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Vanguard: Saga of Heroes Previews: First Look: Hands-On

Jon Wood played for several hours in San Diego and brings us this first look at what he experienced. Expect a more detailed preview soon.

By Jon Wood on November 01, 2006

Jon Wood gives us his first look impressions of Vanguard

Recently, MMORPG.com headed down to San Diego, California to take part in a press event held by Sigil Online and Sony Online Entertainment to give us a look at their upcoming MMORPG, Vanguard: Saga of Heroes.

Not only did the event give us the access and interviews that led to my previous Vanguard article, but we also had the chance to sit down for a while to get a hands on experience with their game.

The first thing that struck me about this game when I sat down to play was the general look of it. I don't just mean graphics, either. I find the overall art style of this game to be very appealing. Vanguard does a pretty good job of skirting the line between realism and fantasy. Often companies make a decision about the look of their game and take it so far in one direction that takes away from the other. The cartoony style of a game like World of Warcraft sacrifices realism for the sake of having a "fantasy" feel, while I have also played games that tried to look ultra-realistic and in that effort, took the fantasy feel out of their game. Vanguard doesn't succumb to either extreme, looking real enough to satisfy me, while still free enough to be fantasy.

Character creation is serviceable. It's a perfectly functional system that does everything that you need it to do. This is one of those areas of a game that can make or break it for me. My main complaint about Vanguard's character creation system is the same complaint that I've had about character creation in most of the major MMOs: there isn't enough choice. Sure, the character models look pretty, and it's not like you're not given choices, or control over the character's look. I just want more. I don't want to look like other players. I want to look different and unique.

The first character that I made was a Human Paladin. He was a recreation of a character I've been playing in D&D for a while. I'll be honest, for any complaints I may have about their character creation, I was able to make a pretty good representation. The questing system is pretty much what we've all come to know and expect from AAA MMORPGs. At least the opening quests are very much cut and dry and seem to be well enough put together that they will function as a tutorial. That's something that I've come to appreciate in MMO gameplay, seamless tutorials that teach newbies how to get around in the world without coming right out and being an obvious tutorial.

The quests in this game seem well designed and well put together. My only real complaints are in some of the little housekeeping issues. The first is the game's use of "leading quests", which take a player from one area to another in order to continue the story. Some of the leading quests that were in place at that stage of the beta (you have to assume that there will be changes before launch) were transparent. "Lead this camel down this hill," might teach some of the skills needed to work in the game's caravan system, but it really doesn't make sense as a full-blown quest. These quests are not the majority, but rather just something I noticed in my travels.

After each quest that a player completes within the game, a screen will come up asking beta testers to rate the quest and give in their feedback. This approach is, in my opinion, head and shoulders above the "hope they come to the beta boards" approach that I've seen from companies in the past. This method, right there and in your face, prompts you to take a few seconds and make a comment and indicates to me that Sigil is actually interested in what players have to say about the game and ways to improve it.

The next system I tried was the Diplomacy system. Before I got started, I decided to head back to character creation and create a Dark Elf.

Dark Elves are actually deliciously malicious and evil. In every interaction that my Dark Elf character had in her early days of exploration, I was immersed in the kill or be-killed attitude of the people. My complaint about evil races in MMOs has always been that they didn't feel quite evil in the way I wanted. The Dark Elves of Vanguard meet my requirements and I'm really looking forward to pressing on with this character to unlock the true nature of her race. That being said, she was created for a purpose: diplomacy.

Diplomacy is run through an in-game card game that sees players deciding what kind of card to play when in order to verbally defeat their opponents. I know that some people are down on the concept of a card game, but I really enjoyed it. The card game, while certainly unconventional, offers a fresh take on what can be done in MMOGs. I am impressed by the entire system, which seems to fall into the category of "easy to learn, difficult to master".

This is most definitely a game that is worth watching. Vanguard has all of the elements that have the potential to make it a hit game; an engaging story, a good consistent artistic style, strong quests and innovative systems. Most importantly, the early parts of the game make a player want to play more, to improve and continue to climb in whatever mode of advancements they should choose.

While I only got a few hours of hands-on time at the event, I definitely felt the urge to play more.

More Vanguard: Saga of Heroes Features:

Vanguard: Saga of Heroes - It's a Gem of a Game Review added on Monday September 12
Vanguard: Saga of Heroes - The Shadow of Things to Come? General Article added on Monday November 22
Vanguard: Saga of Heroes - Can We Save Vanguard? Editorial added on Monday June 14

More Previews:

Continent of the Ninth Seal - VIP Beta Preview Preview added on Monday February 06
Fiesta Online - Journey Into Adealia Preview added on Thursday January 26

More Features:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
Coyote's Howling - Every Guild Member Ever Column added on Thursday February 09
Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
 
 
Mrbloodworth writes:
I would have enjoyd a little more depth into why you said some of this things you said in your article. Like mabye how many options you DID have, and what was missing, even if it is beta.. Mabye expanded alittle more on why you said you enjoyed the card game. ETC..

It feels and reads like you were holding somthing back.

Anyway, good read.
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11/01/06 2:24:16 PM
 
iamjmk writes:
Nice preview. One question is that last picture a Hobbit hole in Vanguard? Looks that way to me. Just curious. Cheers and  have a great day!
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11/01/06 2:37:01 PM
 
fansede writes:

Hm, no comments on the intricate combat system?  No time to try to craft anything?

 

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11/01/06 2:41:11 PM
 
Anageth writes:
Thanks Jon, good preview.
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11/01/06 2:42:42 PM
 
Anofalye writes:

Yeah, pretty hard for any game with visible equipement to compete with a game such as CoH for the character creation, if not outright impossible.  Unless you leave the option to the player as to what is visible and what isn't, so if the breastplate is choosen as not visible then the player could have more options, regardless of what is equipped...which then open a new problem about consistancy, if someone is wearing a robe can he be displayed as wearing a plate mail?  There is no easy way out of this for any game with equipement.

 

Anyway, I still hold to what I have been saying for years now.  Raid-free server and I buy the game, the absence of such servers will results in my absence from the game althogether.

 

Overall the game could be made more intuitive, but that is easier said then done.  "Easy to understand but hard to master", the game is still not that easy to understand...been intuitive is a challenge for any game, and CoH put the bar quite high for every competitor on the "Easy to understand, yet hard to master".  Example, you are wandering around searching a NPC, while realist it isn't intuitive, choices have been made.  Still, with raid-free servers this game could be the next jewel...without offering raid-free server it will lack the unique advantage EQ has in it time, EQ was offering a PvE ambiance to players...what is Vanguard offering that competitors doesn't, raid-free server could be that special edge.

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11/01/06 2:44:03 PM
 
Istabraq writes:

I agree Bloodworth , it seems that this article was written with the strict instruction not to give anything away.

The reason I read articles like this is the simple fact that I'm seeking new information about the game & to be quite frank this article told me nothing I didnt already know.

The main issue I see with Vanguard is what are the plans for endgame and more specifically PvP ? as without an 'end game' there is no point to developing a character and everything else becomes somewhat pointless as eventually you hit the level cap & quit ( ala WoW) .

Vanguard looks a very promising game however the lack of information about key facts such as combat & PvP does worry me & I just hope we start seeing some updates which contain real information sooner rather than later .

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11/01/06 2:44:57 PM
 
Mrbloodworth writes:

Originally posted by Anofalye

Yeah, pretty hard for any game with visible equipement to compete with a game such as CoH for the character creation, if not outright impossible.  Unless you leave the option to the player as to what is visible and what isn't, so if the breastplate is choosen as not visible then the player could have more options, regardless of what is equipped...which then open a new problem about consistancy, if someone is wearing a robe can he be displayed as wearing a plate mail?  There is no easy way out of this for any game with equipement.

 




Ummm... SWG? Ryzom? Matrix? Conan? Lord of the Rings?

I understand what you are getting at, but i think your slightly misinformed.

Layered clothing and armor is entirely possible.

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11/01/06 3:00:17 PM
 
Stradden writes:

This article isn't and wasn't meant to be an in-depth analysis of the game, but rather just a quick article with my initial responses to playing it. It's a First Look Preview. 

I haven't had enough time to really sit down with the game and do a full-on preview full of details. Once I've put enough hours into the game, we'll run a full preview.

I'm still learning a lot of the systems in the game, just like any new player would have to. I tried to give a breif overview of what I've done and experienced so far. I'm sorry if that's not enough.

Cheers

Jon Wood

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11/01/06 3:43:33 PM
 
hbosman writes:

My first MMO was WoW. I enjoyed it alot untill I really got bored about the static world. I tried the trial of EQ2 but when I saw the NPC's standing around I quickly quit the game.

Something I really hope that quests will make a difference and change the world a little and NPC do their thing rather than stand/sit at one place.

Lets see if Vanguard is really the next-gen MMO.

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11/01/06 4:51:36 PM
 
Robbgobb writes:
Really enjoyed the article. Sounds like you look forward to spending more time with the game and learning more. Can't wait to see more about the game. Be glad when I get a chance to play it.
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11/01/06 5:15:27 PM
 
Zippy writes:
Nice preview.  Glad to see your enjoying the game.    :)
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11/01/06 6:03:54 PM
 
redavni writes:

Originally posted by Stradden

This article isn't and wasn't meant to be an in-depth analysis of the game, but rather just a quick article with my initial responses to playing it. It's a First Look Preview. 

I haven't had enough time to really sit down with the game and do a full-on preview full of details. Once I've put enough hours into the game, we'll run a full preview.

I'm still learning a lot of the systems in the game, just like any new player would have to. I tried to give a breif overview of what I've done and experienced so far. I'm sorry if that's not enough.

Cheers

Jon Wood



Have you forsaken eating, and hygiene yet? If not, of course it's not good enough! Get back to playing, and give us more info!

And don't forget that despite the fact that we all hate you, you must be polite, solicitous, and respectful at all times.
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11/01/06 6:51:58 PM
 
Yeebo writes:
That's the first thing I've read about Vanguard that made me even remotely interested in it.  Nice writeup.
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11/01/06 7:14:46 PM
 
Ngeldu5t writes:

Originally posted by redavni

Originally posted by Stradden

This article isn't and wasn't meant to be an in-depth analysis of the game, but rather just a quick article with my initial responses to playing it. It's a First Look Preview. 

I haven't had enough time to really sit down with the game and do a full-on preview full of details. Once I've put enough hours into the game, we'll run a full preview.

I'm still learning a lot of the systems in the game, just like any new player would have to. I tried to give a breif overview of what I've done and experienced so far. I'm sorry if that's not enough.

Cheers

Jon Wood


Unfortunately your review does not bring anything new that we does not know already.I was expecting more from a reviewer such as yourself but seems rather like a *forced*review... I read the review of Shayalyn from TTH and it was more "inspired"



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11/01/06 9:53:29 PM
 
Holyavenger1 writes:
A good, yet very incomplete, overview of this Beta-thingie of a game. When's part 2 coming up ? 


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11/01/06 10:06:29 PM
 
FergRedbeard writes:

Looks good so far...good reading!

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11/02/06 12:52:51 AM
 
shayalyn writes:


Originally posted by Ngeldu5t

Originally posted by redavni


Originally posted by Stradden
This article isn't and wasn't meant to be an in-depth analysis of the game, but rather just a quick article with my initial responses to playing it. It's a First Look Preview.
I haven't had enough time to really sit down with the game and do a full-on preview full of details. Once I've put enough hours into the game, we'll run a full preview.
I'm still learning a lot of the systems in the game, just like any new player would have to. I tried to give a breif overview of what I've done and experienced so far. I'm sorry if that's not enough.
Cheers
Jon Wood


Unfortunately your review does not bring anything new that we does not know already.I was expecting more from a reviewer such as yourself but seems rather like a *forced*review... I read the review of Shayalyn from TTH and it was more "inspired"





While I appreciate the compliment, I wouldn't discount Jon's article--as he said, he hasn't had the time to get into an in-depth look at the game yet, and attempting to write more than a first look article when you haven't really sunk your teeth into beta yet would be irresponsible.

It's also unfair to compare the two articles. Jon's running an entire MMOG community while I have the good fortune of being able to focus solely on ONE game. I think he did a fine job with what he had to offer. We sat next to each other while testing the game at the press event, and Jon knows his stuff. Cheers, Jon!
::::20::

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11/02/06 12:55:29 AM
 
jswish writes:
From what I've been able to learn about this game is that it is a sandbox type of game. While you may max your level, there are still plenty of things to do to help build the community (as in SWG pre-cu). I for one have been dying for a good sandbox to come out since NGE hit in SWG.

I play WOW and quite frankly am getting sick to death of kill... loot... repeat type of quests with nothing else to do as a distraction. When I heard that SoH had not only a decent crafting system but also had a diplomat system, I got very excited about playing it. I really don't mind a game that is complicated to become good at and has a time sink as long as there is a reward for all the effort put forth. Even if the reward is a good feeling of accomplishment.

I'm not a PvP'er and never will be. That end really doesn't concern me. I suppose if I were, I'd probably be looking forward to Warhammer.

I for one can't wait till the realease of this game. Just my $.02

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11/02/06 12:56:50 AM
 
Terranah writes:

Nice review.  I'm looking forward to this game.

One thing though...when are game developers going to appreciate how important it is to not be a look alike clone to everyone else in the game.  Part of taking ownership of a character, sort of speak, is making him/her unique.

So far, SWG is the only game I have seen with a decent character creation system that allowed for some individuality.

Also, I am looking forward to the day that technological advances propel us into an age when hair and skin does not look plastic.

New Post Quote
11/02/06 1:44:43 AM
 
Terranah writes:

Thanks for those examples.  Laughed when I read the initial posters comment.

People, at one time folks would have thought it would be impossible for a computer performing the simple funcion of calculater to be smaller than a wharehouse. 

What is impossible one day is possible the next, thanks to huge strides forward in technology and software.

But there are ALREADY several games that allow you to customize with equipment and play around with avatar creation.

New Post Quote
11/02/06 1:50:49 AM
 
ghettochilde writes:

Originally posted by jswish
From what I've been able to learn about this game is that it is a sandbox type of game. While you may max your level, there are still plenty of things to do to help build the community (as in SWG pre-cu). I for one have been dying for a good sandbox to come out since NGE hit in SWG.

I play WOW and quite frankly am getting sick to death of kill... loot... repeat type of quests with nothing else to do as a distraction. When I heard that SoH had not only a decent crafting system but also had a diplomat system, I got very excited about playing it. I really don't mind a game that is complicated to become good at and has a time sink as long as there is a reward for all the effort put forth. Even if the reward is a good feeling of accomplishment.

I'm not a PvP'er and never will be. That end really doesn't concern me. I suppose if I were, I'd probably be looking forward to Warhammer.

I for one can't wait till the realease of this game. Just my $.02


  You sound like me and my entire guild :)  The sandbox feature is really the one that stands out.  I would be happier if SoH was skill-based, and class based systems just annoy me to no end, but as an MMO refugee without a home, I'll take what I can get. 

  Oh, to the OP thanks for the review.  Don't let the haters get to ya.  I haven't been waiting for this game half as long as most, and even at that I'm getting frustrated waiting for information...just make sure to keep us updated :)


 

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11/02/06 2:51:56 AM
 
Anageth writes:

Originally posted by hbosman

My first MMO was WoW. I enjoyed it alot untill I really got bored about the static world. I tried the trial of EQ2 but when I saw the NPC's standing around I quickly quit the game.

Something I really hope that quests will make a difference and change the world a little and NPC do their thing rather than stand/sit at one place.

Lets see if Vanguard is really the next-gen MMO.


Of course, since the trial = the full game - right? Leave the island of refuge in EQ2, go to Qeynos or Freeport and see for yourself what the NPCs are like. I personally don't think they are static, at all.
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11/02/06 6:29:10 AM
 
metalcore writes:


Originally posted by Mrbloodworth

I would have enjoyd a little more depth into why you said some of this things you said in your article. Like mabye how many options you DID have, and what was missing, even if it is beta.. Mabye expanded alittle more on why you said you enjoyed the card game. ETC..

It feels and reads like you were holding somthing back.

Anyway, good read.




Game is still under an NDA so its no surprise they are holding back. Know doubt it had to be approved by Sigil before being published.

New Post Quote
11/02/06 6:50:39 AM
 
ZeGerman1942 writes:

Originally posted by Stradden

This article isn't and wasn't meant to be an in-depth analysis of the game, but rather just a quick article with my initial responses to playing it. It's a First Look Preview. 

I haven't had enough time to really sit down with the game and do a full-on preview full of details. Once I've put enough hours into the game, we'll run a full preview.

I'm still learning a lot of the systems in the game, just like any new player would have to. I tried to give a breif overview of what I've done and experienced so far. I'm sorry if that's not enough.

Cheers

Jon Wood



Jon - i'd be interested to hear what sort of machine the game was running on when you played it.

Initial reports suggest that you need one hell of a machine (2 gig of DDR2, nvidia 7950 - sli preferred, high end dual core CPU) to run it properly. anything but a full high end specced machine, will not currently be able to run the game in anything but medium to low settings with lots of additional stuff turned off.

So if you say it looks graphically good, then i'd be curious to find out what machine you were playing on.


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11/02/06 8:22:13 AM
 
Cyphorgraph writes:
the politician say somthing but nothing at all type of double speak, id also like to know if you still have to trapse after you corpse, an idiotic hold over from eq days, boring annoying and useless or was this issue addressed. 
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11/02/06 9:00:53 AM
 
dorobu writes:
No raid server? No corpse runs? Find a different game to troll because I seriously doubt VG is going to appeal to you at all.
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11/02/06 12:07:49 PM
 
jwshaw88 writes:

__________________________________________________________________________________________

Originally posted by ZeGerman1942:

Jon - i'd be interested to hear what sort of machine the game was running on when you played it.

Initial reports suggest that you need one hell of a machine (2 gig of DDR2, nvidia 7950 - sli preferred, high end dual core CPU) to run it properly. anything but a full high end specced machine, will not currently be able to run the game in anything but medium to low settings with lots of additional stuff turned off.

So if you say it looks graphically good, then i'd be curious to find out what machine you were playing on.

___________________________________________________________________________________________

 

If the game requires that much hardware to run, i seriously doubt Sigil/SOE could make any money of the sale of it since they would alienate all but the highly elite players.  Since they don't seem to be whole heartedly targeting that group and most gamers grumble over being forced to upgrade hardware just for one game, i highly doubt that the requirements will be that high, however since graphics settings are a personal choice issue and i personally won't sacrifice performance for eye candy, my ideal vanguard system may be much lower end than the next guys.

New Post Quote
11/02/06 1:21:29 PM
 
docminus writes:
odd, that one picture looks a lot like a hobbit hole from middle earth....

otherwise, interesting preview, i think i will definetly try the game.
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11/02/06 1:30:21 PM
 
reavo writes:

Originally posted by hbosman

My first MMO was WoW. I enjoyed it alot untill I really got bored about the static world. I tried the trial of EQ2 but when I saw the NPC's standing around I quickly quit the game.

Something I really hope that quests will make a difference and change the world a little and NPC do their thing rather than stand/sit at one place.

Lets see if Vanguard is really the next-gen MMO.


I think people would get tired of that really quick.  They wouldn't want to search around for an NPC wondering when he's going to wander back to an area.  I understand you're looking for more immersiveness in the world, but roaming NPC's would just turn into a burdensome hunt after a while.
New Post Quote
11/02/06 2:25:17 PM
 
dragonace writes:

Originally posted by Stradden

This article isn't and wasn't meant to be an in-depth analysis of the game, but rather just a quick article with my initial responses to playing it. It's a First Look Preview. 

I haven't had enough time to really sit down with the game and do a full-on preview full of details. Once I've put enough hours into the game, we'll run a full preview.

I'm still learning a lot of the systems in the game, just like any new player would have to. I tried to give a breif overview of what I've done and experienced so far. I'm sorry if that's not enough.

Cheers

Jon Wood


Thanks for clearing that up Jon.  At first I was pretty disappointed with the article, then I saw this post by you.  I guess I was expecting something closer to the one done by Ten-Ton-Hammer, but I think that reviewer has been playing longer.

Looking forward to your follow-up full preview.
New Post Quote
11/02/06 2:59:47 PM
 
greymann writes:
How utterly gross.  The animal heads on chars is enough to kill anything else they might do well but then those flat textures and ugly little icons.  It's sad how only 2-3 devopers in the world make worthy games and only one has made a decent mmo.  Somebody give me amnesia so I can go back and enjoy WoW again.
New Post Quote
11/02/06 4:29:22 PM
 
dorobu writes:

Originally posted by greymann
How utterly gross.  The animal heads on chars is enough to kill anything else they might do well but then those flat textures and ugly little icons.  It's sad how only 2-3 devopers in the world make worthy games and only one has made a decent mmo.  Somebody give me amnesia so I can go back and enjoy WoW again.
I just had to quote that post because it  made me laugh. But back to someone else's comment about upgrading your computer for ONE game. If you really think that next year, Vanguard is going to be the only game you're going to need to upgrade your computer for, you live in a box. Have you tried  the new Neverwinter Nights yet? or perhaps GRAW? even Dark Messaiah or Oblivion? Have you seen what UT2k7 is going to require?  I'm sorry, but to think that way would be like saying that no one is going to buy a game each following year because the computer requires are going up up up. They go up every generation of games and this is not any different.
New Post Quote
11/02/06 10:19:39 PM
 
ZeGerman1942 writes:

Originally posted by dorobu
I just had to quote that post because it  made me laugh. But back to someone else's comment about upgrading your computer for ONE game. If you really think that next year, Vanguard is going to be the only game you're going to need to upgrade your computer for, you live in a box. Have you tried  the new Neverwinter Nights yet? or perhaps GRAW? even Dark Messaiah or Oblivion? Have you seen what UT2k7 is going to require?  I'm sorry, but to think that way would be like saying that no one is going to buy a game each following year because the computer requires are going up up up. They go up every generation of games and this is not any different.



I am currently playing Dark Messiah on my machine in the highest graphic settings no problem. With the same setting i would not be able to play Vanguard in medium settings.

Yes games will need upgrades and Vanguard is not the only one that will require it, but at the moment you are looking at a 2.000 to 3.000 USD worth of computer in order to play Vanguard in semi decent graphcis and maintain a framerate. and thats a bit rich.
New Post Quote
11/03/06 5:16:31 AM
 
Balisidar writes:



I am currently playing Dark Messiah on my machine in the highest graphic settings no problem. With the same setting i would not be able to play Vanguard in medium settings.

Yes games will need upgrades and Vanguard is not the only one that will require it, but at the moment you are looking at a 2.000 to 3.000 USD worth of computer in order to play Vanguard in semi decent graphcis and maintain a framerate. and thats a bit rich.


QFT.  If Vanguard indeed goes the same route as EQ2 and requires a top end machine then I think they'll be seriously surprised when no one but the power gamers buy it.

I'll be looking into this game and seeing what it offers if there is a free trial.  Free trial=good thing.  If they do it better than EQ2 did their "Trial of the Isle" then I might be interested enough to stay.  However if the game does'nt play well on my computer (2.4 Gig CPU, 1 gig memory, Raytheon 9600, DSL connection)....well, that's what free trials are for right?

 

New Post Quote
11/03/06 8:35:20 AM
 
ZeGerman1942 writes:
Balisidar with your system specs you will probably play in low settings, have to tweak various settings and ini files and you'll get around 20fps ;)


New Post Quote
11/03/06 8:40:07 AM
 
dorobu writes:

Originally posted by ZeGerman1942
Yes games will need upgrades and Vanguard is not the only one that will require it, but at the moment you are looking at a 2.000 to 3.000 USD worth of computer in order to play Vanguard in semi decent graphcis and maintain a framerate. and thats a bit rich.


I am currently playing Dark Messiah on my machine in the highest graphic settings no problem. With the same setting i would not be able to play Vanguard in medium settings.


Oh. So then you know what the game is going to take? You've played it? Or perhaps you're just speculating and giving a scarey worst case scenario because that's what's most fun to do about a game you dont like. Give me a break.
New Post Quote
11/03/06 10:32:56 AM
 
ZeGerman1942 writes:
lets say that if i was actually playing the game, then i would not really be allowed to talk about it.
New Post Quote
11/03/06 10:47:34 AM
 
Holyavenger1 writes:

Originally posted by ZeGerman1942
Balisidar with your system specs you will probably play in low settings, have to tweak various settings and ini files and you'll get around 20fps ;)



Most probably, yeah. But 20 fps, for me, in an MMO, is ok. As long as it doesn't drops below that during gameplay.

BTW (in reference to another post you did up here), you don't need to turn the graphics all the way up for the game to look good. I've seen screenies taken in native low-rez and let me tell you that while a lot of the effects were off and viewing distance not as far as in other screenies, the game still looked great.

I wish I could find the link to those now :( I think they were on FOH's board.

That being said, you will still be able to enjoy the game on a lower-end machine and not hurt your eyes doing so. Here are the tentative minimum specs that Brad posted a few weeks ago:


That's pretty close to the minimum, although I am *not* annoucing official specs at this point.

Unofficially, a 2.8, 1 gig, and an x800 or x850 (or nvidia equvalent) would be good.

Unofficially, a 3.0, 2 gigs, and an x1800 or higher (or nvidia equivalent) plus pci-express and a fast FSB would be the high mark.

Again, UNOFFICIAL. We have a lot of optimizing left to do and prices will continue to drop and new cards and machine configs will become available between now and release.
Source: Aradune Mithara 08/12/06


Also seen somewhere else that one of the prime requirement for your vid card is to do Shader 2.0, has it has been known to run on older vid cards than the x800 series.

New Post Quote
11/03/06 10:59:09 AM
 
ZeGerman1942 writes:
20fps standing still. in gameplay that can drop.

and i think your definition of what makes a game look good and does not is different (but thats fair enough and not meant as an insult).


New Post Quote
11/03/06 11:08:02 AM
 
Anofalye writes:

Originally posted by Mrbloodworth

Originally posted by Anofalye

Yeah, pretty hard for any game with visible equipement to compete with a game such as CoH for the character creation, if not outright impossible.  Unless you leave the option to the player as to what is visible and what isn't, so if the breastplate is choosen as not visible then the player could have more options, regardless of what is equipped...which then open a new problem about consistancy, if someone is wearing a robe can he be displayed as wearing a plate mail?  There is no easy way out of this for any game with equipement.

 




Ummm... SWG? Ryzom? Matrix? Conan? Lord of the Rings?

I understand what you are getting at, but i think your slightly misinformed.

Layered clothing and armor is entirely possible.


I can't talk for LotR or Conan, but SWG, SoR and Matrix don't compete with CoH, they are LEAGUES behind as far as character customisation goes.  In CoH, your toon can be under 4' or over 8', can be anorexic, athletic or muscular, you can have limbs that aren't naturals, tails, and so on, I am merely starting...and the cloak is nice, unlike in these games which either lack cloaks or are plain and not affected by the wind.

 

I have to see 1 MMO that is even remotedly close to CoH as far as customisation goes.  However, I understand that in an item centric game, it is hard.

New Post Quote
11/03/06 11:23:22 AM
 
FergRedbeard writes:

Concerned about having to get a new computer....

Check out refubished systems....Dell usually has some pretty nice refurbished systems that are decently priced.  I'm sure other companys also sell refurbished systems.

New Post Quote
11/03/06 5:50:40 PM
 
milamber12 writes:
great review sounds like most mmo's that i have played.  What i would like to see is there going to be HARDCORE PvP in this game.  PLz Plz say there is.
New Post Quote
11/04/06 10:56:21 PM
 
Kurgen writes:
Someone asked aboutt pvp earlier and all that I can say i know is that seperate servers wil have pvp rulesets, but sometime after the game is out.There will be some sort of consentual thing on the pve servers, but i am not going to get into it as i am not sure how it will end up by time release gets here, suffice to say it WILL NOT give those looking for hardcore Pvp what they are looking for as there is no ganking or interaction with the pve world in any way, that what the special ruleset servers will be for and from what little i have heard of them, they will be very nicely set up.
New Post Quote
11/05/06 10:51:49 PM
 
Thomas2006 writes:

On a AMD Semptron 3100+ (1.81ghz) with 1gig of ram and a Geforce 7300 GS on high setting the game runs at an average of 25 fps in town and around 30 fps out of town. Settings tweaked of course. So anyone worried about not being able to run the game. If you have a pixel shader 2.0 card and atleast 1gig of ram you should be good to go. Though 2gig is highly recommened for improved preformance.

Also a good start to a review there. I'm glad to see you didnt try and cover features you didnt have time to play through first or learn about.

New Post Quote
11/06/06 12:54:11 AM
 
Veingloria writes:
Great preview.  This is one I'm watching with a very hopeful eye. Thank you for sharing your impressions.  It's nice to hear that you were able to see some unique value in this MMO - that's the only thing that can get me to try out a new one these days.  Thanks!
New Post Quote
11/09/06 10:51:00 AM
 
FergRedbeard writes:
I thought I had a nice computer....now I need to save up again for all the new nifty games coming out.
New Post Quote
11/09/06 5:27:06 PM
 
Endemondia writes:

Respect to the devs of Vanguard for introducing many new ideas to the mmo arena. Diplomacy is a nice USP!

However as previously mentioned in this thread why another fantasy class based game?

 Don't we have enough already??? just fell asleep at my pc thinking about it...yawn!

New Post Quote
11/10/06 8:14:53 AM
 
jddbull writes:
From what Brad McQuaid has said over the last few days, it looks like they are adding to the character customization tools even more.  It sounds like this is one of those final "polish" type of thing that they are going to be doing right up until launch.
New Post Quote
11/10/06 10:15:53 AM
 
nils-henrik writes:
Looking forward to try this game out. Giveustrial.com
New Post Quote
11/10/06 12:41:08 PM
 
FergRedbeard writes:

Why another fantasy based game?

1)  Sci Fi has too much tech which becomes complicated and dificult to program from teleporters to jet packs to flying machines to space combat to tanks to hovercraft to replicators to laser blasters high tech security systems etc etc etc.

2)  Sci Fi games don't have near the following that fantasy genre games do.  Eve Online already pretty much is dominating right now...no one else has come close to putting at a decent Sci Fi MMORPG.

3) Sci Fi has laser blasters...so essentialy the game becomes another Halo where you just blast things and strategy and role play goes out the window.  Kind of like the difference between Warhammer and Warhammer 40K

4)  Western MMO would have too limited a following...and pretty much be Sci Fi...except with far less buttons and whistles.

5)  What other genre is there?  Whatever it is...would be a limited niche..therefore limited market.  With a limited market and having to go up already established MMO giants like WOW it becomes hard to have a profitable product....in the end it boils down to the financiers saying "Will we make gobs of money off of this?"

Sadly but true...a World of Starcraft would probably be the most profitable and successful Sci Fi MMO but blizzard has already said they will not do that.

Ofcourse...all of this is completely unfounded personal opinion....who can truly say...

New Post Quote
11/10/06 6:19:12 PM
 
sirachman writes:
I personally hope that they are lying if they really did indeed say that they will not ever make a starcraft mmorpg.. Other than that I cant wait for Vanguard!! I hope it is as good as I think it will be=)
New Post Quote
11/17/06 8:40:52 PM
 
Endemondia writes:

Originally posted by FergRedbeard

Why another fantasy based game?

 

Ofcourse...all of this is completely unfounded personal opinion....who can truly say...


I was really trying to say why another CLASS based fantasy game?

Some of your points on sci-fi indicate why fantasy is the predominant genre for mmo. However how many skills based fantasy games out there? Ryzom is the only one I know of! It all goes back to Gygax's D&D which like WoW now is the template for core game design. Of course there were many skills based rpg and so really there should be more skills based mmorpg.

A lot of people also specualte that fantasy is the most popular genre because people wish to escape from the modern world and hi-tec society. Returning to a fantasy genre is more escapist, appeals to the human psche (which is still adapting to the post-industrial world), and uses the fairy tale elelement to appeal to the child in all of us.

Not my personal opinion but one argued clevery in a British National paper.

New Post Quote
11/22/06 8:57:09 AM
 
mas5949 writes:
Good job on the preview. I am really excited about Vanguard. It seems like it will combine alot of aspects from other games like WoW and SWG into one fantastic game.
New Post Quote
11/24/06 6:37:28 PM
 
Zarraa writes:

Originally posted by dorobu
No raid server? No corpse runs? Find a different game to troll because I seriously doubt VG is going to appeal to you at all.

How about you not speak for Sigil friend?
It's that Psudo Hardcore mentality that's almost ruined the boards over there.
Brad and company ARE already entertaining the thought of alternate rule servers so why not raid free ones.

BTW I was in a Elemental/Time lvl EQ1 guild so I know the score.
Months upon months of raiding to garner 5-6 items isn't all that it's cracked up to be.

Zarraa Voltayre
Zero Sum/Ancient Legacy/Silver Phoenix/Damage Inc.

EQ1 EQII DAOC AC2 COH COV GW WOW EVE MxO L2


New Post Quote
11/25/06 5:14:59 AM
 
Meon writes:


Originally posted by Anageth
Thanks Jon, good preview.

Agreed, not much else to say. It was an all-in-all preview, and i'm sure many people are now just dying to play Vanguard (me included::::08:: ).

New Post Quote
11/25/06 7:53:12 AM
 
Arawon writes:
After playing the game for several hours..this preview seems pretty empty.Mayby for 30 minutes play. But  for a professional reviewer....frankly seems like a lot of fuzz.As a professional reviewer,expectations for what will  be contained and what will not ,should have been stated right up front.
New Post Quote
12/05/06 1:31:19 PM
 
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