Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,780  Online:0
Guests:0  Posts:3,081,622
Flying Lab Software | http://www.burningsea.com
RPG | Genre:Historical | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

Walking the Plank: Ship Outfitting is a Balancing Act

The most recent Devlog from the folks at Pirates of the Burning Sea looks at the art of item balancing, and some of the changes that will be made in version 1.5 of the game.

 advertisement 
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.

Since moving from the content department to design, I’ve been tasked with maintaining balance among the various outfittings available for your ship or avatar. As a result, I’ve modified the majority of items in the game to one degree or another. Most of these changes are minor, but they are also far-reaching. In this devlog, I’d like to explain why I made these changes and how they’re going to improve your game experience.

Balancing all the hundreds of items in our game was a daunting task. To get a handle on it, I had to break the process down into discreet goals. We have a formula for evaluating items by assigning a point value, and my first goal was to identify those that had values well outside of the range for their level. While some players may reap the benefits of these items, they have a number of damaging effects on the game as a whole.

The most obvious problem is that it’s no fun to be sunk by a player simply because they have managed to stack a number of overpowered pieces of outfitting to achieve absurd stat bonuses. These items tend to generate a “golden path” so that you must have them equipped in order to be competitive in PvP. The consequence of these “must have” items is that all other items become “must not have.” Outfitting your ship is not so much about making choices based on strategy or play-style as it is about discovering and obtaining those few select pieces of gear. Instead, we’d much prefer that all items in your level band are useful. There should be an endless number of interesting and powerful combinations when outfitting your ship, not a single “golden path.”

The second part of my task was to make sure that the stat modifiers given by different game items apply a consistent standard for a given level. Nobody wants to spend two hours hammering away at a difficult quest, only to discover that the piece of outfitting you get as a reward is only half as good as the items you got ten levels ago. This consistency will not only make many of these items more useful, but also make questing more rewarding.

In 1.5, you’re only going to see these changes to ship outfitting. The changes to avatar outfitting will come later in 1.6. We’re doing this for a few reasons. For one, it gives you the players more time to adjust to these changes. Secondly, it gives us more time to see the effects these changes are going to have on the game as a whole and allow us to fix any problems that pop up.

I hope you’ll be pleasantly surprised by the benefits of a more rigidly applied balance system brings to the game. You can look forward to lots of interesting choices when outfitting your ship as well as powerful quest rewards. Of course, if you have any comments or criticisms, I encourage you to send them directly to Taelorn. I will be happy to provide his personal email address upon request.

Read the article at its original source here.

More Pirates of the Burning Sea Features:

Pirates of the Burning Sea - Power and Prestige Expansion Interview added on Monday October 05
Pirates of the Burning Sea - Game Recap Progress Report added on Friday April 03
Pirates of the Burning Sea - Defiant's Growing Pains General Article added on Monday February 23
Pirates of the Burning Sea - All About Skirmishing Dev Journal added on Thursday February 19

More Dev Journals:

Wizard 101 - From Shadowbane to Wizard 101 Dev Journal added on Thursday November 05
Star Trek Online - Episode Missions Explained Dev Journal added on Wednesday November 04
CrimeCraft - The Triad Faction and Boss Screens Dev Journal added on Friday October 30
Fallen Earth - Revamping the New Player Experience Dev Journal added on Tuesday October 27

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
User Rating: 7.9
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Pirates of the Burning Sea : Military Personnel Get Six Months Free Reported on Oct 30, 2009
Military personnel that can verify their status through a .mil e-mail address will be able... Read More
Pirates of the Burning Sea : Power and Prestige Expansion Interview Reported on Oct 05, 2009
CEO Russell Williams and Associate Producer Janice Von Itter talk about how they're ramping up... Read More
Pirates of the Burning Sea : Expands Staff, Expands Game Reported on Sep 18, 2009
The folks at Flying Lab Studios are doing a lot of expanding lately! The company... Read More
Pirates of the Burning Sea : CEO Russell Williams Video Interview Reported on Jun 25, 2009
The CEO of Flying Lab Software discusses the progress of their Pirate MMO and what... Read More
Pirates of the Burning Sea : A Look at Environments Reported on Jun 05, 2009
The latest developer journal out of Flying Lab Software looks at expressing the personality of... Read More