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9Dragons Dev Journals: Items in 9Dragons

Ken Johnston pens the latest developer journal from Acclaim's 9Dragons.

By Guest Writer on November 02, 2006

Developer Journal: Items in 9 Dragons by Ken Johnston

Emerald Jade... rare, beautiful, translucent. The most precious material that could be found in ancient China. A perfectly crafted jade item would pit trader against trader, warrior against warrior and thief against thief... could even spark the imagination of The Imperial Emperor himself. For to own such a treasure may offer one a certain power... and makes that one a target for all those who would seize it...

This is an introduction to the type of items you will find in 9Dragons, the first authentic martial arts MMORPG that's coming soon to America through Acclaim Games and to Europe through Persistent Worlds.

The best way to describe the game is to visualise the world of House of Flying Daggers and Crouching Tiger, Hidden Dragon and then imagine that you are Kwai Chang Caine (aka "Grasshopper") from TV's Kung Fu series. You enter The Land (which the Korean design team has rendered in a visually breathtaking style) as a wandering vagabond, and you become immersed in the sights and sounds of ancient China. Cities, buildings, wardrobe, weapons...the game prides itself on attention to historical authenticity. You are prompted to interact with several villagers, like a blacksmith who can craft you a sword or some razor wheels, or a doctor who can heal your wounds, and they tell a little about the current situation in the Middle Kingdom, and of course about all the fabulous riches that can be found... like the bowl made of emerald jade.

Ah... the history of such an item. Of course, hardly anyone has ever seen such a rarity. You, wandering vagabond that you are, have hardly ever seen anything! Paupers such as you are nothing to begin with... but you have a wealth equal to emerald jade. You have... potential.

Shaolin, Wu-Tang Clan, Heavenly Demon, Sacred Flower, League of Beggars, or Brotherhood of Thieves... there are six starter clans you may join to find your true master and learn Kung Fu in The Land. That is, if a master from one of these clans sees in you the basic material to craft a great martial artist.

You are like the jade before it became the bowl, and your training relies on the quality of your raw material and a master's craftsmanship applied to bringing the best out of you. A true master will show you that a great martial artist is so much more than just a master of techniques and moves. For you see, not only must you learn how to craft, enhance and balance yourself and your weapons... you must also become an expert on all manner of additional items you can use to enhance your abilities and aid you on your quests.

Yes, that's right, you guessed it. The items you find and carry will change your stats, and some of their effects are temporary, while others are permanent. A precious ring that raises your dexterity, an amulet that triples your strength, a blessed sword that cannot be damaged, or a cursed saber with an effect you must deduce...

Items can give you an edge in battle, right down to a strand of prayer beads a Shaolin monk might carry that raises his dodge rate, or a blessed hairpin that a Sacred Flower assassin might wear that raises her chance for divine intervention toward a critical hit.

If you are to become such a master, then you too must be prepared to pay attention to these details. You may have honed your Kung Fu through training, but if you have not researched your items then you may find out the hard way how much more there is to learn. If you come up against an opponent with a masterpiece sword (one that belonged to a hero of old) then your Kung Fu skills will likely not be enough. Worse still, you could meet someone with an inherited artifact. Items so rare that they confer tremendous power to their wielders (though the price in Vital Energy to wield them may be equally high). If you are prepared to travel and search, that wielder could be you. The items are there waiting, calling out to those who seek them.

In 9Dragons there are countless items for you to encounter, scattered throughout The Land. Even the clothes you wear will make a difference. Some of them have hidden pockets into which you can place magical artifacts that enhance your stats. There are books to be read that can automatically teach you some Kung Fu, herbs that can heal your wounds, antidotes for poisons, and special elixirs that once consumed can permanently raise your stats... or lower them, so beware. Many special treasures can be found in hidden chests that must be opened with special keys. Use the wrong key and you could destroy what lies inside. Use the right keys and you are granted items of the rarest sort.

You will discover in 9Dragons that many items can enhance your life and abilities, but the real value is to be found in the rare, the precious and the masterpiece items. These are what give a master his enhancements that make the difference between winning and losing... between living and dying. We promise that adventure will come to surround and fill up your Life in The Land, but it's up to you to decide if your character holds Life like a bowl... or like a bowl made of emerald jade.

We hope you've enjoyed our introduction to The Land of 9Dragons, and we look forward to writing our next article. On a final note, we should announce that the game has finished development and has now entered Closed Beta testing. For more information, or to join Open Beta in November, please visit www.9dragonsgame.com if you are from North America and www.9dragonsonline.com if you are from Europe and register for a free account.

- Ken Johnston
Persistent Worlds

More 9Dragons Features:

9Dragons - Interview With Howard Marks Interview added on Monday May 21
9Dragons - Combat Dev Journal added on Wednesday November 22
9Dragons - Steven-Elliot Altman, Writer Interview added on Monday November 13

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
jpcooper43 writes:
This seemed more of a fluffy prose piece that describes run of the mill magic items. What makes the items in 9 dragons more than your average buff/debuff? I like the concept of the game of course, but what will make the game stand out from the rest?
New Post Quote
11/02/06 2:44:51 PM
 
SoliTear writes:
I saw the article as one that descibes in general the game play.  I am looking forward to being able to see what this game is really about.
New Post Quote
11/02/06 3:14:08 PM
 
jopy writes:
the game is pretty similar to korean mmos, i.e. it sucks

i tried the viet OB which is identical to the US OB except for language
New Post Quote
11/02/06 6:49:10 PM
 
Dento writes:

This game looks pretty good but if you go to the official forums for this game you'll see there are no comments or updates from devs at all.

They don't seem to be too receptive to any feedback at all and answer no questions.

You may get a response from a board mod but even they will tell you they don't know what’s really going on.

It just kind of rubs me the wrong way

 

New Post Quote
11/02/06 9:11:45 PM
 
Mischiff writes:
Ive played lineage II and they have one of the best looking worlds that ive ever seen, so im excited about what the world will look like in 9 dragons, as far as the rest of the game, it intrigues me. Just hoping that character creation is a little more indepth than lineage II was . 
New Post Quote
11/02/06 9:18:22 PM
 
saker writes:


Originally posted by Dento
This game looks pretty good but if you go to the official forums for this game you'll see there are no comments or updates from devs at all.
They don't seem to be too receptive to any feedback at all and answer no questions.
You may get a response from a board mod but even they will tell you they don't know what’s really going on.
It just kind of rubs me the wrong way

I've been in alot of betas, and whenever the devs are "distant" it's always been a very bad sign. I've heard from someone in this beta who's told me that they haven't seen any devs in-game (that they knew were devs at least) and they haven't seen any way to give any feedback.

The setting sounds interesting and the pics look ok (not fantastic certainly), it does sound very much like a "typical" asian-market game. I'm betting there's alot of grind, and if you're not pretty hard-core into the pvp thing it'll probably get boring pretty quickly.

New Post Quote
11/03/06 10:17:16 AM
 
Gorukha writes:

Originally posted by Mischiff
Ive played lineage II and they have one of the best looking worlds that ive ever seen, so im excited about what the world will look like in 9 dragons, as far as the rest of the game, it intrigues me. Just hoping that character creation is a little more indepth than lineage II was . 
   Sorry, Lineage is one of the best mmorpgs the asians have made, pay 2 play also.  Comparing this 9 dragons game to the best would be setting it up for failure. It will fail on its own merits of being a generic f2p grinder :)
New Post Quote
11/03/06 10:52:57 AM
 
soponyai writes:

It seems that there will be a lot of grinding and surely it looks like the typical asian MMOs by the signs. And we have many many MMOs of that same type (Hero Online, Silkroad Online, etc). I just hope it will not be like them for this game has potential.

New Post Quote
11/03/06 12:03:13 PM
 
tihoa writes:
i have to say, this game is much different from Hero or Silkroad based on my experience with the vietnamese version. Hero just restricts you to the skillbooks that you can buy for the character and each class can only use 3 weapons. In Silkroad, all you do is kill for skill points to learn skills.

In 9Dragons, you have to donate items to your clan to get points to learn skills with. You have to reach a certain level first though. Eventually all characters become part of a clan and become a specific class in the clan. Basically all clans have 4 classes with the 2 fighting types (1 for each weapon), 1 mage/support type, and 1 mixed type.

Unlike Hero or Silkroad, you have to use your skills to level them up (like RFOnline). Higher level skills are harder to train but if you get the skills to a certain level, you might be able to learn an advanced form of that skill. Skill points don't exist in this game, but you do get weapon mastery points when you level up. When you level up skills, some skills also get different animations so you arent always looking at the same thing.

A good thing about this game is that other than your weapon, most of your equipment dont matter. A backpack is just there for more inventory space. Clothes are just for looks or for pockets (slots). And the hat is just there for dodge. Most of your character's strength depends on the weapon, skills, and weapon mastery.

The biggest problem I have with this game is the reused enemy models. From level 1 to 30, all I have seen so far are foxes, snakes, bandits, thugs, zombies, and a few samurai like enemies. After a while, the enemy models start getting cycled but maybe with slightly different color only. At higher levels there might be more variation in enemies though.
New Post Quote
11/03/06 5:00:04 PM
 
flip-top writes:

Even the clothes you wear will make a difference. Some of them have hidden pockets into which you can place magical artifacts that enhance your stats.

New Post Quote
11/05/06 12:24:16 PM
 
doodler222 writes:

New Post Quote
11/05/06 1:39:43 PM
 
Endemondia writes:
I liked the article but already do not like this game. It is classed based, point and click combat, and simply another asian grind fest with a historical setting. Guildwars does it better so will stick with that until some one makes a decent historical mmorpg...a samaurai one would be good, skills based, with dojo system, and free to roam Japan...
New Post Quote
11/09/06 12:13:13 PM
 
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