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Pixel Bridge
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel N/A)
PVP:Yes | Distribution:Download | Retail Price:n/a | Monthly Fee:n/a
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Winter's Twilight News - Update: Faction Standing, PvP

Posted by Jon Wood on Jun 02, 2006  | 1 comments in our forums

Winter's Twilight has just released a major update for their game that includes PvP, new player documentation, and Faction Standing. Below, you will find a small sampling of what they have to say about their new features. Visit the appropriate links in the following blurb:


In Winter's Twilight one of our prime goals is to allow different servers running versions of our game world ( or shards as some games call them ) to develop and grow differently. We will achieve this by implementing a complex faction system, and an elegant and multi-tiered PvP ruleset.

We want our players to be able to progress at their own pace, never feel limited in what they can do; how good or evil they can be; reap rewards and feel punishment. Above all, we want the actions of our players to not only affect them, but the game world as a whole.


Hmmm? One divided by two? Nope, that's fractions. Easy mistake to make...

Factions are basically cultural and socio-political groups who have developed certain feelings, either negative, indifferent or positive towards other such groups. Geddit? Okay, we'll go back to fractions...

Seriously though, factions dictate the way that the characters in the game 'feel' about each other.

Every character in the game, both Player Characters (PC's) and Non-Player Characters (NPC's) attain Faction Standing as a result of negative or positive actions against another PC or NPC. Throughout the course of play, a character's Faction Standing will change every time they attack a creature, do a quest, assist someone, harm someone, loot someone etc...

[Read more on factions in Winter's Twilight, here.]

Player Vs Player

Player Vs Player battles (PvP) is something that we feel very strongly should be an integral part of every player's life. We wanted to employ a system that would ensure that the tougher you get as a character, the tougher and more risky, and therefore more challenging, your gameplay experience becomes.

We felt that the 'Thrill' had gone from games of this genre, and we firmly believe that a great game keeps you on the edge of your seat, makes you sweat with panic when you find yourself in unfamiliar territory, causes you to think before blindly rushing in, encourages group play and comraderie, allows actions to go rewarded and punished... well, you get the idea.

[Read more on the Player Vs Player System in Winter's Twilight, here.]

For more Winter's Twilight, click here.

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