MMORPG_JelloB2000: The TCoS-team has been kind enough to go along & answer questions the old-school way;
TCoS_Selachii: pen and paper style :)
TCoS_Selachii: j/k
MMORPG_JelloB2000: Questions will be pm'ed to MMORPG_Woopin & from there given to TCoS, who choose what to answer.
MMORPG_JelloB2000: Now, please only send one question each to avoid spam. Meanwhile the TCoS-team can introduce themselves
TCoS_Selachii: Right
TCoS_Selachii: I'm from the Game Design team
TCoS_Selachii: and I handle everything combat
TCoS_Papillon: Hi, I'm Wilfried, aka Papillon, the Community Manager for the German speaking Spellborn Community
TCoS_Mirage: howdy everyone. I'm Mirage, CM Fr and PR Manager for Spellborn
TCoS_Banshee: Hey as well and I am Aurelia, aka Banshee, Community Manager for English speaking TCoS Community ^^
TCoS_Selachii: A lot of good questions coming in guys
TCoS_Selachii: try to keep them combat related
TCoS_Selachii: send all your questions to MMORPG_Woopin :)
TCoS_Selachii: ok
MMORPG_JelloB2000:
TCoS_Selachii: This is currently different for each class
TCoS_Selachii: but it ranges between 10 and 15
TCoS_Selachii: the number of bodyslot skills isn't fixed and is something that will be expanded
MMORPG_JelloB2000:
TCoS_Selachii: There's one class which works with combat pets
TCoS_Selachii: it's the body slot of the Ancestral Mage
TCoS_Selachii: The different pets will have different roles
TCoS_Selachii: ranging from standard melee and heal skill to buffing and debuffing as well
MMORPG_JelloB2000:
TCoS_Selachii: there is no collision between players
TCoS_Selachii: we have experimented with it
TCoS_Selachii: but results into awkward situations
TCoS_Selachii: like multiple players pushing someone off the edge of a shard :)
TCoS_Mirage: (there goes my PvP tactic :'( )
MMORPG_JelloB2000:
TCoS_Selachii: we don't have consumables that give health
TCoS_Selachii: like traditional healing potions
TCoS_Selachii: the consumables in TCoS offer buffs to improve certain situations
TCoS_Selachii: increasing your max health is possible, but it's also possible to increase your resistance versus a certain magical school
MMORPG_JelloB2000:
TCoS_Selachii: gear is purely for looks, so in combat, it has no direct effects
TCoS_Selachii: that said, some of your gear works as a container for Sigils, which are items to enhance your stats
TCoS_Selachii: however, the type of gear you use doesn't affect the Sigils you can use
TCoS_Selachii: so as a high level player, you can run around in a cloth and bare chest and you won't suffer
TCoS_Selachii: compared to players in shining armor
MMORPG_JelloB2000:
TCoS_Selachii: there won't be player controlled transports / mounts on release
TCoS_Selachii: travel is done via shardships
TCoS_Selachii: which fly form dock to dock
TCoS_Selachii: within shards or between shards
MMORPG_JelloB2000:
TCoS_Mirage: There is no resurection in TCoS wether in or out of combat.
TCoS_Mirage: When a party member dies, it will automatically respawn at a shrine.
TCoS_Mirage: There are many of these shrines scattered around the Shards.
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: one of the reasons
TCoS_Selachii: when we implement mounts/flying mounts, we want to have jousting/mounted combat
TCoS_Selachii: but
TCoS_Selachii: it's on our to-do list for post release, so don't wait for it :)
TCoS_Selachii: but we all ready have assets for it
MMORPG_JelloB2000:
TCoS_Selachii: No
TCoS_Selachii: weapon swings do a certain amount of damage when hit
TCoS_Selachii: this damge is affected by some resistance, buffs or debuffs your target has
TCoS_Selachii: but no chance/luck-based mechanics
TCoS_Selachii: not even versus higher level mobs/players
TCoS_Selachii: dodging exists
TCoS_Selachii: but it's done by moving your player away from the enemy sword swinging towards your head :)
TCoS_Mirage: i.e. no hidden dice rolls
TCoS_Selachii: aye
MMORPG_JelloB2000:
TCoS_Selachii: this is where the crosshair comes into play
TCoS_Selachii: like any shooter, tcos has a crosshair
TCoS_Selachii: if you want to heal a party member and a monster stands in between
TCoS_Selachii: it depends if you can still get your crosshair on your teammate
TCoS_Selachii: if the monster blocks your actual crosshair, it won't hit
TCoS_Selachii: if you're taller then the monster, or so short you can see your teammate through the monsters legs, you can heal him :)
MMORPG_JelloB2000:
TCoS_Selachii: the damage is not region based on your target
TCoS_Selachii: we've experimented with it
TCoS_Selachii: but we feel that it was more fun, and hard enough, with equal damage across the target
MMORPG_JelloB2000:
TCoS_Selachii: I have never played as a Metaphysicist
TCoS_Selachii: but the pet will be very different from the WoW Hunter
TCoS_Selachii: as an Ancestral mage you will execute spells wich also effect your pet
TCoS_Selachii: it's more like a small teammate
TCoS_Selachii: some mob questions
MMORPG_JelloB2000:
TCoS_Selachii: Mobs have a sophisticated AI
TCoS_Selachii: which means they also get bored if there's nothing to do
TCoS_Selachii: so they roam about
TCoS_Selachii: however
TCoS_Selachii: Their territories set by us
TCoS_Selachii: otherwise the bears might decide there's more food in the local village than in the local forrest :)
TCoS_Selachii: eating your precious quest NPC's
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: we like to approach the world of spellborn as an evolving world
TCoS_Selachii: not a static world which repeats itself every day
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: simple as that :)
TCoS_Selachii: NPC's can fight
TCoS_Selachii: and they will
MMORPG_JelloB2000:
TCoS_Selachii: yes
TCoS_Selachii: this can happen while fighting mobs, but also while doing quests
MMORPG_JelloB2000:
TCoS_Selachii: yes they do
TCoS_Selachii: We have a predator-prey system in place
TCoS_Selachii: hoppies really need to watch where they're going
MMORPG_JelloB2000:
TCoS_Selachii: there are several mechanics at work when a hit is determined
TCoS_Selachii: a form of hitbox is one of them
TCoS_Selachii: but
TCoS_Selachii: shooting through an animals legs is possible
MMORPG_JelloB2000:
TCoS_Selachii: while grouped, you won't hit your teammates
MMORPG_JelloB2000:
TCoS_Selachii: yes
TCoS_Selachii: we have worked a lot on this
TCoS_Selachii: we also tried some buddy systems, but they won't be in release
TCoS_Selachii: the xp obtained from killing mobs is divided among the members
TCoS_Selachii: however
TCoS_Selachii: it's implemented so that high level players can't boost a lowlevel player 01MMORPG_Woopin: Again any questions feel free to /msg MMORPG_Woopin "Your question here".
MMORPG_JelloB2000:
TCoS_Selachii: guys, really a staggering amount of questions coming in, very nice :)
TCoS_Selachii: there's no tactical aid for group members for combat
TCoS_Selachii: you see each other on the minimap
TCoS_Selachii: represented as a specifically colored dot, but that's it for now
MMORPG_JelloB2000:
TCoS_Selachii: nope
TCoS_Selachii: even if you accidently aim at them
TCoS_Selachii: you won't hurt partymembers
TCoS_Selachii: players who aren't grouped
TCoS_Selachii: will only hit each other when they are in an PVP enabled zone
TCoS_Selachii: thanks for that followup question
MMORPG_JelloB2000:
TCoS_Selachii: ranged attacks are handled a bit differently then melee
TCoS_Selachii: while the melee hit is determined when you sword actually hits the target
TCoS_Selachii: ranged attacks determine the hit when you fire
TCoS_Selachii: so you aim your bow at your target and fire
TCoS_Selachii: the instant you press, it will determine if your aim is correct, your shooting animation follows
TCoS_Selachii: slow moving projectiles would otherwise be very hard to hit with out fast combat
MMORPG_JelloB2000:
TCoS_Selachii: when a player is outof combat and has his weapons sheathed, his health will replenish
TCoS_Selachii: sitting down will make it replenish faster
TCoS_Selachii: the downtime will not be very long
MMORPG_JelloB2000: 39.
TCoS_Selachii: depends on how fast their aim is
TCoS_Selachii: if both players have spot on aim
TCoS_Selachii: and know how to use their skills
TCoS_Selachii: about 1 minute
TCoS_Selachii: but i can imagine it can take longer :)
TCoS_Selachii: if it envolves hiding
TCoS_Selachii: running
TCoS_Selachii: etc :)
TCoS_Selachii: there's no 1 shotting
TCoS_Selachii: so no 1 second fights
MMORPG_JelloB2000:
TCoS_Selachii: yes
TCoS_Selachii: having your weapons sheathed, you indeed run faster
TCoS_Selachii: however, you also take more damage from attacks
TCoS_Selachii: so you are more vulnerable fleeing this way
TCoS_Selachii: when drawing your weapons
TCoS_Selachii: you loose a bit of movement speed
TCoS_Selachii: your melee and ranged resistance is raised a bit
TCoS_Selachii: and your states regenerate faster and degenerate slower
TCoS_Selachii: so you are much better suited for combat
TCoS_Selachii: be sure you draw your weapon before your opponent does :)
MMORPG_JelloB2000: Questions are coming to an end, only four more to go
MMORPG_JelloB2000:
TCoS_Selachii: The range is fixed
TCoS_Selachii: the reach of all weapons is the same
TCoS_Selachii: all though some look bigger to the eye :)
TCoS_Selachii: short daggers are just as useful as a big 2hander
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: looking at current MMO's
TCoS_Selachii: class changes always bring a lot of discussion
TCoS_Selachii: we aim to support it :)
MMORPG_JelloB2000:
TCoS_Selachii: Nope
TCoS_Selachii: there are no classes which have a utility function that others don't
TCoS_Selachii: we want to avoid the situation where a group must consist of certain classes to do an instance
TCoS_Selachii: any combination of classes should work !
MMORPG_JelloB2000: Final question:
TCoS_Selachii: ooh
TCoS_Selachii: the Society For the Prevention of Cruelty To Hoppies
TCoS_Selachii: uhm
TCoS_Selachii: no
TCoS_Selachii: but I will pass this one through to my colleague
TCoS_Selachii: judging by the interest in hoppies
TCoS_Selachii: we might need it
TCoS_Selachii: guys
TCoS_Selachii: Thanks for all the questions
TCoS_Selachii: we got well over a hundred of valid valuable questions
TCoS_Selachii: so we could probably go on all night :)
TCoS_Selachii: but we're gonna stop here
TCoS_Selachii: poor MMORPG_Woopin got spammed :)
MMORPG_JelloB2000: Thank you TCoS-team for answering the fans questions :)
TCoS_Selachii: yw
I think that is a lot of boring reading of chat log.
I think MMORPG should provide highlights and/or a synopsis of the discussion.
Just some free advice!
They do have a condensed devchat but that comes out a little later because they have to type it up.
Interesting reading...
The devs said that a dagger will have the same reach as a two hander, I'm wondering how they are going to make that work visually. Will your dagger attack score a hit when in actualily on your screen theres a big gap between your weapon and your target or will your two hander look like its hitting the target on screen but not do any damage. Sounds a bit odd...
Thats a pretty good question :) My guess is they'll just somehow manage to make the tips of the blades reach the same distance - the guy with the short dagger swings his arm all the way out 2-hander doesn't or something
I'd look kinda freaky though, the way i'm seeing it in my head here, so I'm gonna go ahead and guess I'm wrong :D
Some good question and answers here. Thanks to the mod for having some decent questions and thanks to the devs for going light on humor and more heavy on useful information.
This game sounds very interesting. I am most definitely looking forward to the release, maybe moreso than Warhammer and AOC. There doesn't seem to be as much hype surrounding this game, but I think if it delivers on what is stated it could be a very successful game.
A synopsis of a chat that takes less then 10 minutes to read?
It was way too short in my opinion, but then maybe I expect too much from chats like this.
The chat took over an hour, so it wasn't that short.
Maybe it's just you read too fast :)
Maybe, but more likely chat is just an inefficient medium.