Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:610  Guilds:3,074
Members:1,573,068  Online:0
Guests:0  Posts:4,822,836
Flying Lab Software | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 01/22/08)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$19.95 | Pay Type:Free | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

Walking the Plank: Ship Outfitting is a Balancing Act

The most recent Devlog from the folks at Pirates of the Burning Sea looks at the art of item balancing, and some of the changes that will be made in version 1.5 of the game.

Since moving from the content department to design, I’ve been tasked with maintaining balance among the various outfittings available for your ship or avatar. As a result, I’ve modified the majority of items in the game to one degree or another. Most of these changes are minor, but they are also far-reaching. In this devlog, I’d like to explain why I made these changes and how they’re going to improve your game experience.

Balancing all the hundreds of items in our game was a daunting task. To get a handle on it, I had to break the process down into discreet goals. We have a formula for evaluating items by assigning a point value, and my first goal was to identify those that had values well outside of the range for their level. While some players may reap the benefits of these items, they have a number of damaging effects on the game as a whole.

The most obvious problem is that it’s no fun to be sunk by a player simply because they have managed to stack a number of overpowered pieces of outfitting to achieve absurd stat bonuses. These items tend to generate a “golden path” so that you must have them equipped in order to be competitive in PvP. The consequence of these “must have” items is that all other items become “must not have.” Outfitting your ship is not so much about making choices based on strategy or play-style as it is about discovering and obtaining those few select pieces of gear. Instead, we’d much prefer that all items in your level band are useful. There should be an endless number of interesting and powerful combinations when outfitting your ship, not a single “golden path.”

The second part of my task was to make sure that the stat modifiers given by different game items apply a consistent standard for a given level. Nobody wants to spend two hours hammering away at a difficult quest, only to discover that the piece of outfitting you get as a reward is only half as good as the items you got ten levels ago. This consistency will not only make many of these items more useful, but also make questing more rewarding.

In 1.5, you’re only going to see these changes to ship outfitting. The changes to avatar outfitting will come later in 1.6. We’re doing this for a few reasons. For one, it gives you the players more time to adjust to these changes. Secondly, it gives us more time to see the effects these changes are going to have on the game as a whole and allow us to fix any problems that pop up.

I hope you’ll be pleasantly surprised by the benefits of a more rigidly applied balance system brings to the game. You can look forward to lots of interesting choices when outfitting your ship as well as powerful quest rewards. Of course, if you have any comments or criticisms, I encourage you to send them directly to Taelorn. I will be happy to provide his personal email address upon request.

Read the article at its original source here.

More Pirates of the Burning Sea Features:

Pirates of the Burning Sea - Looking at the Early Game General Article added on Friday March 05
Pirates of the Burning Sea - Power and Prestige Expansion Interview added on Monday October 05

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

Diablo 3 - Review-in-Progress Part One General Article added on Wednesday May 16
Star Wars: The Old Republic - Community Conundrum Column added on Wednesday May 16
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
7.0
User Rating: 7.7
Popular Features:
The Secret World : Removing Mystery's Shroud Preview added on Friday May 11
This week, we have had the opportunity to get our collective grubby hands on Funcom's... Read More
The List : The Best and Worst of TSW Column added on Monday May 14
With the first full beta weekend of The Secret World behind us, we thought it’s... Read More
Diablo 3 : The Wait is OVER General Article added on Tuesday May 15
Today is an epic day in gaming history with the arrival (finally!) of Blizzard's Diablo... Read More
TERA : Review in Progress - Part Three General Article added on Thursday May 10
MMORPG.com is committed to giving our readers the best and most informative reviews of today's... Read More
The Secret World : The Innovation Two-For Preview added on Friday May 11
This week, we have had the opportunity to get our collective grubby hands on Funcom's... Read More
Latest News:
Pirates of the Burning Sea : A Peek at v2.5 Reported on Apr 11, 2011
Pirates of the Burning Sea Producer Michelle "Misha" Williams has posted a look at the... Read More
Pirates of the Burning Sea : Mardi Gras Event Arrives Reported on Feb 22, 2011
Mardi Gras has officially arrived in Pirates of the Burning Sea. While the real world... Read More
Pirates of the Burning Sea : Producing Free to Play Reported on Feb 06, 2011
Misha over with Pirates of the Burning Sea has rewritten a new DevBlog on the... Read More
Pirates of the Burning Sea : Anniversary Update to Deploy Reported on Jan 19, 2011
Pirates of the Burning Sea will be updated today to v2.2.83.0, aka the Anniversary Update.... Read More
Pirates of the Burning Sea : Junkanoo Event Arrives Reported on Dec 22, 2010
Pirates of the Burning Sea devs have announced that the annual Junkanoo Event has arrived... Read More