Rise of Kunark is the fourth expansion for Sony Online Entertainment’s Everquest II. In this expansion a breed of Sarnak long forgotten, and banished centuries before from their homeland emerges to conquer at last their most hated enemy, the Iksar. Players will visit a world ravaged by war, and along the way meet many different factions that need their help to twist the tide. Rise of Kunark is a first-class expansion that will change the game for the better in the minds of many players.
A New Race
Players will find a new race, the Sarnak, available for play. The Sarnak are a vile and evil race made by the Iksar long ago using dark magic to mix Iksar with those of the Dragon race. The Sarnak that have now come to Norrath are a breed that has the power to destroy their enemy, a breed that was thought to no longer exist.
The Sarnak could easily be the best looking evil race in the game, especially for those who have a fondness for Dragons. They look more Dragon than Iksar, with hunched over bodies and huge hulking Dragon-like heads. On creation, players will find themselves able to choose from many styles of horns and scale colors, along with the width and length of their snout. A must play for those players who like the idea of breathing fire upon their enemy and eating them alive.
New Sarnak will start out in Timorous Deep, a series of three islands in the Ocean of Tears on the northern side of Kunark. Players from the other side of Norrath can reach this area by taking a griffon from the Butcherblock Mountains, and those of the Sarnak race may take a griffon from the Gorowyn Research Center, or a one-way boat from the Chrykori Village. Timorous Deep is a beautiful land full of lush landscape, breath-taking waterfalls, and an awe-inspiring ocean with waves that beat upon the island sending a spray of water up into the air. Players may also find new housing in Gorowyn, and in my opinion this city hosts some of the most beautiful housing in the game. The five-room house has large spacious rooms with beautiful open windows. If you are they type that loves to dress up a home, then checking out these houses is definitely a must!
As for adventuring, one will find that Timorous Deep is very large and will take you all the way up to level 20. It is also jam-packed with quests that not only give great XP, but also give awesome loot. With the new bonus experience for the lower levels it only took me three hours of game play to get to level 20. Upon reaching level 20, players must go out into other areas of Norrath to continue their training and honing their skills. The new starting area is beautiful, and has one of the biggest fun-factors of the starting areas within the game. I found it much less confusing to find my way around than in, for example, Greater Faydwer, and much less likely to get lost. Even if you are not starting out as a new Sarnak, I would suggest heading out to this area and working your way up to your 20th season.
It’s Not a Small World After All
Those who are already in their 70th season will take a boat from Antonica or the Commonlands and find themselves upon Dregs Landing in the Kylong Plains. While not as magnificent as the new starting area, Kylong plains is large. Players will notice at once that there are not many zones off of this one, but that the area itself never seems to end. In this expansion it seems the developers have created fewer zones, but made the playable zones a great deal larger. This is not only true for Kylong Plains, but also for Kunzar Jungle, and Jarsath Wastes. Players will find themselves with so much to do in each of these zones that the next zone is already lower than their current level, so if you are the type who likes to complete one area before you go to the next, I say forget the old ways and go ahead and take a peek at the next area. You might be surprised to find that you can indeed take on the mobs there. I have enjoyed all three of these zones, and find that I much prefer to have to travel a great distance to where I want to go than to have to zone every time I want to do something new.
The Winds of Change
Once you step off of the boat onto the docks, NPCs will begin hailing you and begging for your help. This is of course to be expected, as it seems that no one in Norrath can do much of anything on their own; of course if they could, the game wouldn’t be much fun. It is here in Kylong Plains that players will begin to suspect that something isn’t quite right. Something has changed, and at this point they must decide if they like this change or not. Actually, quite a bit has changed, and I honestly believe for the better. Rise of Kunark has flipped our world upside down and changed the way that players experience the game. Those who used to grind to obtain levels will find their path long and tedious, and by that I mean even more so than before, actually to a point where it could take months to get to level 80. On the other hand, those who quest will find that they are leveling faster than ever before. Quest experience has improved and is far more rewarding than grinding. I reached level 80 in a week and a half by only questing. Overall I did not play non-stop hours upon hours since I do have a family and children at home, and still I was able to level quite easily.
How difficult are the quests? Now here is another change that has not only made the game more enjoyable, but has twisted play in such a fashion that it is fun for all types (except the dungeon grinders of course). Most of the quests that are found within the expansion are solo, and can be done all on one’s own. This does not remove the fun for those who enjoy grouping like one would think it would. The mobs themselves actually give very little experience, and it is the quest turn-ins themselves that are most profitable. Due to the quest turn-in being where the experience is given; people who enjoy group play are probably going to have fun with this. In my experience, it seemed that getting in groups of two or three was the quickest and most entertaining way to do the quests and level most quickly. I do believe that this change of game play is genius. Those who love to solo and go out on their own may still do so, and those who love to group can still do so without a hit on their experience, and because you can group with as few as two or three players and still be successful it eliminates the long hours one sometimes spends looking for a group.
Play style isn’t the only area that has changed. Money is also playing a different role as the quests now give loads of cash. I went from having only 71 platinum to having 163 platinum during my trip from level 70 to 80. Most of this extra cash came from the money given to me during quest turn-in. The gear from quest rewards even in the first area, Kylong Plains, gave me an upgrade to my fabled raid gear. Once a player gets into the Kunzar Jungle, the gear that is given for quest completion and from faction merchants, if they have enough faction with that particular village, will amaze them. For sure this has been true for those of us that play a mage, and although the rewards seem to be mage and healer heavy, as characters move up to the higher zones, very nice items are given for the scout and fighter classes too.
The change to the gear has gotten a few raiders in an uproar because it made the gear that took six months of hard work obsolete (as far as mages). I myself have replaced almost all of my fabled gear with treasured items that I have looted from the expansion, mixed with a few legendary pieces. Again, I think this is a plus to the game, it not only helps the raiders to be prepared for the new raids, but it also gives those who aren’t raiders an opportunity to have some really nice gear by playing the game in the fashion that they choose. This is another brilliant move by the developers, and again creates something for all play styles in the expansion.
The dungeons in Rise of Kunark are also more enjoyable and fun to play. Although I wasn’t too impressed with the look of most of the expansion world, I did find some very nice looking artwork in many of these instances and often found myself gawking and trying to take screenshots of the eye candy instead of fighting like I should have been.
The instances no longer take hours to complete, and many of them take as little as 30-40 minutes to finish. This isn’t to say that the mobs are easier, because they hit very hard, but with the right group they can be taken down smoothly and in a very quick fashion. Again, this is another change that I find enjoyable because let’s face it, not all of us have hours to spend to try to complete one dungeon in hopes to get a nice piece of gear.
A very small adjustment that may have a very big impact are the collection quests. At one time players would hoard up on collection quests, or spend large amounts of money at the broker to complete these because of the amount of experience they gave, making this a quick way to level. This is still true for lower level characters, but once players are in their 70s, the level 80 collection quests do not seem to give as much experience as they once did. The rare collection items that go for a few plat each on the broker are now also dropping at a much more common rate, and the collection rewards have not been as nice as they once were either. This will not only put a damper on those who collect the shinies for their living, but also for those who like to save them up to level. Again I cannot say this is a bad change. I still enjoy collecting the items and turning in the quests, and as for the experience and cash, with the new changes it really isn’t needed anymore.
Raiding
Raiding used to require that only one person in the raid have access to a zone, but now each person in the raid must have access. This means that everyone on the raid team must complete the quest, The Fate of Norrath, and this also means that to get to Veeshan’s Peak, everyone on the raid must have killed the six named mobs in the previous raid zones. To sum it all up, there will be no slacking to get to the top. For those who raid casually and often have various players missing on different nights of the week, they will have to go back and rekill some of the named mobs to be sure that everyone on their raid force has access.
Of course there will always be the hardcore top-of-the server raiding guilds that will get to the end game in a couple of weeks, but let’s face it, that is only a couple on each server, and most of us do not have the kind of time and dedication required to play in that style.
The hardcore raiders are also saying that the raid content is too easy and that there isn’t enough. I can perhaps agree that there isn’t enough, but as for easy, if they made it any more difficult that would only allow the hardcore raiders to raid, and that is a very small population. For those of us who enjoy raiding but at a more casual level, I would suggest not even touching the new raid zones until you have a full force of level 80 players. The mobs hit very hard and have very nasty area effects that will kill very quickly and sometimes instantly. The casual raiding guilds will have to make a few adjustments and become a little more hardcore to complete this content. While I haven’t been to Veeshan’s Peak yet, I have stood outside of the gates and it is a beautiful site to be seen.
Customer Service
GMs found themselves to be quite the busy bees once the expansion went live. The quest exploit that took place in the Bellywhomper camp was of no help to the growing list of petitions. Many players found themselves in trouble for cheating after using this quest exploit to level up. Once caught, they were promptly given a well deserved roll-back, and as the old saying goes: cheaters never win and winners never cheat.
Unfortunately, a few players that completed the quest correctly were accidentally tossed into the mix and were rolled back as well. After petitioning, they did get their experience back and a credit on their accounts, although for some due to slow response time, it was a bit too late and they were already close to level 80. Many petitions took days to answer over the past few weeks, but in the end I found that they were answered to acceptable terms, and for those of you angry at the long petition queue, I would point the blame to your peers who decided to cheat and cause a back up in the customer service line.
Why Should I Buy This Expansion?
Rise of Kunark is a definite must if you wish to progress past level 70. It is full of fun and interesting quests that take away the tedious grind of many games of this type. The quest rewards give players of all types an opportunity to have nice gear, and money now flows quite easily. The lands are large and interesting to explore leaving those who once played Everquest with that feeling of nostalgia. Those new to the game or those who like to create alts will have a grand time leveling up new Sarnak in the beautiful lands of Timorous Deep. The expansion is well worth the money, and while I do not find it as breathtaking as Echoes of Faydwer, I do find that it is refreshing and enjoyable to play.
| Pros | Cons |
|
|
No more grinding a con?
Increased level cap a pro?
What i hate about level increase is it makes all the previous zones empty and completly useless. Also what i hate about mmorpgs is the fact you have to grind grind grind.......... so if they managed to get rid of the grind then how is that a con?
Faster leveling would be a con to those who don't like to level quickly (I would be one of those).
Increased level cap is a pro to those who enjoy grinding - and there are plenty of those as well.
No one type of player has a monopoly on MMOs.
In all it sounds like an interesting enough expansion. I re-upped my account to check out EoF and thought the new areas were brilliant. I loved starting out in Lesser Faydark (or was it greater? I can never remember heheh); a really huge and sometimes confusing area but far more interesting than Commonlands or, even Antonica - at least to me.
Perhaps at some point I'll pick this up and give it another try.
I tried out the free trial for this game but was, frankly, unimpressed with the graphics and gameplay (the water did look good, I have to admit). WoW seems so much more polished and intuitive to me and looked better overall. It isn't a function of being easy to level so much as the interface itself. EQ's interface and combat felt very clunky and awkward to me.
Based on my (admittedly limited) experience with Everquest during the free trial, I would rate WoW more highly overall. I would be curious to hear from players who have played both WoW and Everquest extensively why they might feel Everquest is the better game. (I'm sure I didn't play EQ long enough to give it a fair test.) It's just hard for me to imagine wanting to play EQ. It felt (again this is just me) very dated, MMO-wise.
Nevertheless, this was a well-written and informative review. Thanks for posting it.
I agree that WOW is a better overall mmorpg, there are areas EQ2 is better in but overall WOW just has a much higher level of polish and doesn't feel soo dated like EQ2 does.
Myself though i don't like any of them lol.
Well going by your review you didn’t play EQ2 on max graphic or you wouldn’t have said what you said. Also I believe your computer is on the low end. That is the reason WOW has done as well as it has. If you set the graphics on low on both games, WOW wins. But on max graphics, EQ2 is the clear winner. Not bragging, but mine is 4.2 Gig Processor, 4 gig of Ram and 2x 8800 GTS video cards (SLI). So a high end computer ( for now ) and I can play everything on max graphics including COD4 which I must say is the best game this year following with Bioshock.. But back to the games Wow’s game mechanics are very good and in my opinion the best. But on the graphics end and total role-play immersion, EQ2 is the best by far. There are a lot of NPCs that will talk to you for awhile. So of it is good and some of isn’t. There is just so much you can do, besides fighting. In my opinion only, EQ2 is the better of the two.
On the downside of EQ2 something I would like to see more of. More armor and weapon sets, and hair and beard customization, plus more tattoos/piercing.
I have not played the newbie island lately, so I don’t know how good it is. But I am sure that’s its close to the Mainland.
One last thing that EQ universe has on WOW. EQ has more lore and history that is quite interesting. WoW has it’s lore off of a strategy game, which doesn’t have the lore role-playing games have.
But like I have always posted, everyone has their own flavor. Right now mine is EQ2 until Conan and Warhammer come out.
Wish the reviewer would have done a bit more homework about these Sarnak.
1) They are not "evil and vile" and had they read any of the devs postings on them they would have seen that the Sarnak are only "evil" in the sense of distrust and misunderstanding. They are definitely NOT "vile."
2) They are also not the same Sarnak that the Iksar bred all those years ago. This is a new breed. The Di'Zok Sarnak's are from the original stock.
In all though, a good review. I won't comment on those who keep insisting on comparing EQII to the cartoon rendered WoW since in my opinion, there isn't one. I'll take EQII any day.
thanks stradden interesting review for a long time on this site.
the grind was the reason for me to quit eq2.
how is leveling from 20 - 70 any changes ?
and is there new content for this lvl ranges ?
WoW's lore is story based. It doesn't matter that it stemmed from a strategy game. There is a huge story with many plot lines if you only take the time to actually read the quest texts and all of the various books lying around the world. WoW's lore is much more accessible and you don't have to be a hardcore raider to even enjoy the best of it.
I've played both games and even went back to EQ2 several times, but I always have felt more engaged while in WoW. It has it's problems, there is no doubt about that, but it is still the superior game.
WoW is easy to play and understand so yes you probably would take WoW over any other MMO
Ok so cartoony graphics helped you be more engaged... grats but WoWs simplicity doesn't make it superior
Eh......wrong. The story is superior. The way it's presented is superior. The atmosphere of the game is superior. It's not about cartoony graphics, it's about the details, the humor, all of the little touches that make you laugh or oooh and aaaah. WoW does this in spades, more than any MMO I've ever played, EQ, EQ2, AO, DAoC, SWG, VGSoH, CoH, HZ, FFXI and L2.
I don't know what the hell you mean by easy to play, because I find a lot of challenge in WoW, just as much as I found in any of those other games. If you mean that it isn't irritating, filled with artificial mechanisms whose only purpose is to slow you down with no intrinsic entertainment value, then I would agree with you. Faster leveling inherently means much less repetition per level. I get a greater sense of achievement knowing I haven't wasted my real life spending all of it in a fantasy world.
This supposed belief that EQ2 is more sophisticated than WoW is definitely a personal perception, because I don't find EQ2 sophisticated at all. I don't find any MMO to be sophisticated. They're entertainment software, stop trying to make them into something they aren't. Why the hell would anyone want a reality simulation when all you have to do is walk out the front door?
their is nothing superior about WoW. everything from the polygon count, to texture work, to lighting is based off running on five year old rigs. it is an ugly game, with simple graphics, poor animations, and everyone looks the same. on max settings in EQ2, if your machine can run it, your character model probably has a poly count close to all of stranglethorn vale. trying to suggest EQ2 is dated, when you play WoW, is funny. EQ2 is the only mmo thats been released with forward looking specs... high end rigs today, still can have a lot of frame rate issues with it. looking at your character in EQ2, at max settings, will produce more oooh and aaaahs then anything WoW has to throw at you. oh, and if you find the story in WoW better, you haven't actually read the story, or been a part of it, in just about any other mmo. the greatest thing WoW has brought to the mmo world, is a place for the majority of annoying mmo players to converge, leaving the interesting, challenging mmos uncrowded.
Funniest post ever. As someone who has played EQ2 and WoW. I just find it hilarious that people that EQ2 is superior to WoW. EQ2 has many good things about it, but imho it's still not near as good WoW is now, or will be later after it gets another expansion.
If only WoW had a community that resembled that of EQ2.
Is it not a paradox that the "more interesting and challenging MMO's" are the least populated. Maybe it's because they are in fact the least interesting and the challenge is in fact based off of tedious time wasting game mechanics.
Why are people talking about WoW? This is a EQ2 expansion review... Oi.
What caught my attention was that they said they leveled to 20 in only 3 hours play time. Serious?
ok, guess I'll hop on the WoW vs. EQ2 debate. Yeah!
EQ2 graphics are very nice, I can play on max and it looks pretty good... except for the characters themselves. The only races I actually could stand looking at were the cat like one and the reptile one.. all the humans and elves just looked terrible, in my opinion. I couldn't stand looking at the models.
At least in WoW, the only ones I don't like are the humans... too bulky... everything else "fits" to the Warcraft look and "feel."
So yes EQ2 greatly surpasses WoW in terms of technical graphical excellence.
WoW absolutely destroys EQ2 in terms of style and art direction.
My biggest complaint about EQ2 is the lack of depth. This expansion did nothing to bring more depth. Too few options for customizing your toon and fighting mobs. Every melee class is almost identical, and the same for every magic class. The distinctions that serperate classes are far to small. EQ had loads of depth, and there were many strategies to fighting mobs. The classes were very different. EQ2 went the safe route to make every class balanced. Unfortunately, that leads to some very boring classes and tactics.
EQ2 is a decent game. It could be better if it was more like its predecessor in some aspects, like class depth.
edit: Let me point out that you'll find EQ2 about as challenging as mashing buttons on your keyboard.
Yes, I am an EQ2 subscriber, just not a blind fanboi.
My only problem with this review is the "Vile and Evil" comment about the Sarnak, this shows a lack of lore. The Developers themselves have previously stated, in an interview on this website in fact, that the sarnak are not in nature truely "Evil," they do not have any agendas beyond their own races survival according to the developers, unlike dark elves which seek power to rule. They are precieved as being evil due to their creation stories and their misunderstood survival techniques. I bring this up because for me lore can make or brake a game and I don't want others reading this to be misslead and start seeing them as something they were not ment to be seen as, again according to the developers.
Sarkak = Evil race, period.
Why do I say this? Because on character creation they are only selectable as an "Evil" race. Not good, or neutral but evil. I don't care what anyone read in previous dev interviews if they didn't mean for them to be evil they shouldn't of made them so.
Questing was already faster levelling than grinding. The review very much understates it: you'd have to kill probably a good 1,000 heroics per level just to ding. Questing in groups is bull - if someone's on a dif step in the quests there's no point in helping them, period, as it'd just be stuff you already did that they can do on their own anyway. Most of the good non-raid loot comes from quests. The group loot drops sucked, the group xp sucked, the raid content was blown through in under a month (top guilds cleared most zones on their first time in, in the LAST EXPANSION'S raid gear). The "awesome xp and loot" in the new starter zone is so out of balance with the rest of the game that it's asinine (you level HELLA-fast, and the loot is absolutely ridiculously good for the level).
Well the only thing I miss about EQII is my house, my pets and my crafting stations....as for Wow been playing it *again* for a couple weeks........caught myself early this evening nodding off during battle.......level 63 druid. Heh guess my brain is telling me..I need something a little more challenging. :P
Waiting on Warhammer yes indeed. :)
Cend
Sarnak are indeed an evil race, just as the Iksar are. I played both. Iksar warden is my main in EQII. I have to mention re the OP that I never did see my Sarnak "breathing fire" on others.....did I misunderstand you or......
Don't think they can do that..but I guess its kind of a fanciful idea or notion ..put across to make them seem more interesting. Frankly I prefer my Iksar, her facial expressions are alive and mobile..and I think she's pretty cool.
Too bad I have no intentions of paying SOE any more money for any of their games due to my personal principles that clash with SOE"s encouraging RMT in their games. From what I understand they have partnered with some online gold farming outfit. Yet another marketting scheme....that smells bad.
Ah well. :)
Cend
I played WoW for 2+ years from humble beginings to full on raid after raid glory with a number one ranked guild.
I agree with you, WoW is just really well executed. One of the strongest points of WoW (and one that is not obvious to newcomers) is the game engine. It's incredibly fluid and immersive and the level of control you have over your player is far beyond other mmorpg's (almost like a console game).
This freedom offered some unique oppertunities from PvP to fooling around in the environment with your buddies (queue all the hilarious movies made with WoW).
But WoW lacks one major component and that is content aimed at the casual/rpg type player (WoW forum is always full of raiders vs casual/rpg players). Pre-TBC the game was brilliant, not much to raid but was always a good experience to do a 40-man. For me the 5,10,xxx man instances were the best, places like Dire Maul and Lower Blackrock Spire really gave you a feeling like your were in a Dungeons & Dragons set.
Now I have been playing EQ2 Rise of Kunark for a couple of weeks (plus 14 days as a trial account) and I have mixed feelings about the game. I like the questing system, miles more content compared to WoW and to some degree I like the landscape/environment graphics - they are different to WoW so appealing to me. However EQ2 looks a bit dated to me in comparison to WoW and recently my experience of WAR Beta.
The characters seem to float around, you don't get a sense they are actually walking and interacting with the environment.
The mobs seem static and dumb, in WoW the AI was tweaked quite well i.e mobs behaved as you would expect them to with a fair degree of randomness and aggression. In EQ2 mobs all seem to behave in a predictable way which gets dull very quickly.
The interface is actually quite welcoming to me, reminds me of the WoW interface (but with better amount of detail and information) and allows you to take control of your character quite quickly. I also like the amount of customisation you have your character even if you look like every other person out there.
The rpg side of EQ2 is nice, I like the amount of detail available regarding your player and the ability tree is a nice reminder of WoW - I think EQ2 wins here as there is a wider range of abilities and talents on offer. The tradeskill system is better I feel, you have more paths to follow compared to WoW which had a limited amount of tradeskills.
I have a fairly high spec PC however I still couldn't get maximum graphics effects enabled but I did manage to increase the player and npc settings to max as well as adding shadows and special effects like specular light and particles on max.
However I felt a little let down by the graphics and the player + npc models. The screenshots look great but when you play the game you realise the 3D models are actually quite poor in design. The characters are not smooth at all like in WoW, instead they feel very clunky when moving about and the actual physical model of a character looks segmented (i.e the arms look like they are just glued on etc) - WoW characters were quite convincing and felt more detailed (which is odd as WoW 3D models are actually very basic, just using well made textures).
EQ2 feels rough around the edges which is dissappointing, I expected a slightly more polished game engine and I think it's a sign the game engine is getting dated now.
Combat is not quite what I expected, the actual fighting is well done and you can bash your sequence of buttons to kill off your opponent but it doesn't feel the same as WoW. In EQ2 you hit a taget, then think "ok I'll run around this place to get some space so I can pull off my next attack" - that doesn't work. On screen you look like you have made some ground between your player and the target however for some reason the monster will either move very fast right behind you in a clunky animation-less fashion or proceed to hit you with invisible blows when your out of reach - the physics here need some rethinking.
Thats the other problem, for all the graphical nicities they are let down by poor animation. The players and the monsters seem to have a clunky mechanical feel to them. Again as I mentioned above, your player and mobs seem to float around the environment as apposed to actually walking on the surface. Combat doesn't seem convincing and has many problems for example firing an arrow will cause the monster to rush towards you before you have even fired the arrow off and got a hit!
The grind doesn't seem so bad. I enjoy grinding quests as it's beneficial to your player i.e experience and lots of goodies. Mining/collecitng etc is not a problem and you can usually find the materials you need quite easily however I found the grinding a bit more fun in WoW, again could be down to how fluid the WoW engine feels.
I prefer the shopping/trading in EQ2 to WoW, easier to deal with and a bit more polished like the buyback feature that actually works as well as npc's having a wide range of useful items in stock.
I tried my first grouped quest however wasn't impressed with this aspect. Didn't feel like I was part of a group. The multi-mob combat just didn't feel like it was involving the other players and the dynamics of fighting multiple mobs with multiple real players just felt clunky (where as in WoW you could have some players controlling mobs while others provided assistance or distraction for other mobs). My player happens to be beserker (my favourite class) so was able to use his wide range of taunts to pull the mobs to me however the mobs were completely oblivious to the other players.. I got spam heals and the fight was over thanks to the ranged nukers in the group - didn't feel like there was any dynamic threat calculation going on - maybe I need to hit the higher level dungeons.
I did like the beserker class though, loads of abilities in comparison to WoW so if you played a tanking class it was obvious what did what but I ended up with 3 hotbar full of moves that were mostly redundant. I only ever used 3 or for buttons to do the same repetitive attacks - I think what I am trying to say is the fights are not challenging enough, nothing random seems to happen.
Overall EQ2 is a great alternative to WoW, not anywhere near as polished but still a worthwhile purchase all the same. EQ2 seems to attract the mature players compared to WoW and this has won me over for EQ2 so I will ignore the many failings and try to get somewhere with it... until WAR comes out :D
My rating: 7/10 - nice alternative but a little too rough around the edges
lol you mean a community that feels they are "Better" than everyone else out there? Thats the only thing I got from the community in EQ II all the year's I was here :) Oh and this is a serious question regarding the picture or the woodelf on the rhino, is she setting "inside" the rhino's back? It sure looks that way to me, and do the rhinos shrink in size for the smaller races, like gnomes and woodelves like the horses? That to me is pretty lame if they do :I