Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,786  Online:0
Guests:0  Posts:3,081,672
Destination Games
RPG | Genre:Sci-Fi | Status:Cancelled  | Publisher:NCSoft | Has PVP:Yes
Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

Tabula Rasa: E3 2006 Preview

We interviewed Starr Long, the Producer of Tabula Rasa, about the game's progress.

By Dana Massey on May 16, 2006

Starr Long spills the goods on PvP, consoles and much more

One of our writers jokingly suggested that we award Tabula Rasa the “most times at E3” award. It is no secret that this NCSoft product has gone through a series of trials, redesigns, staffs and visual overhauls during it’s development cycle. Now, with a hardcore action RPG design, it finally seems as if Tabula Rasa is a reality.

 advertisement 
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Starr Long, the longtime right-hand man of Richard Garriott and Producer of Tabula Rasa, met with us to talk about player vs. player combat, the development of the game and more.

Tabula Rasa is a futuristic action MMORPG where players fight NPC enemies for control of planets. The game combines FPS and RPG mechanics seamlessly. At this stage, the team is all but done with the first planet Foreas. They’ve also begun on their second planet, a more hellish environment named Arieki.

“[We’re] a good chunk into the advancement tree,” adds Long. For launch, they plan to have seven classes. At this stage, Long estimates they’re 1/3rd of the way through. He also noted that half their planned creatures had been built. Before launch, they need to complete the other 2/3rds of the skill tree, half the monsters and the second and third planet. So when will Tabula Rasa really launch?

“When we’re ready,” Long told us, not unaware of the cliché. Despite the long road ahead, Long seemed excited. The game had, for them, finally reached a point where what they had so far was fun. This is a point every development reaches and re-energizing for the people who have labored for years on a project.

Tabula Rasa’s defining feature is it’s combat.

“There are some real time factors, but at its heart it is an RPG,” explained Long, as we sat across from each other during a private meeting in their Concourse Hall meeting rooms.

The game uses a console style FPS attack system where characters can quickly lock on targets and fire their weapons. There is no missing in the game when locked on – it’s simply not fun according to Long – but the damage you do is based mostly on character and enemy skill. The FPS elements have to do with positioning. For example, if you’re character crouches half behind a rock, there is much less chance you’ll get hurt.

Long joked that they knew they were on to something when Robert Garriott - the President of NCSoft North America and older brother to Richard Garriott – who is notoriously bad at FPS games, said he had no problem with Tabula Rasa. The key is that they provide the illusion, excitement and pace of an FPS, without making the game twitchy and entirely reliant on player skill.

“A lot of the time, if you do not tell people this is an RPG, they think it’s a shooter,” he added.

Another core feature is their desire to make players think. Most monsters in the game are a puzzle. You cannot just fire on them blankly until they die. In Tabula Rasa, players are in a war with The Bane. This NPC controlled enemy wages battle against the players across the three planets.

However, they do not attack blindly. They come in groups and play roles. Examples include caretakers (healers) and shield drones. If you come across a large group of Bane, you need to take out the caretakers or they’ll keep healing and rezing your opponents. If you find your attacks are not getting through, perhaps there is a shield drone to fight. This ties into the personal puzzles, such as the flying ship you need to hit with a rocket from behind, and the multiple paths to victory concept in their instanced missions.

Now for what you’ve all been waiting for from the lead: player vs. player combat.

“One of the things playing the game… it begged for PvP,” Long explained, before adding the caveat that the entire system is entirely on paper at this stage and it remains to be seen if it will work in practice as it does in theory.

All PvP in Tabula Rasa will be consensual.

Like any good FPS, players can form into clans (or guilds). These clans have the ability to declare war on other player clans. If accepted, the leaders negotiate terms. This includes the levels of those involved and the overarching goals of the battle (such as a number of enemies that must be killed, etc.).

To make it more interesting, they’re also considering allowing players to wager their guild bonus, temporarily. Guild bonuses are something guilds earn and develop. It is a guild-wide stat bonus to all members. If Long has his way, guilds could lose their bonus to their enemy for a time if they come out on the wrong side of a war.

Other forms of PvP include the more typical arenas, duels, etc.

Tabula Rasa will also have crafting, but it will be 100% combat oriented. For example, players can harvest ore from rocks, but only to build weapons and armor. Three ways of gathering material are mining, organic harvest and salvage. The later two are gathering from monster remains.

At this time, Destination Games has no plans to add player housing, nor should you expect player vehicles for the initial launch. There is also no plan for space travel or combat. At it’s core, Tabula Rasa is a land-based sci-fi combat game and players can expect it to remain that way.

One hot topic in MMOs is kill stealing. This is the original reason for instancing. Tabula Rasa turns this concept on its ear by introducing a world where all players must cooperate to fight off a single NPC enemy. Thus, you can expect a lot of random people to join into battles. Long assures us that they have mechanics to work out to make sure everyone gets their fair share of the loot and experience.

As the interview came to an end, all the talk of console style FPS mechanics made me wonder: why not have Tabula Rasa on a console?

Long acknowledged that they’re in negotiations with consoles, but that they are not actively developing anything on that front at this time. “But we all want to,” he added.


You can comment on this article here.

More Tabula Rasa Features:

Tabula Rasa - Correspondent: Classes Overview General Article added on Wednesday September 10
Tabula Rasa - PAX - A Look at TR Interview added on Monday September 01
Tabula Rasa - PAX Screenshots Media added on Monday September 01
Tabula Rasa - Comic Con Interview with Amy Crier Interview added on Wednesday July 30
Tabula Rasa - Friday Night Fights Q&A Dev Journal added on Monday July 21

More Previews:

LEGO Universe - First Look Preview Preview added on Monday October 26
DUST 514 - Exploring DUST's Design Preview added on Tuesday October 13
Global Agenda - The End Game: Exclusive Sneak Peek Preview added on Friday October 09
Lord of the Rings Online - Siege of Mirkwood Preview Preview added on Monday September 21

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Tabula Rasa : New Mechs Added in Deployment 16 Reported on Jan 29, 2009
NCsoft has posted the patch notes for Deployment 16, which adds a number of new... Read More
Tabula Rasa : New Content Added Reported on Jan 12, 2009
The folks at Tabula Rasa have announced that they have added new content to the... Read More
Tabula Rasa : Friday Night Fights: Night of Champions Reported on Jan 12, 2009
AS Tabula Rasa's clock begins to run out, the people behind Friday Night Fights, the... Read More
Tabula Rasa : TR Now Free to Play Reported on Dec 22, 2008
NCsoft has announced that Tabula Rasa has now gone free to play, and they have... Read More
Tabula Rasa : Epic Caves of Donn Reported on Dec 08, 2008
The folks at Tabula Rasa have announced that they have remade a version of the... Read More