Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,988
Members:1,139,113  Online:0
Guests:0  Posts:3,103,833
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Sony Online Entertainment | http://www.everquest.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$09.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac | ESRB:T

EverQuest: Progression Server Preview

We look forwad to EQ starting again in this report from E3.

By Laura Genender on May 15, 2006

EverQuest winds back the clock and Laura finds out what to expect

My biggest gamer regret is that I never had the chance to play EverQuest. I remember picking it up once, years ago, and scoffing when I read the package. Who would pay a monthly fee to play a game? Oh, how wrong I was.

Luckily, the EverQuest team is giving gamers another chance to play EverQuest. Starting sometime in late June, the EverQuest progression server will be opening up. Today I spoke with EverQuest lead designer Travis McGeathy about the progression server, as well as some other updates coming to the regular EverQuest.

 advertisement 

First off, let me explain the progression server. The progression server is a new server that will start with the original, just-out-of-the-box content of EverQuest, seven years ago. McGeathy points out, though, that there are some changes between the progression server and original EQ. Some changes are not being taken out, and instead of waiting the usual 6 to 12 months for an update, new content will be unlocked by players finishing tasks and killing bosses.

The progression server has been getting a lot of support from players, even though SoE hasn’t really started advertising it yet. McGeathy said that they expected some excitement but nothing near the support they are receiving. McGeathy said that the players are being really helpful, and submitting instances of new quests and changes in old zones.

McGeathy also acknowledges that players have an amazing talent at exceeding developers’ expectations. While he’s guessing that the progression server will take at least a year to work through (and yes, there will probably be a betting pool on it at the SoE office), there will always be McGeathy’s team is not taking any chances; they plan to put in some stopgaps, so that if new content is unlocked too quickly, the unlocking players will receive a message that they have completed the necessary task but the new content won’t arrive until the set date. McGeathy doesn’t think that these stopgaps will be needed, but he isn’t taking chances.

As for what raids and tasks will unlock new content, SoE isn’t telling. Players must work together to discover the new content. Guilds are already banding together and bragging on the forums about who will unlock what content first.

As I said above, McGeathy points out that there are changes between the progression server and the original EQ. There are some graphical changes left in the game, some items deemed overpowered still left out, and some tedious game features removed. For instance, in the original EverQuest, sorcerers had to open their spellbook to regenerate their mana. When the spellbook was open it would take up the whole screen, and players would have to stare at that while regenerating for 20+ minutes. The spellbook requirement was removed in a past update, and will remain gone for the progression server. The planes will be in eventually, but the players must unlock them just like all other content.

One of the big challenges for the server is that a lot of the old content wasn’t preserved very well. In recent years, copies were made before the live servers were updated, but the oldest content must be recreated from memory. McGeathy said that players have been really helpful with this as well.

I asked McGeathy if he was worried about the secondary market having a detrimental effect on the server. He relied that he doesn’t see it as a bigger problem than the other servers, but the team will definently be keeping their eye out. “Just getting one person geared up is not going to help you,” he pointed out. EverQuest is a very group-oriented game, and one guy buying gold isn’t going to have too large of an effect on the progression of the server.

With the overwhelming popularity of the upcoming server, I asked McGeathy if SoE planned to have multiple servers. For now, McGeathy said, they only planned for one, but if it’s overloaded they might amend that decision. The one server will likely be no transfer, and PvE only. Once the server catches up to modern EverQuest, SoE might start a new progression server.

Coming soon to all of EverQuest, progression server included, is a new expansion (the expansion name is not yet released). Included in the expansion will be a huge amount of content, including ten new levels, a new starting city and new content from level one to eighty. Also in the update are some much needed alleviations to the grind. Previously, characters would have to spend 20 to 45 minutes regaining health and mana between battles. In the next update, rest times will be much, much lower when out of combat. Devs are also looking at ways to modify death to make it less stressful. For example, instead of zoning out of your body right away, you can hover over your corpse and wait for a resurrect, thus cutting out some zoning time.


You can comment on this article here.

More EverQuest Features:

EverQuest - Eight New Screenshots Media added on Tuesday July 07
EverQuest - Tenth Anniversary Update General Article added on Tuesday July 07
EverQuest - Server Type Interview Interview added on Friday May 08
EverQuest - 10 Year Anniversary Interview Interview added on Tuesday March 31
EverQuest - 10 Year Anniversary Video Media added on Wednesday March 18

More Previews:

Lord of the Rings Online - Siege of Mirkwood Preview Preview added on Tuesday November 17
WonderKing - Media Preview Report Preview added on Thursday November 12
LEGO Universe - First Look Preview Preview added on Monday October 26

More Features:

EVE Online - Dominion Interview Interview added on Friday November 20
Earthrise - Update Interview Interview added on Friday November 20
Jade Dynasty - A Day in the Life General Article added on Friday November 20
Our Rating
8.0
User Rating: 8.1
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
EverQuest : Producer Discusses TCG Gated Dungeon Reported on Oct 12, 2009
Sony's inclusion of TCG's (Trading Card Games) in a number of their titles have drummed... Read More
EverQuest : Underfoot Beta Sign Ups Reported on Oct 09, 2009
Beta sign ups for EverQuest's upcoming 16th expansion, Underfoot, are now being accepted. Players eager... Read More
EverQuest : Underfoot Expansion Delayed Reported on Sep 21, 2009
Underfoot, the next expansion to the venerable EverQuest was originally slated for a November release,... Read More
EverQuest : Ancient Heroes Brings "Classic EQ" Fun Reported on Sep 15, 2009
The latest update to hit EverQuest entitled, "Ancient Heroes", is now live! The new update... Read More
EverQuest : Sony Developing EverQuest "Next" Reported on Aug 17, 2009
The guys over at ZAM have uncovered an interesting little tidbit from the last chapter... Read More