they are posted under. This kind of stuff tends, at least for me, to shade the company in a rather less than desirable light

FYI

Now if I may pop in and respond to this.

The greatest thing to me when looking at a game I'm interested in, is the mystery.  I don't WANT to know what's in the game. I like these "FLUFF" posts as you call them because this shows just how creative the staff at Simu is.  Rest assured if you were entertained by any of our rantings...um I mean journals, then you WILL love HJ.

I have yet to meet a Simu game I didn't love, and this was even BEFORE I worked for the company.  Patience my young Padawans. In time all things revealed will be.

Add Cinnamon and stir.....

HJ-Cinnamon

New Post Quote
6/21/06 5:31:44 PM
 
Pietoro writes:
Dunno, as cute as it all was, would be nice to have had SOME real information. :p
New Post Quote
6/21/06 5:56:50 PM
 
raccoon writes:
It's only a matter of time before we're swimming in information, lore, backstory, and so on. Simu's always been real big on that.

I prefer them holding information back for now until they know for sure that what they're telling us is accurate. If they do tell us something wrong, or have to scrap an idea because it's unfeasible, then they'll get flamed because they "lied". Then those of us that are all loyal to Simu after bunches of years of wonderful gaming will be forced to flame right back and... yeah, better off this way.
New Post Quote
6/21/06 8:23:10 PM
 
_Shadowmage writes:

[quote]Originally posted by HJ-CinnamonPatience my young Padawans. In time all things revealed will be.

Add Cinnamon and stir.....
HJ-Cinnamon[/b][/quote]

Umm - so there are Jedi making this game. And based on the creatures Cinnamon is putting in it sounds like she bats for the dark side :)

New Post Quote
6/21/06 9:05:35 PM
 
marleena writes:
Maybe it's just me, but reading these little "fluff" articles make me crave the game even MORE. Just reading how creative the GMs are leads me to believe that any storyline or quest will really get your attention and make you feel immersed in the game.
New Post Quote
6/22/06 3:21:31 PM
 
WoodenDummy writes:

Originally posted by marleena
Maybe it's just me, but reading these little "fluff" articles make me crave the game even MORE. Just reading how creative the GMs are leads me to believe that any storyline or quest will really get your attention and make you feel immersed in the game.

It makes a change doesn't it...

**spelling edit
New Post Quote
6/22/06 5:01:24 PM
 
Renessa writes:
Maybe they just want to weed out players with no humour or no patience...
New Post Quote
6/23/06 3:38:02 AM
 
Elnator writes:

Ok I'm gonna come right out and say it:

I haven't been paying any attention *at all* to this title till now.  Oddly enough this "fluff" piece (which was quite funny by the way) got me very interested to see what this game is going to turn out as.  I've played a few simutronics games in the past so I know the company puts out high quality stuff.  The fact that the company is even allowing the dev team to post is revealing as well, they are being careful, of course, but they're also at least talking to us (when is the last time you saw 6 or 7 GM's from 1 game posting on an open forum in regards to the game they were working on?)

Anyway, thanks for the article... fun read and managed to pique my interest in the game :)  Well done... adding HJ to my list of 'must keep an eye on' upcoming MMO's.

New Post Quote
6/23/06 5:45:15 AM
 
eburn writes:

Okay, okay, so my guild leader lost interest in HJ while working on their out reach white board dealio and I've only been checking on news once a month or so since about this time last year. Plus, I've avoided everything posted by Steph thanks to her 'no surprises in this game' post after saying the game will be about the RP and no tedium, besides the fact that I personally class tedium as having no surprises. Run on, end.

We know Wyr are cool. Sounds a lot like your standard equip upgrade via a slot type deal. Also a lot like City of Whatever's Enhance slot dealio. Just, I'd rather see you guys keep your dry wit soaking a bit longer and stop repeating stuff we know by sharing with us stuff we don't know. I've seen lore in bits and pieces over all the MMO covering pages. I've seen some screens and vids. Just, mind actually being fun and open with telling us what to expect in the game? Share with us good ideas that didn't make it? I understand what non disclose this and that means, but there has to be something worth sharing other than. "We're making a not surprising less tedium (note less is more than none) dress how you want RPG mmo." Wyr, check.. GMs make the world with cool tools. Check, check. Someone burnt the biscuits on Friday and now I'm going to go throw a cinder block at the old man's goat. Yeah, check, double check.

I've asked a few questions already, I'm going to ask one more then I'll hush up my rant.

Is anyone in that mad lil' house of wretched Mountain Dew drinking ne'er-do-wells planning on releasing an extensive lore / history / role-play nicely guide on the official web site or here or anywhere any time soon? Danke. There's someone above the restraints you folks are honor and blood bound to that can yea or nay that right?

New Post Quote
7/03/06 6:34:02 PM
 
raccoon writes:
Wow, that last one was the most nice-nasty post I think I've ever read. I bet we'll start getting more info when they get closer to beta, because that's when they'll have stuff pretty much nailed down at least so far as the basics, so just have a little more patience. 
New Post Quote
7/04/06 6:09:42 AM
 
eburn writes:

I get nice-nasty when folks label themselves something. LoL I like to see them earn it.

Plus I know this game is still a ways away off. Took me awhile to grasp that after being sold E3 before last, but thus is the nature of the business.
I'd just like to see more dev and less journal I suppose. Plus I'm serious about the soaking part. It was cute at first, but now they're just getting like W. Bush and his truthiness responses at press conferences. I'm surprised they're not making up words in these to the point we could sell calendars laced with HJisms.

"Pauldrons of Baking +3 pwnz"

Hopefully there's more character in the game.
Oh and when's the last time anyone from the team mentioned the nemesis system? Is it still in?

New Post Quote
7/04/06 1:57:28 PM
 
raccoon writes:
Have you looked in the HJ forum on this site? Scroll down the list on the left to 'In Development' and then click Hero's Journey, if not. There's a post about 'Questions To an Off-site GM' in the general discussion section.

And what do you mean by more characters? If by races, there's already three races with two subraces in each, and more on the way after release. If you mean mobs (enemies and monsters) there's likely to be tons of them, just like any other game.
New Post Quote
7/05/06 10:07:56 PM
 
eburn writes:
LoL More 'character' as in personality. Not anything with development.
Plus I'm not asking for this stuff in a forum post, in the next developer's journal. Helping them try and get some filler other than their corny cornish cornisms.
New Post Quote
7/06/06 12:17:05 AM
 
raccoon writes:
Well, regrettably, they're not going to pay you much attention. They value their jobs more than they value your opinion, and they can say no more than their bosses allow. As long as they are under the NDA, or too busy actually working on the game to satisfy slobbering fanboys, they won't give you any more details. So you may as well just calm down and go speculate on things. Or better yet, come up with tons of ideas for the game. Maybe you'll be able to make some suggestions that actually interest them enough to push for it to be in the game.
New Post Quote
7/06/06 9:54:02 PM
 
Post Your Comment:
Hype-level
7.79
Popular Features:
General : Fighting Talk: LoTRO vs. WoW Column added on Thursday August 26
In his latest article, MMORPG.com writer Adam Tingle pits Blizzard's World of Warcraft against Turbine's... Read More
Guild Wars 2 : No Grind? Yes, Please! General Article added on Tuesday August 10
In his latest column, MMORPG.com Community Manager Michael Bitton takes a look at Guild Wars... Read More
The List : What Went Wrong With APB Column added on Wednesday August 18
Bill Murphy's The List column this week takes a look at some possible reasons behind... Read More
General : Fighting Words: EQ2 vs Vanguard Pt. 1 Column added on Tuesday August 31
Last week's World of Warcraft vs Lord of the Rings Online was a hit in... Read More
Guild Wars 2 : Heals for Everyone! Column added on Monday August 16
In the third installment of his Guild Wars 2 column, MMORPG.com writer Bill Murphy takes... Read More
Latest News:
Hero's Journey : Update on Hero Engine and Hero's Journey Reported on Apr 01, 2009
MMORPG.com Managing Editor Jon Wood recently sat down with the folks at Simutronics to talk... Read More
Hero's Journey : A Visit to Simutronics Reported on Jun 05, 2007
Staff Writer Adele Caelia recently visited the Simutronics offices where they are making the MMORPG... Read More
Hero's Journey : Content Writers Wanted Reported on May 14, 2007
The folks over at Hero's Journey have posted a want ad on their official site... Read More
Hero's Journey : Ranged Classes Revealed Reported on Apr 20, 2007
Hero's Journey has updated its official site with information about 3 of the games classes,... Read More
Hero's Journey : GDC Progress Report Reported on Mar 14, 2007
MMORPG.com Managing Editor Jon Wood had the opportunity to talk to Eric Slick, the Technology... Read More