Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,959
Members:1,440,303  Online:0
Guests:0  Posts:4,568,600
Paragon Studios | Play Now
MMORPG | Genre:Super-Hero | Status:Final  (rel 10/31/05)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC 

City of Villains Previews: Preview

Our Laura Genender takes a look at City of Villains in the final week before it hit shelves.

By Laura Genender on October 26, 2005

Is it really that different from City of Heroes?

Scene. A dirty prison yard, littered with discarded newspapers. The lighting is horrible, police sirens blare in your ears. It’s a breakout, and according to local thug H.T., the one being broken out is you.

Welcome to City of Villains. From the moment you load your character you’re hip deep in action, doing dirty work for shady contacts in order to further your career and gain infamy among the populace. The tutorial zone, ‘Breakout,’ tells the story of your escape from prison; from then on you make your own path, choosing which NPC contacts to do missions for, what zones to frequent, and which jobs you take.

As is expected, City of Villains (CoV) has a lot in common with its sister game, City of Heroes (CoH). In some ways, CoV is disappoingtly similar; for instance, many of the missions require the same action (kill all the hostiles, kill the boss at the end, activate the item, etc) with only minor changes to storyline (the hostiles are cops instead of thugs, the boss is a hero instead of a gang leader, you’re activating a bomb, not deactivating it) to freshen it up. But the differences are there, and noticeable enough to be crucial to gameplay.

Cryptic did a particularly masterful job on the archetypes; they’re close enough to the CoH archetypes to balance in PvP, but different enough to foster new tactics and game play. Instead of Tankers, Scrappers, Blasters, Defenders and Controllers, players can play as Brutes, a tank-like melee class; Stalkers, a stealthier class centered on high damage and sneaking around; Masterminds, a summoner class; Dominators, a class with many status effect skills; or Corrupters, a hybrid damage dealer/buffer.

The fun isn’t over once your archetype and starting skills are picked. Like CoH, City of Villains has a huge selection of costume pieces, even including beastlike heads and legs, chains and barbed wire, and disfiguring scars or tattoos. I spent hours just making my first character…and second…and third… costume creation might be the most addicting aspect of the game!

The ‘Breakout’ tutorial is another one of the big improvements in Cryptic’s new game. While City of Heroes’ tutorial got the job done, it was a bit boring and felt detached from the rest of the game. The jailbreak feels real and fast paced, and feels less like learning and more like playing. Sure, H.T. is teaching you how to talk to a contact and get a mission, but he’s also sending you to get him some… ah… “pain killers” while he’s at it.

A few of the new missions are fun, especially if you read the storylines instead of rushing through them. Wave attacks of security guards will try to stop you from cracking a bank vault, a nice variation from killing enemies that stand still and wait for your entry. Superheroes will show up in movie-esque cutscenes, just in the nick of time, only to be cut down by your Mastermind’s small army of henchmen. The missions get repetitive, though, and many players stop taking the time to read the storyline when they talk to their contacts.

Graphics could have been given more attention; many of the buildings and people are ripped straight from CoH. But while redundant, Cryptic managed to create an entirely different mood in CoV. Instead of pristine streets and shining blue skies, the Rogue Isles are always cloudy, and the streets littered with trash. Barren trees and burning buildings dot the landscape, and futuristic forts serve as headquarters to villains.

And then, of course, there is base building. Supergroups, the CoV and CoH equivalent of guilds, can build bases for their groups. These bases serve a variety of uses; you can resurrect to your base instead of nearby hospitals, teleport out from your base to known locations, hold and defend items of power which give various buffs, or simply enjoy having an aesthetically pleasing villa of your own. Bases are as customizable as characters; you can live in the laboratory of a mad scientist, the castle of an evil wizard, a chic apartment, a dreary dungeon… the possibilities are endless.

Like City of Heroes, CoV provides an environment for players to grow, following unique storylines to different destinies, making friends and cool costumes along the way. Hopefully future issues will provide more of the original mission play that City of Heroes' players hoped for, but when all is said and done, Cryptic did a good job of producing a fun and downright devious game.


Any comments on this article? Please post them here.

More City of Villains Features:

City of Villains - Starting A Life of Villainy Guide added on Monday May 18
City of Villains - Issue 7: PvP Preview Preview added on Friday June 02

More Previews:

Continent of the Ninth Seal - VIP Beta Preview Preview added on Monday February 06
Fiesta Online - Journey Into Adealia Preview added on Thursday January 26

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
Our Rating
7.8
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
City of Villains : CoV Re-Review Reported on Jul 16, 2009
Lisa Krebs takes a look at the darker side of City of Heroes with this... Read More
City of Villains : Starting A Life of Villainy Reported on May 18, 2009
MMORPG.com City of Heroes Correspondent Dana O'Shea writes this look at starting life as a... Read More
City of Villains : Veteran Rewards Reported on Jul 09, 2008
NCsoft has announced new 51 Month and 54 month veteran awards for players of City... Read More
City of Villains : New Screenshots Reported on Jun 14, 2007
Seven new images depicting scenes from Issue 10: Invasion, the recently announced City of Heroes... Read More
City of Villains : 14 Day Free Trial Offer! Reported on May 04, 2007
MMORPG.com is very pleased to announce that we have teamed up with NCSoft to bring... Read More