The first thing that readers and potential players of the game should be aware of is that the game doesn’t take itself too seriously. Throughout the game, players are treated to amusing dialogue and features that almost poke fun at MMOs. One example that we were given is a skill in the game called “Awesome Cleaveage”. Now, I don’t know about you, but when I see those words together, I’m really not thinking about the fact that it’s an attack skill, but rather something else comes to mind… Or is that just me?
The dev team for Dungeon Runners is currently standing at about ten, a small dev team for a project. Talking to them, you get the sense that NCsoft wasn’t quite sure at first what they could expect from this title. When they first “inherited the title”, it was supposed to be quite a serious game, but once the team really got hold of it, it became the tongue-in-cheek game that we have come to know.
“It’s a love / hate relationship,” Nichols said, “It's either you really enjoy the humor and you think it's a fun game and you're diging it, or you say ‘What's with this silly game’ and you can't stand it, though I think most people fall on the side of enjoying the game."
With this in mind, I asked the guys just how much time players were spending in the game. The average play time, I was told, is about four hours a month. That isn’t to say that the game doesn’t hold players’ attention, as we were told that it has its share of “hardcore” players, but it’s not surprising given that the game seems to be designed to appeal to a more casual (in terms of time) players.
The game, we were told, is specifically designed to strip away time sinks like long distance travel so that players can, if they want to, enjoy a short gaming experience. That being said, we are still told that there are people who "practically live in the game". The dungeons, for example, were designed so that players could get in, play, have fun, get out. “If you want to play it at lunch, that’s fine,” Nichols said. “If you want to play it for 15 hours straight, that’s fine too.”
They're looking at different ways to market this game. They realize that with a free game of any quality, the potential for viral marketing is quite high. One person likes it, they tell a friend who tells a friend, etc etc etc. Because of the kind of game that Dungeon Runners is, they have been looking at ways to get the game out to people in college. After all, you're talking about a group of people in the right age demographic, who all have computers and internet connections, who probably don't want to pay $15 a month for an MMO on their credit cards and who don't really have hours and hours a night to dedicate to an MMO.
Dungeon Runner is in what the guys described as “perpetual development”, meaning that they’re always working on it. As a result, it slows them to “throw a feature out there knowing it’s not AAA quality yet and just keep polishing it and getting user feedback “until it’s great”. One example of this is in PvP. PvP was in the game, but didn’t have any rewards associated with it. This was done because the PvP system wasn’t as balanced as the team would have liked and while it was certainly ready to be used and for players to have fun with it, it wasn’t quite at the stage where it could be used for advancement. This will all be changing and evolving.
In-Game Advertising
"We're adding in-game advertising to give the free players more of the game. They still won't get as much as the members, but still quite a bit more than they're getting now".
For anyone out there who may not be aware, Dungeon Runners is NCsoft’s first foray into the world of free to play MMORPGs. While playing the game is free if you want it to be, since launch, there has been a subscription available ($5 a month), giving those who do subscribe access to more of the features of the game than the bare-bones free to play version. In order to supplement this, they (in conjunction with a company called “double fusion” will be adding in-game advertising to the game. This will allow them to offer more features to the free-to-play folks. One thing that we should get out of the way right away is the fact that subscribers will still be able to access the game ad-free, while those who aren’t paying will be dealing with ads.
The ads will consist of an ever-present banner ad at the top of the screen. Also, when players die, there is a chance that they will be watching a 10-15 second movie advertisement. This won’t happen every time. The occasional ad will also appear on static load screens. "We don't want the players to be harassed by [ads]."
So, what kind of effect will this have on the free players?
Currently, members have access to all of the aspects of the game:
When the in-game ads hit shortly (with the amusingly titled “Chunk Two” update), things will change slightly for members and free-to-play players as well. Here’s an example:
To date, the game has garnered nearly 300,000 accounts created and they are pleased with their retention rate (the number of players who keep on playing), as it is “on-par” with other NCsoft titles like City of Heroes / City of Villains.
All in all, we are told that NCsoft is happy with the performance of this title. We were also told quite candidly that when the project began, there were no expectations at all, so, taking that into consideration, it’s easy to say that the game has far out-stripped original expectations as it prepares for Chunk Two.
While Dungeon Runners might not be everyone’s cup of tea, it can be an amusing companion to the other MMOs in your repertoire. If you’ve got the time, I would recommend giving the game a download and trying it out.
I love this game. Well worth the $5 dollars a month. You can get so much done in so little time. You'll be spending more time swapping out all the new loot you get to see what you want to wear.
Things I wish they had... shared bank space, a way of secure trading.
Do this game on insane and it is more exciting and a challenge. The one-liners don't get old with me. I still laugh at, "There is a rich woman in town, her name is Penny". haha
And good article...
I tried DR out and found it far too over-the-top silly, a Gilligan's Island, pie-in-the-face kind of MMO. Definitely not my type of deal.
I'm glad some folks are enjoying it, however.
The 'Gilligan's Island' of MMOs lol. I think that's about right.
But some folk do like Gilligan's Island :)
Just a note to anyone who may have tried Dungeon Runners in the early beta and found it lacking..
It really has come a long way. I wasn't impressed when I first tried it due to the massive amount of bugs and glitches back in June/July.
In the past six months they've done an excellent job cleaning up the controls and graphics so everything runs much smoother than in it did in post-beta release.
The system requirements are also pretty low for a game that looks this good (the texture artists are really to be commended here).
I've been a subscribing member for a couple of months now and its just the perfect game to pick up and play when you're looking for some hack & slash fun. Very rewarding game IMO.
I played this game in beta fora very short time and became a member for a few months. However, when it forced me to group to do certain things, I cancelled.
An MMO means many people play it online, it should never mean forced grouping. I can socialize just fine with people without having to group with them.
DR is a good game, just wish it was all soloable.
One of the greatest games to ever hit the mmorpg market.. no freaking fuzz and hype and crap that just disapoints you.
You get in, you play for an hour or five, getting a tiny bit closer to 99 and having fun on the way.
I will keep being a member til the game or me dies.. 5$ is what I spend on... well... ehh.. toilet paper in a month? Or is that expensive toilet paper?
I've been playing the game since 12/06 and haven't found anything I couldn't solo, but there have been tweaks to difficulty, mob encounters, etc... during that time, so it possible you got caught in one of the less friendly patches? What did you find that you couldn't solo? There's only one dungeon in the entire game that's designed for grouping (Horrific Dungeon of Legend), but even that can be soloed.
The reason I'm curious as to your statement is that a more common complaint from players is there's no incentive to group or that it's tough to find a groups. Historically, one could level faster by soloing, but that changed in the last build. Now, groups level about as fast as soloers, but get more loot drops to provide incentive. It is still difficult to find groups, however, for anything but boss farming because most players still have the "I can level faster solo" mentality.
In regards to Dungeon Runners, in general, I love it! It's exactly what I was looking for; a simple fun niche game that I can drop into or log out of at a moment's notice.
Dude....... THE GAMES LEVELS AND DIFFICULTY SCALE TO YOU!
The game is 100% solo able.....
Why don’t people get this?
Forced grouping is when you cannot experience most of the content or even advance your character without finding a group. I am pretty sure DR doesn't even come close to that kind of game model.
The only time anyone would ever NEED a group is if they bumped up the difficulty to INASNAE, yes, the game has a difficulty you can increase.
"For anyone out there who may not be aware, Dungeon Runners is NCsoft’s first foray into the world of free to play MMORPGs."..
What is Guild Wars then? Is it not considered an MMO? Last I checked it was free to play. Yes you have to buy the game but it's free to play...