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Guild Wars 2 Videos: MMOFTW Live - Ep 8 - Colin Johanson Stops By (58:44)

The syncing is off, due to the transfer from Twitch. Blame them, not us! The audio's good though. Colin talks the week in MMOs with us, and dishes on so many things coming to GW2 this month.

The syncing is off, due to the transfer from Twitch. Blame them, not us! The audio's good though. Colin talks the week in MMOs with us, and dishes on so many things coming to GW2 this month.
Duration: 58:44
Views: 5,628  24 comments
Game: Guild Wars 2
Direct Link:
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BillMurphy writes: Sorry about the synching!  It's been terrible when x-ferring video from Twitch lately.  The sound's good though! Fri Jan 18 2013 9:55PM Report
Grakulen writes: We may look like a badly dubbed japanese movie but at least you can hear what we are saying this week. Fri Jan 18 2013 10:01PM Report
engellen writes: keep it up guys great time killer for me. Sat Jan 19 2013 12:55AM Report
engellen writes: now that the mmo report got cut. Sat Jan 19 2013 12:56AM Report
Hokie writes:

That was a great 'FTW- Live.

I was suprised that Colin was so candid and down to earth. Normally they talk like they have an ad-mans get the idea.

He knew his game, he could answer without having to dance around what he was trying to say in terms of knowledge. I have to admit I havent been playing GW2 that much lately, same goes with following. Some of the things coming down the pipe I have to say Im looking forward to relogging in again and playing.


You need to do more of these guests. Im really enjoying them.

Thanks to both you and Rob.

Sat Jan 19 2013 2:10AM Report
engellen writes:

i just want to point out that unless im completly retarded the archeage website doesnt detail the classes in any way it just tells you that there are 120 possiblities i hope somone could prove me wrong.


Sat Jan 19 2013 4:27AM Report
moosecatlol writes: Didn't City of Heroes have Down Scaling during missions? Sat Jan 19 2013 4:39AM Report
Scot writes:

Great to hear Colin talking about not just GW2 but MMO's in general. I idea of revisiting game zones and them being as rewarding as your first attempt was very interesting. Also good to hear that they don't want to make a dungeon finder tool that forms a group for you and then puts you into a dungeon. Do not change a beautiful online world into a lobby game.

I do hope though that MMOFTW Live does not become a marketing spot for big titles. About 65% of this episode was on GW2.


Sat Jan 19 2013 5:49AM Report
Alomar writes:

Great episode, tons of info and opinions worth hearing.

Would return to GW2 if they added some type of ranking system, and a rewarding server rank system for WvW. At the momment an active pvper can't find what they offer enough to keep playing.

Archeage looks amazing as a sandbox that will harbor open-world pvp as it was intended.

Sat Jan 19 2013 8:38AM Report
Dren_Utogi writes: still waiting for the topless episode :) Sat Jan 19 2013 9:38AM Report
Battlerock writes:

- We do not have a trinity, we do have tanky like professions and we definately have dps and utility, if you want to get rid of the zerg, your going to have to add a healer into the mix. One of the reasons you have to have numbers is to rez people, your going to die, so your going to need someone to rez you, but if we have healers you might not die, your skill rather than your numbers is what keeps you up.

My GW2 wish list is to add a true healing spec / professions to the game.

Sat Jan 19 2013 9:40AM Report
InFlamestwo writes: Scot@ It was mostly about GW2 because Colin Johanson was there to get interviewed. Not sure if you watched the episode. Sat Jan 19 2013 10:09AM Report
NobleNerd writes: Charr being the least played race I can understand. I had a hard time playing one because they were the main enemy in GW1 and I had a hard time getting past that part. When I first heard they were going to be a playable race I was stoked, but they still feel like the enemy to me. Sat Jan 19 2013 10:36AM Report
BillMurphy writes: @Scot:: No worries, we'll only do special shows like this when there's a need, not every week.  For instance, we're looking at getting Scott Hartsman on soon, Tramell Ray Isaac, Jeremy Gaffney, and others in coming weeks.  But it won't be every week. Sat Jan 19 2013 11:21AM Report
huihuhuhu writes:



Sat Jan 19 2013 2:32PM Report
Dreamo84 writes: You should try to get Brad Mcquaid on there. Would be interesting to hear him talk about his opinions and coming back to Vanguard. Sat Jan 19 2013 4:44PM Report
Grakulen writes: Look for Vanguard on an upcoming episode of Wayback Wednesday. Sat Jan 19 2013 6:46PM Report
Dreamo84 writes: Ya i know, you mentioned that on twitter :-p (I R Dreamo84 on the twitters that guy whos been harassing you and Bill) Sun Jan 20 2013 12:08AM Report
maplestone writes: If dynamic events are taking you ten times as long to code as regular quests, I can't but think that there's something better that could be done with the engine.  I find myself thinking of plot engines vs graphical engines: both have to deal with a wide variety of ways that objects could be arranged or interacting.  Sun Jan 20 2013 5:57PM Report
observer writes: I love hearing devs talk about other MMOs, and what their current thoughts are on them.  More episodes with devs please. Sun Jan 20 2013 6:53PM Report
Rider071 writes:

This was a great episode,  i kept imagining Grak shouting 'you killed my brother, prepare to die!', ah why can't movies be that bad again, lol.


though, to hear Colin talk about culling was very, very important. great to hear that bit of news and how they are going to addressing it in this next patch.

Time to fire up the GW2 account.

Sun Jan 20 2013 11:43PM Report
Grakulen writes: You killed my brother. PREPARE TO DIE! Mon Jan 21 2013 12:30PM Report
pressedNutz writes: Great interview. Mon Jan 21 2013 4:58PM Report
Raekon writes:


Nope! City of Heroes had the malefactor or sidekicking system.

So to scale up to a higher level, the higher level had to sidekick you and stay within a certain range to you.

If you were a high level and where in a lower mission you could be malefactored by a lower level to scale down.

So to scale in overall you were depending on someone of the appropriate scale to take you under their wing.

In GW2 you are not dependant to that cause the game scales you to the area after you enter it.

Tue Jan 22 2013 3:21AM Report