Priests have at their disposal a variety of spells that replenish the health of their comrades. “Healing” mends the battle wounds of one specific companion, while “Unit Healing” restores the well-being of the entire group or squad. “Healing Genius” allows the blessings of good health to be regained over time, which could come in very handy during a protracted battle. And if things get really dire, “Draining Heal” allows the Priest to convert all of his or her energy into health for an ailing ally. When a companion needs to be cured of a specific affliction, Priests can perform feats like “Cure Poison” and “Cure Plague.” And of course Priests have the ability to learn the “Revive” spell, which raises their fellow combatants from the dead.
A party of Roman heroes is always a dreadful and frightening sight to behold for one who would oppose the mighty Republic of Rome. With a Priest in their midst, however, any party becomes much more fearsome. A Priest’s presence is guaranteed to enhance the efficiency and lethality of any group of heroes. At the same time, Priests possess the power not only to diminish their enemies’ ability to oppose Rome, but also their will to make war on Rome and her heroes in the first place. These divine powers and more come from the Priest’s unwavering devotion to the gods, for which they – and, by extension, all of Rome -- are richly rewarded.
| LEVEL | ICON | NAME | TREE | DESCRIPTION |
| 1 |  | Boreal Spirit | Class Core | A ranged spell that does ice damage to the target and slows the opponent. Damage is increased for each additional Feat point spent in Boreal Spirit; maximum of three points. This Feat can be upgraded at level 10 instead of choosing a new Feat. |
| 2 |  | Healing | Class Core | The Priest is able to call upon their healing power to mend their wounded allies. Healing power is increased for each additional Feat point spent in Healing; maximum of three points. This Feat can be upgraded at level 10 instead of choosing a new Feat. |
| 3 |  | Fortify | Class Core | When the Priest casts Fortify on a friendly target, the target is granted a temporary boost to their armor. Armor boost is increased for each additional Feat point spent in Fortify; maximum of 3 points. This Feat can be upgraded at level 10 instead of choosing a new Feat. |
| 5 |  | Cure Poison | Class Core | The Priest has the ability to remove cure allies of various forms of poison. The Priest is able to cure more powerful poisons for each additional Feat point spent in Cure Poison; maximum of three points. This Feat can be upgraded at level 15 instead of choosing a new Feat. |
| 5 |  | Draining Heal | Class Core | In an emergency, the Priest can cast Draining Heal in order to convert all of his energy into health for target ally. Energy-to-Health ratio is improved for each additional Feat point spent in Draining Heal; maximum of three points. This Feat can be upgraded at level 15 instead of choosing a new Feat. |
| 5 |  | Touch of the Gods | Class Core | When the Priest casts Touch of the Gods, target opponent becomes frightened and flees from combat. Chance for failure is decreased and fear duration is increased for each additional Feat point spent in Touch of the Gods; maximum of three points. This Feat can be upgraded at level 15 instead of choosing a new Feat. |
| 10 |  | Inspiration | Blessing | The Priest can inspire everyone around him during combat, increasing their melee, ranged accuracy, and damage. Duration and percentage of bonus are increased for each additional Feat point spent in Inspiration; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat. |
| 10 |  | Revive | Class Core | Should an ally die in battle, the Priest has the capability to revive that fallen ally with a percentage of their energy and health restored. The amount of health and energy the revived ally recovers are increased for each additional Feat point spent in Revive; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat. |
| 10 |  | Unit Healing (Squad) | Class Core | Unit Healing allows the Priest to heal their entire squad and/or group during combat. The amount of health replenished is increased for each additional Feat point spent in Unit Healing; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat. |
| 10 |  | Arm of the Gods | Class Core | The Priest has the ability to temporarily buff melee weapons to increase the amount of damage done per attack. Damage and duration of buff are increased for each additional Feat point spent in Arm of the Gods; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat. |
| 10 |  | Sacrificial Knife | Cursing | While in battle, the Priest can use Sacrificial Knife on their opponent to inflict damage over time. Amount of damage dealt over time is increased for each additional Feat point spent in Sacrificial Knife; maximum of three points. This Feat can be upgraded at level 20 instead of choosing a new Feat. |
| 15 |  | Healing Genius | Class Core | The Priest is able to bless target ally with a "heal over time" spell. The amount of health regained over a set period of time is increased for each additional Feat point spent in Healing Genius; maximum of three points. This Feat can be upgraded at level 25 instead of choosing a new Feat. |
| 15 |  | Convert | Class Core | Convert allows the Priest to mesmerize target opponent for a set amount of time. The spell will be broken if the target is hit at any time. Length of spell and chances for success are increased for each additional Feat point spent in Convert; maximum of three points. This Feat can be upgraded at level 25 instead of choosing a new Feat. |
| 15 |  | Read Omens | Class Core | By casting Read Omens, the Priest enables his squad and group to predict incoming attacks, thereby increasing overall defense. Defense is increased for each additional Feat point spent in Read Omens; maximum of three points. This Feat can be upgraded at level 25 instead of choosing a new Feat. |
| 20 |  | War Song | Blessing | War song temporarily increases the Priest's offensive capabilities. The offensive bonus is increased for each additional Feat point spent in War Song; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat. |
| 20 |  | Cure Plague | Class Core | The Priest gains the ability to cure allies of the plague infliction. The Priest is able to cure higher level Plague spells for each additional Feat point spent in Cure Plague; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat. |
| 20 |  | Fear | Class Core | An Area Effect spell that causes all opponents in range to be overtaken by fear and flee in terror. Range and duration are increased for each Feat point spent in Fear; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat. |
| 20 |  | Mark of the Gods | Class Core | When target opponent dies while under the Mark of the Gods, the Priest is granted favor from his god. Favor granted to the Priest is increased for each additional Feat point spent in Mark of the Gods; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat. |
| 20 |  | Baneful Sign | Cursing | A curse that inflicts a set amount of immediate damage and then continues to afflict the opponent over a specific duration of time. Damage is increased for each additional Feat point spent in Baneful Sign; maximum of three points. This Feat can be upgraded at level 30 instead of choosing a new Feat. |