The Chronicles of Spellborn: Caster Classes Developer Journal
Editor's Note: This is the second in a series of journals that explain the classes of The Chronicles of Spellborn. In this article, composed by the Chronicles of Spellborn dev team, we learn about some caster classes.
In this three part series we take a look at the different player classes in The Chronicles of Spellborn (TCoS). The previous installment (link to first installment) looked at the three warrior classes. In this installment we take a closer look at the three caster classes: the Rune Mage, the Ancestral Mage and the Oracle Disciple.
Every class in TCoS has 3 basic attributes -, primary, secondary and auxiliary. The character’s primary attribute is defined by the class’s archetype, while the secondary attribute is determined by the actual class. The third auxiliary attribute has a small impact on the player's statistics but no impact on class-specific statistics and skills.
The primary archetype attribute for casters is 'mind'. The mind attribute impacts many of the class’s basic statistics and allows the caster to use basic mind-related skills.
Every caster is granted the use of basic mind-related caster skills when they reach the appropriate level, regardless of their class. Some examples of the caster archetype skills include:
Casters can also use basic melee and ranged attacks like:
The secondary attribute differs for each of the specific caster classes and is used to differentiate the class within the class archetype. More information about attribute statistics can be found in this article.
The three caster classes are each associated with a certain epoch in The Chronicles of Spellborn's timeline. The Rune Mage, with 'body' as the secondary attribute, is associated to the present and wields the destructive Rune powers of the Deadspell Storm. The Ancestral Mage, with 'mind' as the secondary attribute, is associated with the past and commands Ancestral spirit magic. The Oracle Disciple with 'focus' as secondary attribute is associated to the future and wields the soul magic from The Oracle. Each class utilizes unique skills to manipulate these powerful types of magic.
The Caster Classes - The Rune Mage
The Rune Mage receives many skills that focus on wielding destructive magic. They also have a large arsenal of skills that allow them to create Area of Effect (AoE) spells by drawing runes on the ground and manipulating them. Rune Mages are most often found in the midst of a fight adding fuel to the heat of battle.
The three skills above can be used to create a very strong combo. The Deadspell skill does damage and lowers physique giving the Rune Mage enough time to draw the Fire Rune. Before players have the chance to escape the fire rune, the caster can move back and use the Explosive Runes skill to finish off the combo.
In addition to unique class skills, each character has unique class-related buff items that are placed in body slots. These buff items are used to aid the player in battle or provide additional unique skills that can further increase the effects of combat. Only one buff item can be active at any one time but players can easily switch between these during combat.
The Rune Mage's body slots can be filled with 'tattoos'. Tattoos are crafted by buying specific recipes at a vendor and harvesting the needed resources. At certain levels new recipes for buff items become available.
Body slot example:
The Caster Classes – The Ancestral Mage
’Spirits cells’ can be used in the Ancestral Mage's body slots. Each spirit cell can contain a captured spirit pet from the Ancestor world that can be 'released' as a pet during combat. Each Spirit pet will have its own unique skill deck and the Ancestral Mage can control his spirit pet with pet control functions like 'follow', 'assist' and 'hold' that are not part of his skill deck. Ancestral Mages can purchase level-restricted Spirit cell recipes at vendors. The resources needed to complete the spirit cell recipe can most of the time be found in the Ancestor world.
Body slot example:
Skills that can be used to manipulate the summoned spirits:
The Caster Classes – The Oracle Disciple
The Oracle Disciple has very few offensive skills. Almost all of the skills and spells are defensive and used to enhance the abilities of party members. The only offensive skills a Disciple has are his anti-magic skills but even most of these types of skills are about prevention rather then damage.
The Oracle Disciple's body slots can be filled with 'soul gems'. Soul gems grant the Oracle Disciple powerful personal power-ups.
Body slot example:
Please note; All skill and body slot examples named in this article are subject to change during the beta test phase.
In the next article we will take an in-depth look at the rogue classes. See you then!
You can comment on this informative article, the first of a series, here.