Developer Journal: Items in 9 Dragons by Ken Johnston
This is an introduction to the type of items you will find in 9Dragons, the first authentic martial arts MMORPG that's coming soon to America through Acclaim Games and to Europe through Persistent Worlds. The best way to describe the game is to visualise the world of House of Flying Daggers and Crouching Tiger, Hidden Dragon and then imagine that you are Kwai Chang Caine (aka "Grasshopper") from TV's Kung Fu series. You enter The Land (which the Korean design team has rendered in a visually breathtaking style) as a wandering vagabond, and you become immersed in the sights and sounds of ancient China. Cities, buildings, wardrobe, weapons...the game prides itself on attention to historical authenticity. You are prompted to interact with several villagers, like a blacksmith who can craft you a sword or some razor wheels, or a doctor who can heal your wounds, and they tell a little about the current situation in the Middle Kingdom, and of course about all the fabulous riches that can be found... like the bowl made of emerald jade.
Shaolin, Wu-Tang Clan, Heavenly Demon, Sacred Flower, League of Beggars, or Brotherhood of Thieves... there are six starter clans you may join to find your true master and learn Kung Fu in The Land. That is, if a master from one of these clans sees in you the basic material to craft a great martial artist.
Yes, that's right, you guessed it. The items you find and carry will change your stats, and some of their effects are temporary, while others are permanent. A precious ring that raises your dexterity, an amulet that triples your strength, a blessed sword that cannot be damaged, or a cursed saber with an effect you must deduce...
If you are to become such a master, then you too must be prepared to pay attention to these details. You may have honed your Kung Fu through training, but if you have not researched your items then you may find out the hard way how much more there is to learn. If you come up against an opponent with a masterpiece sword (one that belonged to a hero of old) then your Kung Fu skills will likely not be enough. Worse still, you could meet someone with an inherited artifact. Items so rare that they confer tremendous power to their wielders (though the price in Vital Energy to wield them may be equally high). If you are prepared to travel and search, that wielder could be you. The items are there waiting, calling out to those who seek them.
We hope you've enjoyed our introduction to The Land of 9Dragons, and we look forward to writing our next article. On a final note, we should announce that the game has finished development and has now entered Closed Beta testing. For more information, or to join Open Beta in November, please visit www.9dragonsgame.com if you are from North America and www.9dragonsonline.com if you are from Europe and register for a free account.
- Ken Johnston
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i tried the viet OB which is identical to the US OB except for language
This game looks pretty good but if you go to the official forums for this game you'll see there are no comments or updates from devs at all.
They don't seem to be too receptive to any feedback at all and answer no questions.
You may get a response from a board mod but even they will tell you they don't know what’s really going on.
It just kind of rubs me the wrong way
I've been in alot of betas, and whenever the devs are "distant" it's always been a very bad sign. I've heard from someone in this beta who's told me that they haven't seen any devs in-game (that they knew were devs at least) and they haven't seen any way to give any feedback.
The setting sounds interesting and the pics look ok (not fantastic certainly), it does sound very much like a "typical" asian-market game. I'm betting there's alot of grind, and if you're not pretty hard-core into the pvp thing it'll probably get boring pretty quickly.
It seems that there will be a lot of grinding and surely it looks like the typical asian MMOs by the signs. And we have many many MMOs of that same type (Hero Online, Silkroad Online, etc). I just hope it will not be like them for this game has potential.
In 9Dragons, you have to donate items to your clan to get points to learn skills with. You have to reach a certain level first though. Eventually all characters become part of a clan and become a specific class in the clan. Basically all clans have 4 classes with the 2 fighting types (1 for each weapon), 1 mage/support type, and 1 mixed type.
Unlike Hero or Silkroad, you have to use your skills to level them up (like RFOnline). Higher level skills are harder to train but if you get the skills to a certain level, you might be able to learn an advanced form of that skill. Skill points don't exist in this game, but you do get weapon mastery points when you level up. When you level up skills, some skills also get different animations so you arent always looking at the same thing.
A good thing about this game is that other than your weapon, most of your equipment dont matter. A backpack is just there for more inventory space. Clothes are just for looks or for pockets (slots). And the hat is just there for dodge. Most of your character's strength depends on the weapon, skills, and weapon mastery.
The biggest problem I have with this game is the reused enemy models. From level 1 to 30, all I have seen so far are foxes, snakes, bandits, thugs, zombies, and a few samurai like enemies. After a while, the enemy models start getting cycled but maybe with slightly different color only. At higher levels there might be more variation in enemies though.
Even the clothes you wear will make a difference. Some of them have hidden pockets into which you can place magical artifacts that enhance your stats.