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Mythic Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/18/08)  | Pub:Electronic Arts
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Warhammer Online Dev Chat Log - October 9th 2007

Our dev chat with the Warhammer Online Dev Team was a resounding success on October 9th with almost 500 people in attendance. Here's the transcript of what went down.

MMORPG.com: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time, and you will be notified if your question is rejected or discarded.

MMORPG.com: Feel free to start sending your questions to DevBot while our guests introduce themselves!

[WAR]EAMythic_Josh: Hey all.

[WAR]EAMythic_Gersh: Evening

[WAR]EAMythic_Josh: Josh Drescher, he of video podcast fame, here.

[WAR]EAMythic_Justin: Hello

[WAR]EAMythic_Josh: Excuse our late arrival.

[WAR]EAMythic_James: Hi all! I'm James Nichols Community Coordinator for WAR over at EA Mythic - I'm the guy who brings your input to development and also help to keep everyone informed.

[WAR]EAMythic_Josh: The Mothership's network thwarted our connection attempts for a bit.

[WAR]EAMythic_Josh: Quick request:

[WAR]EAMythic_Josh: Anything Justin types should be read out loud - by you - why an English accent.

[WAR]EAMythic_Jordan: Hello (o_o)/ I'm Jordan Rosenbaum...part of the evil marketing department...

[WAR]EAMythic_Justin: snicker

[WAR]EAMythic_Josh: Jordan has a mohawk he refuses to maintain properly.

[WAR]EAMythic_Josh: It's shameful.

[WAR]EAMythic_James: Agreed - it should be fluorescent in color and fully taught

[WAR]EAMythic_Gersh: <--- Adam Gershowitz, Associate Art Director & Combat/Careers Lead, be gentle!

[WAR]EAMythic_Jordan: bleh..it'll black soon!

MMORPG.com: Heresy-Darnewl :asks: Hi! what will the crafting system in war comprise of?

[WAR]EAMythic_Justin: The crafting system will be awesome, but unfortunately I can't go into any details about it right now. Sorry :(

MMORPG.com: :asks: Have you planned a system to balance Order/Destruction ratio on a given server?

[WAR]EAMythic_Josh: Ah, balance.

[WAR]EAMythic_Josh: One of the ways you cope with (inevitable) population imbalances is to recognize that you can't avoid them.

[WAR]EAMythic_Josh: And then plan around that.

[WAR]EAMythic_Josh: We've done that from the beginning, especially in RvR areas.

[WAR]EAMythic_Josh: One of the main reasons we chose to do instanced, controllable scenarios was to help mitigate the impact of that imbalance on any given server.

MMORPG.com: Sinkael :asks: My question is this, when DAoC came out and for some time afterward, there was a feeling of realm pride that slowly faded as time went on and people started realm hopping between realms. This realm pride was one of my favorite "features" of DAoC and I want to know what you are doing to folster this, if anything at all.

[WAR]EAMythic_Josh: So an underpopulated realm will always have a good chance at defending and attacking in RvR due to the balancing that scenarios can offer.

[WAR]EAMythic_Josh: Eek. Another question!

[WAR]EAMythic_Josh: Okay. My slow reading skills have now caught up.

[WAR]EAMythic_Josh: And, to be honest, not necessarily a bad thing in all cases.

[WAR]EAMythic_Josh: But one of the major ways we intend to foster that sense of pride and place and belonging is via the guild system.

[WAR]EAMythic_Josh: We're aiming to build into the guild experience a sense of purpose and direction that will make it worthwhile to stick with a guild long-term.

[WAR]EAMythic_Josh: That said, we certainly hope people try lots of things out in-game.

[WAR]EAMythic_Josh: Since... well... we love the whole thing and want people to see what we've been building. MMORPG.com: Godban :asks: how big will the groups/party/raids will be

[WAR]EAMythic_Gersh: Looks like I'm up

[WAR]EAMythic_Gersh: Groups currently at 6 people, we are supporting larger raid or "battlegroups" for RvR scenerios etc however the final size is YTB

[WAR]EAMythic_Gersh: We'll be locking that down after we get a good feel for the needs of a large scale event

MMORPG.com: Reminder: to submit questions, please /msg DevBot <> :) you may have 1 question in queue at a time.

MMORPG.com: malfeasin :asks: Are instances only going to be used in RVR, or are there PVE instances as well, and more importantly, will there be an emphasis on open world dungeon adventuring in PVE? Yay open world dungeons!

[WAR]EAMythic_Josh: The VAST majority of instances will be RvR-related. However, in dungeons you'll have single-group boss encounters as well as "final" multi-group instances to tackle.

[WAR]EAMythic_Josh: but those are limited to the bosses

MMORPG.com: RWP :asks: Character Customization is a BIG thing for me in MMOs, what are you doing to make sure players can give their characters unique looks to their characters and make them match their personal feel? Not just in faces etc but in armor as well. No one likes looking the same as every other bugger out there!

[WAR]EAMythic_Justin: We're putting in several ways to make player's stand out ...

[WAR]EAMythic_Justin: one way is to allow players to attach trophies to their armor

[WAR]EAMythic_Justin: another is to allow dyeing of armor

[WAR]EAMythic_Justin: with those and the alrhe number of armor sets we have planeed...

[WAR]EAMythic_Justin: players will be able to cultivate some very exiting looks

MMORPG.com: Farlin :asks: What elements of WAR online will keep the casual player engrossed, especially at the end game, besides the public raids?

[WAR]EAMythic_Josh: Because scenarios are something that you can plan to participate in for a set and definite amount of time, they're PERFECT for casual gamers. Have half an hour while dinner is cooking? Hop in and hit a couple of quick scenarios.

[WAR]EAMythic_Gersh: To add to Justin's comments, Please keep in mind that we're looking for a very unique shilloute to each character, that also means you'll get a number of unique options at character creation as well specifically geared toward you're career =)

[WAR]EAMythic_Josh: And since they're all over the world, from beginning to end, there's never a time when you WON'T have something to contribute there.

[WAR]EAMythic_Josh: Of course, all of the standard content is still "casual-friendly" - especially things like Public Quests.

[WAR]EAMythic_Josh: No need to run around LFG'ing all night long.

[WAR]EAMythic_Josh: Run on into the PQ, participate as little or as much as you like, and leave.

[WAR]EAMythic_Josh: You get rewarded for what you give to the effort, but don't have to stick around all night to do so.

MMORPG.com: Adessi :asks: How will communcation work between factions?

[WAR]EAMythic_Josh: Via rude hand signals.

[WAR]EAMythic_Josh: "Verbal" communication won't work cross-faction.

[WAR]EAMythic_Josh: Which is a good thing, in our experience.

[WAR]EAMythic_Josh: People can get... salty in the thick of battle.

MMORPG.com: asdasd :asks: One of the big motivationfactors in DAoC was that one group (8 ppl) of well played characters was able to kill 30+ players at once if they knew exactly what they were doing. Do you have such things in mind when developing WAR? Is skill as important in WAR as it was in DAoC?

[WAR]EAMythic_Gersh: WAR is a bit diffrent from DAOC in terms of quantity of players a really good group can take down.

[WAR]EAMythic_Gersh: In general we're limiting AoE type abilities

[WAR]EAMythic_Gersh: And playing with the style of them

[WAR]EAMythic_Gersh: In general outside of morale you won't be able to hit more then 9 or so targtes

[WAR]EAMythic_Gersh: and in alot of cases we've done diffrent types of ranges and AoE shapes, Cone AoEs, Long Line AoEs, Hits 2 + nearby targets etc

[WAR]EAMythic_Gersh: So in WAR a well planned group could roll through a number of opponents

[WAR]EAMythic_Gersh: but they won't Be able to roll up and Mez 30 people then nuke them all down Aka DAOC

MMORPG.com: Feigro :asks: <Is renown only gained the PvP, i.e. killing players?>

[WAR]EAMythic_Justin: Yeah, you get renown only from RvR activities.

MMORPG.com: rhilir :asks: so when are you going to tell us the last 2 elf races for each side

[WAR]EAMythic_Josh: Short answer: "Later." Long answer: As with all of our goodies and secrets, EVIL MARKETING has a grand scheme in place for the delivery of all major revelations of content, features, details, etc.

[WAR]EAMythic_Jordan: ((whip crack))

MMORPG.com: Reminder: to submit questions, please /msg DevBot <> :) you may have 1 question in queue at a time.

MMORPG.com: Chiram :asks: Little has been said about the Guild/Regiment system and how players will be able to ally. Is there a limit to how many other guilds you can ally with? can you name a few of the features, if any that the regiment system will obtain.

[WAR]EAMythic_Josh: I'm taking this out of a sense of human decency.

[WAR]EAMythic_Josh: Guilds are a major feature that we intend to unveil in detail later this year.

[WAR]EAMythic_Josh: As we announced earlier this week, in preparation for the Guild Beta, we've shut down the beta server for a while.

[WAR]EAMythic_Josh: Running up to the re-opening of beta (and Guild Beta phase one) we'll start to announce details on the system.

[WAR]EAMythic_Josh: So, rest your fingers regarding guild stuff for now. We're keeping that under our hats for a bit longer.

MMORPG.com: Daphtendreik :asks: Will there be something similar to most other MMO's in the category of Mounts?

[WAR]EAMythic_Gersh: Ahh the mount question

[WAR]EAMythic_Gersh: So there are a few things I can say and alot I can say (Big suprise there)

[WAR]EAMythic_Josh: CAN'T say

[WAR]EAMythic_Gersh: shhhh

[WAR]EAMythic_Josh: I am Adam's translator.

[WAR]EAMythic_Gersh: editor person like

[WAR]EAMythic_Gersh: Anyhow

[WAR]EAMythic_Gersh: WAR will have mounts as a form of transportation, just like many other MMO's

[WAR]EAMythic_Gersh: said mounts will be player owned. In addition we have a stack of additional neat features in store for player mounts

[WAR]EAMythic_Gersh: however like guilds we're holding that close to our chest to be released in future updates

MORPG.com: Jaide :asks: This is kind of two questions in one - but are there any details on the customizable addons and UI mods? If so do you have any information on what language they will be written in?

[WAR]EAMythic_Josh: DISCLAIMER: Carrie is the Mistress of all things UI-ish and will pull my lips off if I get this wrong. With that said, yes. There will be a fully customizable UI in place. It's all LUA-based, as per the standard UI such and such, so anyone who's working on mods for "OTHER GAMES" will be right at home modding for WAR.

[WAR]EAMythic_Gersh: <--- Currently Mod's his UI at work and he's not even a programmer =)

MMORPG.com: Osyshnir :asks: Will there be a /anon feature?

[WAR]EAMythic_Josh: Yes.

MMORPG.com: Thunder :asks: Are there any plans for releasing more beta codes in the near future?

[WAR]EAMythic_James: As we just announced we're taking a couple of months to focus on improving the game. But in december you can bet we'll be welcoming a lot of new people once things start rolling again :)

[WAR]EAMythic_Gersh: As a side note some of us will be out in Baltimore for the Grand Tournement again.. those of you who read the newsletter know what happened in Vegas (hint hint)

MMORPG.com: NHB-Kromlech :asks: Where are you guys planning on taking open-world RvR (read: pvp) with the 2 months?

[WAR]EAMythic_Josh: Why, TO THE EXTREEEEME, of course. Seriously, we're just sitting down to start responding to the TREMENDOUS response and feedback we received via the beta up to this point.

[WAR]EAMythic_Josh: RvR - open field and otherwise - will be getting a significant amount of attention.

[WAR]EAMythic_Josh: We're listening - openly and with a good heart - to what our testers told us and responding accordingly. Beyond that, unfortunately, I can't provide details.

MMORPG.com: Atrax :asks: Do you think, the world we're playing in, is large enough? Comparing to DAOC?

[WAR]EAMythic_Gersh: It depends on what year you're comparing us to

[WAR]EAMythic_Gersh: WAR is going to be a pretty large game, with alot of content and places to vist. In general our Zones are larger and more intresting than DAOC

[WAR]EAMythic_Gersh: Admitedly in terms of sheer landmass WAR is not going to launch larger then a veteran MMO with multiple expansions =)

MMORPG.com: repo :asks: will u be able to point and click aswell as use tghe aswd keys for pve?

[WAR]EAMythic_Josh: You can use the mouse to move around, but it won't be a "ckick on the ground -> move to that spot" set-up.

[WAR]EAMythic_Josh: er

[WAR]EAMythic_Josh: click, rather

MMORPG.com: Thank you for all your questions! We are going to continue answering queued questions in the chatroom, but we are no longer accepting new questions. MMORPG.com: Desetes :asks: Will WAR have a PVE end-game? For example, raiding?

[WAR]EAMythic_Josh: There's plenty of high end PvE content. Dungeons, massive sewers (I wonder who migth be down there?), high-end PQs, etc.

[WAR]EAMythic_Josh: That said, we fully expect people to be drawn into the RvR campaign rather organically as well.

MMORPG.com: Zvyr :asks: Will the game incorporate universal cooldowns or will you opt for a different system like DAoC?

[WAR]EAMythic_Gersh: Universal Cooldowns are pretty critical to good presentation and balance. We will in general have a shared cooldown for 90% of the actions in the game

[WAR]EAMythic_Gersh: This is to protect against crazy animation clobbering and FX bloat, as well as give people a chance to think and react to things in the world

[WAR]EAMythic_Gersh: that being said we are working dilligently on diffrent types of pacing for each career. Some of this will come from additional cooldown times but alot of it will come from resorurce managment

MMORPG.com: Project :asks: Will there be an incentive to group with other players to complete quests or explore pve content, aside from the obvious benefit of an added sword as it were. I.E. XP bonus or some such addition

[WAR]EAMythic_Josh: No. The benefits of grouping are sufficient in and of themselves and we certainly don't want to "penalize" players who prefer to solo by making things inordinately harder for them, even one on one.

MMORPG.com: dreamsensei :asks: My fiance and I are considering rolling dwarves, but she's curious about the equivalent of the "bigger beard" that the female dwarf would get for becoming more powerful. What is the female equivalent for dwarves in that regard?

[WAR]EAMythic_Gersh: Hrmm

[WAR]EAMythic_Gersh: So dwarven ladies have things to look foward to as well

[WAR]EAMythic_Gersh: Like dwarf males they'll have better endowed.. err how do I put this

[WAR]EAMythic_Gersh: starts with a B

[WAR]EAMythic_Gersh: errr

[WAR]EAMythic_Gersh: Braids!

MMORPG.com: [Scorn]Anom :asks: Will the Chosen class get a 'Builder' such as Black Guard's Hatred and Ironbreaker's Grudge?

[WAR]EAMythic_Josh: The Chosen is a battlefield commander. He places himsefl strategically on the battlefield and uses auras (pulsing AOE spells) to debuff opponents. If you're familiar with "twisting," skilled players will be able to twist multiple spells at once.

[WAR]EAMythic_Gersh: The Chosen represents a diffrent type of playstyle

[WAR]EAMythic_Gersh: in general we may have 2 or 3 Tank Archetype careers

[WAR]EAMythic_Gersh: However each of those offerings represents a diffrent style of play

[WAR]EAMythic_Gersh: Some may rely on stances, other twisting auras or commands, or combo chains

[WAR]EAMythic_Gersh: so that being said No builders for the Chosen =)

MMORPG.com: zekeode :asks: <Is there going to be any sort of treasury? (chests,boxes,crates etc.)>

[WAR]EAMythic_Justin: There will be lots of chest-style things for players to plunder. All the loot from a PQ ends up in a chest, for example.

[WAR]EAMythic_Justin: And players will be able to find chests to open in cities. plus, there will be banks to hold stuff in too.

MMORPG.com: The_Dispsoed :asks: Will there be lots of skills for each class in the game?

[WAR]EAMythic_Gersh: Short Answer is Yes

[WAR]EAMythic_Gersh: We've got a number of choices both active and passive for players to choose from. Right now for example each career has over 30 tactics to pull from

MMORPG.com: Gobblox :asks: Will there be a mutiplayer?

[WAR]EAMythic_Josh: Yes. It is written that there shall one day come a hero. A warrior of untold strength and wisdom. At they shall be the one. They shall be... THE MULTIPLAYER.

MMORPG.com: Feldron :asks: The pod casts shows greenskins vs dwarfs, order vs chaos, high elves vs dark elves, But will there be any fights with like Dwarves vs High Elves or any other combination

[WAR]EAMythic_Josh: There will never, ever be large scale RvR battles between allied factions.

MMORPG.com: TanK_ :asks: will there be any high-res texture packs sometime after release?

[WAR]EAMythic_Gersh: Alot of the artwork in WAR is built to scale. That being said we are working at higher resolutions for alot of game art. We haven't yet decided the final res assets that will be shipped with the game

[WAR]EAMythic_Gersh: however as usual expect improvments as we go along

MMORPG.com: [Scorn]Arkane :asks: Will any classes have a mini-map 'tracking' style ability, or can you actually plan stealth into your tactics by sneaking around or waiting to ambush.

[WAR]EAMythic_Gersh: In short we've given players ways to keep track of targets in a battle

[WAR]EAMythic_Gersh: Alot of these options aren't linked to a single career

[WAR]EAMythic_Gersh: for example EVERYONE has the option of pulling up the targeting ring HUD

[WAR]EAMythic_Gersh: which places arrows at the player's feet that point out direction of a number of diffrent targets

[WAR]EAMythic_Gersh: both friendly and fow

[WAR]EAMythic_Gersh: foe even

[WAR]EAMythic_Gersh: with that in mind you still need to be able to select you're target to track their location so you will be able to sneak around and catch people off guard

MMORPG.com: Medwynd :asks: After seeing some of the large scale pve zones I am wondering if they will need to be progressed through all at once or else they will reset or if you can do them in parts

[WAR]EAMythic_Josh: PvE content is divided into Chapters. The Chapters are set up to be level-appropriate for players who progress through them in a linear fashion. You CAN move ahead if you wish, but the content in those areas will (obviously) be very difficult for you if you do.

[WAR]EAMythic_Josh: With that said, you can jump back and forth between pairings, so you may do a few chapters in one pairing, then hop over and do comparable chapters in another pairing.

[WAR]EAMythic_Josh: You'll be able to pick and choose as you see fit. Or do it all.

MMORPG.com: Wrenn :asks: This is Wrenn from warhammerconflict.com. My question is about death penalties. Will there be any kind of penalty for death to NPC's and/or human players? In addiction, will there be any kind of lingering weapon/armor damage?

[WAR]EAMythic_Gersh: There will be a death penalty in WAR, however we're still playing with what we want it to be and how significant it will be

[WAR]EAMythic_Gersh: our goal with death is to not make it horrible for the player and ruin their play session. But also to keep Zerg tactics to a minimum

MMORPG.com: LoS-Auku :asks: From The Legion of Steel's guild member Auku: How is it going with the devlopment of Warhammer Online: Age of Reckoning.

[WAR]EAMythic_Josh: Splendidilicious.

[WAR]EAMythic_Justin: Swimmingly!

[WAR]EAMythic_James: swimmingly!

[WAR]EAMythic_James: What

[WAR]EAMythic_Josh: WHAT?

[WAR]EAMythic_Josh: NOOOO!!!!

[WAR]EAMythic_James: Waaaagh?!?!

[WAR]EAMythic_Gersh: I've only had 2 fatalities on the team.. So I'd say we're doin pretty good

[WAR]EAMythic_Josh: CHAOS QUESTION!!! RUUUNN!!!!!

[WAR]EAMythic_Jordan: wow

[WAR]EAMythic_Justin: stop pretending to be British James!

[WAR]EAMythic_Gersh: ohh wait err

[WAR]EAMythic_Gersh: up everything is just fine

[WAR]EAMythic_Josh: *ahem*

[WAR]EAMythic_Gersh: nothing to see here

[WAR]EAMythic_Josh: Development is a party. All day, every day.

MMORPG.com: Stingray :asks: Ok could you give us some details on the Magus 2019 201cFeed My god 201d Ability which from I hear turns dying enemy players into Horrors/Spawns. If this is a real ability is the Horror a NPC that just attacks whatever it feels like or can the Magus control it and tell it what to attack? PS Game looks good keep up the good work.

[WAR]EAMythic_Gersh: Sometimes its a SLUMBER PARTY!

[WAR]EAMythic_Gersh: looks like I'm up again

[WAR]EAMythic_Gersh: The Magus does have the ability to summon Deamons

[WAR]EAMythic_Josh: First of all, Adam ORIGINALLY called it "Feed my Gersh." And he insisted that we all had to buy him lunch once a week...

[WAR]EAMythic_Gersh: however the chaos gods are fickle so the magus has little to no control over them

MMORPG.com: Kother :asks: When buying tactics and morall skills will you be able to pay in game money to get your points back if you regret your decision?

[WAR]EAMythic_Josh: Obviously, there will be a mechanism for respeccing in place. We're not offering final details on it at the moment, however.

[WAR]EAMythic_Gersh: We want decisions to be meaningful, but bad decisions shouldn't be permanent

[WAR]EAMythic_Josh: That said, the tactics system actually helps to mitigate the need for respeccing by offering flexibility and variation to players without requiring a full-blown respec.

[WAR]EAMythic_Josh: Also, what Gersh said.

MMORPG.com: s0ull :asks: Is WAR planning on adopting a Rock, Paper, Scissors style of balance. Or are you trying for a different approach to PvP balance?

[WAR]EAMythic_Josh: We've decided to go for 'Hungry Hungry Hippos' balancing.

[WAR]EAMythic_Gersh: Rock< Scissor

[WAR]EAMythic_James: I tried to push parcheesi though :(

[WAR]EAMythic_Gersh: Witchhunter > all

[WAR]EAMythic_Gersh: err

[WAR]EAMythic_Gersh: or somthing

[WAR]EAMythic_Josh: DUDE. PUBLIC CHANNEL.

[WAR]EAMythic_Gersh: hehe

[WAR]EAMythic_Gersh: ok real answer

[WAR]EAMythic_Gersh: Every Career has a counter career on the other side

[WAR]EAMythic_Gersh: the basic balance always can be compared to Rock Paper Scissors

[WAR]EAMythic_Gersh: however imagine our task is to balance 5 games of rock paper sissors all at once

[WAR]EAMythic_Josh: So many rocks to the head...

[WAR]EAMythic_Josh: So many scissors... well, also to the head.

MMORPG.com: Zucker :asks: Will stuns/dissorients work on normal NPCs and bosses as well?

[WAR]EAMythic_Josh: And the paper... not as absorbant as you'd imagine.

[WAR]EAMythic_Gersh: Yes

[WAR]EAMythic_Josh: :)

[WAR]EAMythic_Gersh: you will be able to stun, knockdown etc monsters

[WAR]EAMythic_Gersh: you cannot Knockback them however

[WAR]EAMythic_Josh: But not knockback.

[WAR]EAMythic_Gersh: some encounters will be immune to these things though =)

[WAR]EAMythic_Josh: Oh, hi Adam.

[WAR]EAMythic_Josh: I should stop watching my hands while I type.

[WAR]EAMythic_Gersh: He is skilled typer!

MMORPG.com: HEYuSHOOSH :asks: What game would your recommend playing untill Warhammer Online is released?

[WAR]EAMythic_Josh: Hellgate.

[WAR]EAMythic_Josh: OH WAIT, you probably can't yet.

[WAR]EAMythic_Josh: Hellgate is so very good.

[WAR]EAMythic_Josh: Also, hungry Hungry Hippos.

[WAR]EAMythic_Gersh: shhh Josh NDA

[WAR]EAMythic_Josh: I mean...

[WAR]EAMythic_Josh: uh...

MMORPG.com: miber :asks: Would EAMythic be willing to host a TF2 server for their fans? Since, beta will be delayed when the Orange Box is released, and all..

[WAR]EAMythic_Gersh: Depends on how many of you will play medics

[WAR]EAMythic_Gersh: Heavy Gersh Need medic

MMORPG.com: Vash :asks: Can we expect ambience effects of war in RVR? Like fire raining upon the Battlefield and explotions and such?

[WAR]EAMythic_Gersh: Thats the realm of our RvR Scenerios

[WAR]EAMythic_Gersh: the team is trying hard to make each one feel unique

[WAR]EAMythic_Gersh: for example the graveyard has low lying fog all around =)

MMORPG.com: Mandalore :asks: Do you think that there will be enough differences between players of the same class? Because in the Podcast it looks like all Player of the same class will have the same actions/skill.

[WAR]EAMythic_Gersh: A player will have to make a number of choices in their gameplay experience

[WAR]EAMythic_Gersh: obviously the most important one is what career they want to play

[WAR]EAMythic_Gersh: The archetypes will stay fairly solid, in order to keep roles well defined

[WAR]EAMythic_Gersh: However that being said

[WAR]EAMythic_Gersh: there will be additional choices for a player to customize their career

[WAR]EAMythic_Gersh: on a per fight, per play session, and per lifetime level

[WAR]EAMythic_Gersh: more to come =)

MMORPG.com: Yaxa :asks: Do you have any suggestions for those of us who are less familiar with the Warhammer universe to get ourselves "prepared" before the game launches?

[WAR]EAMythic_Josh: If you're lucky enough to have a GW brick and mortar store nearby, stop in and I GUARANTEE people will be more than happy to tell you all you need to know.

[WAR]EAMythic_Josh: Beyond that, honestly, look at everything on our website.

[WAR]EAMythic_Josh: It's PACKED with lore, background, general info, etc.

[WAR]EAMythic_Gersh: If you're into Sci-fi / Fantasy I suggest reading Dan Abnett =P

[WAR]EAMythic_Josh: Finally, we've been really lucky with our fan base and the fan websites that cover us.

[WAR]EAMythic_Jordan: the GW website is also packed with info...and so is the WAR newsletter!

[WAR]EAMythic_Josh: Communities like MMORPG.com are loaded with knowledgable, fun people who love talking Warhammer.

[WAR]EAMythic_Josh: So support your local fansite today!

[WAR]EAMythic_James: Puts his stamp of approval on the above

MMORPG.com: [Scorn]heldunder :asks: will pvp skill add to the amount of exp you get from a player, ex: a player is a very good pvper, will they be worth more EXP?

[WAR]EAMythic_Josh: Yep. Players who have been run through a meat grinder and killed recently and/or repeatedly will be worth less renown than players who've been up and fighting for a long time.

MMORPG.com: SentinelSix6 :asks: Sound related: Did you add race specific sounds which accompany special moves, ie. if Orc does some sort of screaming move, you can hear him scream. As it stands most mmo's have sounds when your guy gets hurt, or dies, but none seem to have sound to the special moves, beyond "swishes", "squishes", "crushes", and etc.

[WAR]EAMythic_Gersh: This is important for everyone to know

[WAR]EAMythic_Gersh: Right now the artwork (sound included) on abilities is in a first pass stage

[WAR]EAMythic_Gersh: we're going to continue to crank it up as we get closer to launch

[WAR]EAMythic_Gersh: but we don't want to spend excessive time on it until we're happy with the game balance of the ability

MMORPG.com: sigismund :asks: why did you choose zeentch and not khorne?

[WAR]EAMythic_Josh: Especially for an MMO, where customization and change and personal effort are so critical, Tzeentch was really the ONLY choice.

[WAR]EAMythic_Gersh: We also wanted a very cohesive feel to the faction

[WAR]EAMythic_Gersh: It would be very hard fitting all of the archetypical roles into Khorne

[WAR]EAMythic_Gersh: since he's not fond of spell casting

[WAR]EAMythic_Gersh: healing

[WAR]EAMythic_Gersh: ranged combat

[WAR]EAMythic_Gersh: grouping

[WAR]EAMythic_Gersh: bunnies

[WAR]EAMythic_Gersh: and bunnies are important to Tzeentch

[WAR]EAMythic_James: Very important

MMORPG.com: Cayn :asks: Will 'tank' classes be able to use 2-handed weapons effectivly in RvR combat?

[WAR]EAMythic_Josh: Hell yes.

[WAR]EAMythic_Josh: Er... I mean... yes.

[WAR]EAMythic_Gersh: Yup

[WAR]EAMythic_Gersh: Great Weapons are an offensive tanks best friend

[WAR]EAMythic_Josh: And they look so damn cool.

MMORPG.com: Kyoruto :asks: How have you kept the uniqueness in skills and yet still retain a blance in overall PVP? Was it a difficult task?

[WAR]EAMythic_Josh: With an army of designers all beholden to Gersh's every whim.

[WAR]EAMythic_Gersh: heh

[WAR]EAMythic_Gersh: Thats a rough question

[WAR]EAMythic_Gersh: in general every career has some sort of parallel on the opposing side

[WAR]EAMythic_Gersh: sometimes they share similar abilities

[WAR]EAMythic_Gersh: sometimes they are counters

[WAR]EAMythic_Gersh: even in cases where we share abilities or mechanics we try to present them diffrently

[WAR]EAMythic_Gersh: to flavor them properly for the race and realm

[WAR]EAMythic_Gersh: For example all DPS classes can chase down opponents

[WAR]EAMythic_Josh: It's part of why we've been holding such a long beta test as well.

[WAR]EAMythic_Gersh: In the case of the Witch Elf She can sprint in combat

[WAR]EAMythic_Gersh: but the marauder... well here is a secret

[WAR]EAMythic_Josh: You implement a full, playable version, test it, take feedback, respond and make adjustments.

[WAR]EAMythic_Gersh: two words

[WAR]EAMythic_Gersh: Tentacle Grab

[WAR]EAMythic_Gersh: =)

[WAR]EAMythic_Josh: * cool is now known as tentacle|grab

[WAR]EAMythic_Josh: Now THAT was funny.

MMORPG.com: Delve :asks: Will there be an experience curve for PvP?

[WAR]EAMythic_Josh: OOOH. Nick limit, James!

[WAR]EAMythic_Josh: Delve - There is a curve to renown advancement and XP.

MMORPG.com: Banditmage :asks: Is there any plan for a limited or collectors edition of the game to be released or should we start a 5000 signature petition now?

[WAR]EAMythic_Josh: Oh, will there EVER be.

[WAR]EAMythic_Josh: Obviously, no details just yet, but I recommend that you start lifting weights now.

[WAR]EAMythic_Josh: The list of stuff Marketing is trying to cram in is absurd.

[WAR]EAMythic_Josh: And awesome.

[WAR]EAMythic_James: We're really excited and can't wait to share the details :)

[WAR]EAMythic_Josh: It'll be very limited edition, so make sure to pre-order ASAP once it's announced.

[WAR]EAMythic_James: And Josh isn't exagerating...it's the Mary Poppins Bag of Special Editions

[WAR]EAMythic_Josh: Literally. It comes with an annoying British nanny wizard.

MMORPG.com: Thank you for joining the WAR Dev Chat with MMORPG.com! A big round of applause for our EA/Mythic developers, and irc.forthegamers.org, our hosts! Chat logs will be available on MMORPG.com asap!

[WAR]EAMythic_Gersh: Authentic British flag for you're jeans maybe?

[WAR]EAMythic_James: Thanks all for having us :)

[WAR]EAMythic_Josh: To everyone we didn't get to - sorry, but we still love you.

[WAR]EAMythic_Jordan: and thanks to MMORPG.com!

[WAR]EAMythic_Gersh: Holy wall of text batman

More Warhammer Online: Age of Reckoning Features:

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Muirin writes:

Some of thoes questions you approved to be asked are so stupid and pointless.   

 

"Will it have Multiplayer"   i sure hope that was a joke question.

New Post Quote
10/09/07 10:20:05 PM
 
connr513 writes:

that, my  friend, was no joke....which is probably why the entire channel went nuts LOL.  Best question, and the flood of "name changes" to MULTIPLAYERHAHA, PLAYOFFLINELOL, warhammerOFFLINE.   That was classic.

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10/09/07 11:35:57 PM
 
Kawabunga writes:

if i could go backin time i would get that wasted hour back.

 

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10/09/07 11:38:54 PM
 
MLecl0001 writes:

I have to agree that was pretty pointless and wish i could get my hour back also.  Seriously if you are going to do something like this shouldnt you have some one who knows a little something about this game, such as the fact is an ONLINE MULTIPLAYER game and weed out some of the stupid inane questions?  At least that would seem like common sense to me, but what do I know.

New Post Quote
10/10/07 12:33:07 AM
 
Kazered writes:

Maybe it was an inside joke about there Main Competition AoC. Since AoC has some offline aspects....

Could be wrong, but somtimes you gotta read between the lines and AoC is there biggest threat.

New Post Quote
10/10/07 12:37:03 AM
 
Cathalaode writes:
Originally posted by Kazered

Maybe it was an inside joke about there Main Competition AoC. Since AoC has some offline aspects....

Could be wrong, but somtimes you gotta read between the lines and AoC is there biggest threat.

Actually, AoC isn't really offline for that first bit. You can still group, it's just that you can turn the other players off for that point.

New Post Quote
10/10/07 12:42:46 AM
 
Taera writes:

Have some humor, guys! ;)

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10/10/07 12:50:48 AM
 
Cathalaode writes:

Ya, I know. I laughed at it when I first read it. But you can only read the same joke so many times in one day before it gets stale.

Except this:

http://www.youtube.com/watch?v=5TuK3evLlR0&eurl=

That's funny every time I see it.

New Post Quote
10/10/07 12:53:36 AM
 
observer writes:

It was a joke!  Lighten up.

The dev chat was also fun.

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10/10/07 3:02:24 AM
 
Tambourine writes:

 Yeah, I quite enjoyed it my self. Kind of felt like we were just having a friendly chat with the WAR devs in a way.

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10/10/07 4:30:20 AM
 
Miklander writes:

Ok first of all thank you for Arranging the Dev chat. Next Please tell me why I and my GF wasted 2hours of our life for it waiting for our question to be answered and to our horror you cut the questions short?

90% of the questions asked had allready been answered in Podcasts or in Warhammer site in General.

Next choosing questions like "is it Multiplayer" is waste of time and effort. That is bad journalism or how you want to MMORPG.com to be known?

So few wishes for future if you do it again let someone who has been reading the "games official site" of the current title to ask the questions and knows bit more than Lady Taera, Make questions that are not self explaining, Ask questions that are relevant, and ask questions bit faster

 

Yours Respectfully : Lordnagash & Nenwe

 

New Post Quote
10/10/07 5:45:16 AM
 
Dameonk writes:

Originally posted by Cathalaode

Ya, I know. I laughed at it when I first read it. But you can only read the same joke so many times in one day before it gets stale.

Except this:

http://www.youtube.com/watch?v=5TuK3evLlR0&eurl=

That's funny every time I see it.

Wow.... I haven't seen that video in months.  How could I have forgotten about that internet gem.

Thanks for the great laugh.

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10/10/07 5:58:22 AM
 
LouiseK writes:

I'm not sure really what to make of the answers... they all seemed kinda vague.

I would have thought this far into the beta that they could have give us something a bit more specific... It sounds promising but i just don't think they've made their mind up yet about some pretty basic things.

Even if they stated specifics, ran them through the beta and they had to be tweeked is better than playing dumb. If they don't know for sure, no one does :P

I'll be interested to see when it actually get released, but certainly looking forward to it atm

New Post Quote
10/10/07 6:24:32 AM
 
Lucifrank writes:

Originally posted by Taera

Have some humor, guys! ;)


Though the devs were disappointingly tight-lipped (as was pretty much expected) and the questions could have been a whole lot better, let's all give kudos to Laura for having to play nursery school policewoman to all the juvenile, submoronic tools who insisted on spamming the channel with unfunny, ignorant crap. Thanks for the /kicks!

New Post Quote
10/10/07 10:15:51 AM
 
valenswift writes:

 

if you like the other clip then try this it's genius.

http://www.youtube.com/watch?v=lpZWE8Br1ZA

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10/10/07 10:48:17 AM
 
Ghozer writes:

since i run the IRC server its all hosted on, I can tell you that the mmorpg staff do not "approve" the questions, repeated questions, and inappropreate questions (such as "Why does ur game suck so much") get filtered, but after that, the dev's see all questions, and pick the ones they want to answer... if they want it Taera posts it, if they dont, they just skip it...

as for questions that were submitted, but not 'asked' -- all remaining questions have been logged and forwarded to the dev's, and depending if/when they answer them they will be posted on the forums for all to see... so your question(s) that were left may still get answered...

 

as i said before, the dev's pick which ones they want to answer, not mmorpg or us (the irc)

New Post Quote
10/10/07 10:53:26 AM
 
Hrica writes:

Originally posted by Dameonk

 

Originally posted by Cathalaode

Ya, I know. I laughed at it when I first read it. But you can only read the same joke so many times in one day before it gets stale.

Except this:

http://www.youtube.com/watch?v=5TuK3evLlR0&eurl=

That's funny every time I see it.

Wow.... I haven't seen that video in months.  How could I have forgotten about that internet gem.

 

Thanks for the great laugh.


is there any way you can link that site/clip? I can't seem to get to it

 

New Post Quote
10/10/07 11:31:40 AM
 
BadSpock writes:

it was pretty much as expected.

some good tidbits of information though:

all melee DPS classes will have an "intercept" like ability - including a "tentacle grab" for Marauders

tanks will be able to use 2h weapons for offensive tanking

the eluded to the PVE dungeons - open dungeons with instanced bosses for groups and raids

the eluded that they plan on re-evaluating the importance of open world PVP objectives vs. instanced scenarios, awesome tidbit for those of us not wanting a repeat of the battleground grind from WoW

the mentioned some character customization features like armor dying and different choices upon character creation to keep the distinctive silhouette but still offer originality.

mentioned dwarf women getting bigger "braids" though it seems they may have been referring also to larger (different B word synonymous with pubescent angst)

that's all I can think of now without re-reading it.

I didn't attend the chat because I was playing Halo 3 lol, but i knew they'd post up a chat log.

New Post Quote
10/10/07 11:45:59 AM
 
manaia36 writes:

Hey everyone.

Yeah it was an interesting dev chat, of course we didn't get to hear all the answers we wanted to hear, But thanks to mmorpg.com for hosting this, it was fun to be able to sit in and listen to the real Mythic devs.

Hrm not sure why everyone feels they wasted an hour or two, not like we were chained to our desks :P I was actually doing some reading and looking over the chat from time to time, knowing there would be a chat log. It was quite amusing to hear that question regarding multiplayer though, silly but amusing all the same.

 

-Manaia

New Post Quote
10/10/07 12:37:27 PM
 
0k21 writes:

dev chats are a load of rubbish in my opinion, what they need to do instead of forcing players out of the conversation is stick the devs in one room with the players and have them talk to each other, not talk through them, I barely look at these things because of the way they're ran.

New Post Quote
10/10/07 12:49:16 PM
 
Miklander writes:

 

Originally posted by Ghozer

since i run the IRC server its all hosted on, I can tell you that the mmorpg staff do not "approve" the questions, repeated questions, and inappropreate questions (such as "Why does ur game suck so much") get filtered, but after that, the dev's see all questions, and pick the ones they want to answer... if they want it Taera posts it, if they dont, they just skip it...

as for questions that were submitted, but not 'asked' -- all remaining questions have been logged and forwarded to the dev's, and depending if/when they answer them they will be posted on the forums for all to see... so your question(s) that were left may still get answered...

 

as i said before, the dev's pick which ones they want to answer, not mmorpg or us (the irc)

May you please give us the link in this thread when and if they answer those questions not answered in dev chat

 

Thank you

 

New Post Quote
10/10/07 1:24:09 PM
 
Jetrpg writes:

Bad news , no bonus for grouping. I hate this it is so dumb, there should be + xp / reknow for grouping just like there is in DAOC. Not becuase there is in DAOC , but becuase it makes grouping worthwhile . It could be 3% + xp /RK per player in group, IE 2 players = +3%, 6 = +18%.

 

Other bad news Universal Cooldowns, WOW anyone. There can be many cool downs on abilities thats fine in fact its good. But unviversal cool downs are dumb. There should be moves/spells abilities that do not have any cooldown.

New Post Quote
10/10/07 1:31:56 PM
 
Alienovrlord writes:

These Dev Chats are mostly for entertainment and to get a chance to see the personalilites of the developers.    Some people seemed to think that they were going to announce the last elf classes or something.

By now we should ALL know that major news is saved for major conferences and shows.  It baffles me why people ALWAYS ask questions that they know would be big revealtions (How does Crafting work?  How do Living Guilds work?).    Everyone KNOWS they wont' be answered in an informal IRC discussion, but we get the questions anyway.    We'll get the answers to those types of questions the way we always have - major press releases, major articles or major events.

There were some useful tidbits of course - no XP bonus for grouping and such.  And the Devs also give people a general feel of the game with their chat and those tidbits.  Obviously some people aren't happy with what they're hearing and that's to be expected.  Mythic has been clear that they're not trying to make a game that will appeal to everyone, they want a a focused game and if that means less subscribers they're willing to accept that.   Which, frankly, has been one of WAR strengths IMO.    And I think that focus might actually bring in more subscribers rather than push them away.

New Post Quote
10/10/07 2:29:24 PM
 
Taera writes:

Over 300 questions were submitted during the chat; while the devs stayed a half hour late to answer more of those questions, we still had 98 questions in the queue (after deleting duplicate questions).  Today I will be going through these questions and sending 20 on to the WAR team.

We apologize if your question did not get answered; there was no favoritism, no rating "X" question over "Y" question; questions were selected purely on a first come, first serve basis.

New Post Quote
10/10/07 2:41:33 PM
 
Alienovrlord writes:

 

Originally posted by Taera

Over 300 questions were submitted during the chat; while the devs stayed a half hour late to answer more of those questions, we still had 98 questions in the queue (after deleting duplicate questions).  Today I will be going through these questions and sending 20 on to the WAR team.

We apologize if your question did not get answered; there was no favoritism, no rating "X" question over "Y" question; questious were selected purely on a first come, first serve basis.

 

Very cool Taera.  My question was only included for humor purposes and submitted before I found out how large the queue was. 

New Post Quote
10/10/07 3:14:30 PM
 
Kyleran writes:

Well, I didn't get to attend live...but read the chatlog...interesting stuff.... of course, never enough info...but thanks for hosting it none the less.....

I just want to play this game.... I hope they actually get it released in early 2008.

 

New Post Quote
10/10/07 3:43:28 PM
 
bdrakenyc writes:

I thought the information given was alright and informative. Of course I'm coming from the view of not having been to all the fansites or the gamesites.  I am eagerly anticipating the release though

New Post Quote
10/10/07 4:20:32 PM
 
Tyfreaky writes:
Originally posted by Taera

Over 300 questions were submitted during the chat; while the devs stayed a half hour late to answer more of those questions, we still had 98 questions in the queue (after deleting duplicate questions).  Today I will be going through these questions and sending 20 on to the WAR team.

We apologize if your question did not get answered; there was no favoritism, no rating "X" question over "Y" question; questions were selected purely on a first come, first serve basis.

Hmmm seems to be two different stories then, someone posted earlier the the developers decided on what questions were answered and now your saying that it was first come first serve?

Get your stories straight at least... and if your going to show favoritism at least be straight and admit it.

New Post Quote
10/10/07 7:33:25 PM
 
Jetrpg writes:

Originally posted by Tyfreaky
Originally posted by Taera

Over 300 questions were submitted during the chat; while the devs stayed a half hour late to answer more of those questions, we still had 98 questions in the queue (after deleting duplicate questions).  Today I will be going through these questions and sending 20 on to the WAR team.

We apologize if your question did not get answered; there was no favoritism, no rating "X" question over "Y" question; questions were selected purely on a first come, first serve basis.

Hmmm seems to be two different stories then, someone posted earlier the the developers decided on what questions were answered and now your saying that it was first come first serve?

Get your stories straight at least... and if your going to show favoritism at least be straight and admit it.

You and i meet agian.

Well i was there , and it looked very first come first serve. that being said when the mythic peeps said we are not answer anymore about guid stuff after the first question was asked, the MMORPG people cleared out all of the guild questions  from the bot (this happened to em and it told me about it ).

How it worked was , you joined the irc channel then you sent a message like this: /msg devbot <your question here>. It spit them out 1 after another in the order they were recived.

 

That being said the MMORPG staff did look at the questions before sending them into the channel, thus avoiding flames and trolls (like soem oen sayign why does mythic suck, the mmorpg staff would have removed that question from the bot). Addtionally , the mmorpg staff removed repeditive questions and questiosn that the mythic people said ina  reply to a question they would not answer (guild and crafting stuff)

MMORPFG's "stories" were fine,  you just need some logic. Anyone could submit any question at the start all questions (other than 100% trolls) were open game, however, the dev.s (mythic people) decied which one they would answer. 

Ok what this means is if i asked you: why do you suck at all games, are you sweet, what color is your hair, and how many time have you smoked weed?  And you answered you hair is brown, you are sweet and said i am not answering the other two. You just chose what questions you would answer, the same way the mythic peoples did.

 

New Post Quote
10/10/07 7:58:32 PM
 
Tyfreaky writes:

Originally posted by Jetrpg

 

Originally posted by Tyfreaky
Originally posted by Taera

Over 300 questions were submitted during the chat; while the devs stayed a half hour late to answer more of those questions, we still had 98 questions in the queue (after deleting duplicate questions).  Today I will be going through these questions and sending 20 on to the WAR team.

We apologize if your question did not get answered; there was no favoritism, no rating "X" question over "Y" question; questions were selected purely on a first come, first serve basis.

Hmmm seems to be two different stories then, someone posted earlier the the developers decided on what questions were answered and now your saying that it was first come first serve?

Get your stories straight at least... and if your going to show favoritism at least be straight and admit it.

You and i meet agian.

 

Well i was there , and it looked very first come first serve. that being said when the mythic peeps said we are not answer anymore about guid stuff after the first question was asked, the MMORPG people cleared out all of the guild questions  from the bot (this happened to em and it told me about it ).

How it worked was , you joined the irc channel then you sent a message like this: /msg devbot <your question here>. It spit them out 1 after another in the order they were recived.

 

That being said the MMORPG staff did look at the questions before sending them into the channel, thus avoiding flames and trolls (like soem oen sayign why does mythic suck, the mmorpg staff would have removed that question from the bot). Addtionally , the mmorpg staff removed repeditive questions and questiosn that the mythic people said ina  reply to a question they would not answer (guild and crafting stuff)

MMORPFG's "stories" were fine,  you just need some logic. Anyone could submit any question at the start all questions (other than 100% trolls) were open game, however, the dev.s (mythic people) decied which one they would answer. 

Ok what this means is if i asked you: why do you suck at all games, are you sweet, what color is your hair, and how many time have you smoked weed?  And you answered you hair is brown, you are sweet and said i am not answering the other two. You just chose what questions you would answer, the same way the mythic peoples did.

 

I have to disagree with your logic. MMORPG apologised for not everyones question being answered, and stated it was on a first come first serve basis. If this was true there would be NO selection process other than the obvious filtering of "mythic sucks" and repetitive questions.

 

So there was filtering of questions, by the Devs, but again Taera states there was no filtering of this sort and that the questions were first come first serve.

Secondly:

Taera just stated they CHOSE 20 questions to be sent on to Mythic to be answered. If it was truly first come first serve the first 20 questions of the 98 unasked ones would have been sent and there would be no choosing process.

 

It seems MMOrpg.com does have a favoritism policy, I just want them to admit it.

New Post Quote
10/10/07 8:26:46 PM
 
Dameonk writes:

 

Originally posted by Tyfreaky

 

I have to disagree with your logic. MMORPG apologised for not everyones question being answered, and stated it was on a first come first serve basis. If this was true there would be NO selection process other than the obvious filtering of "mythic sucks" and repetitive questions.

 

 

So there was filtering of questions, by the Devs, but again Taera states there was no filtering of this sort and that the questions were first come first serve.

Secondly:

Taera just stated they CHOSE 20 questions to be sent on to Mythic to be answered. If it was truly first come first serve the first 20 questions of the 98 unasked ones would have been sent and there would be no choosing process.

 

It seems MMOrpg.com does have a favoritism policy, I just want them to admit it.

 

Wow, you're really stretching here.

Taera said that the questions were selected on a first come first serve basis, not that they were answered as such.

Mythic still had final say over what questions were displayed in the channel (or so was stated).  So no one lied.

As far as the 20 questions that were selected out of the 98 that remained.  Did you consider the fact that there were probably duplicate, innapropriate, already answered, or not valid questions out of those 98?

Seems to me like you are looking for something to be upset about when nothing is there.

New Post Quote
10/10/07 9:06:40 PM
 
Jetrpg writes:

Tyfreak just think about it a bit.  Find a copy of the full irc log and its really obvious that nothing shady went down.

New Post Quote
10/10/07 9:08:47 PM
 
Taera writes:

Originally posted by Tyfreaky
Originally posted by Taera

Over 300 questions were submitted during the chat; while the devs stayed a half hour late to answer more of those questions, we still had 98 questions in the queue (after deleting duplicate questions).  Today I will be going through these questions and sending 20 on to the WAR team.

We apologize if your question did not get answered; there was no favoritism, no rating "X" question over "Y" question; questions were selected purely on a first come, first serve basis.

Hmmm seems to be two different stories then, someone posted earlier the the developers decided on what questions were answered and now your saying that it was first come first serve?

Get your stories straight at least... and if your going to show favoritism at least be straight and admit it.

The questions were taken in order.  After weeding out the duplicates and inappropriate questions, the developers would tell us whether they could answer a question or not.

New Post Quote
10/14/07 8:58:12 PM
 
Taera writes:

Originally posted by Dameonk

 

Originally posted by Tyfreaky

 

I have to disagree with your logic. MMORPG apologised for not everyones question being answered, and stated it was on a first come first serve basis. If this was true there would be NO selection process other than the obvious filtering of "mythic sucks" and repetitive questions.

 

 

So there was filtering of questions, by the Devs, but again Taera states there was no filtering of this sort and that the questions were first come first serve.

Secondly:

Taera just stated they CHOSE 20 questions to be sent on to Mythic to be answered. If it was truly first come first serve the first 20 questions of the 98 unasked ones would have been sent and there would be no choosing process.

 

It seems MMOrpg.com does have a favoritism policy, I just want them to admit it.

 

Wow, you're really stretching here.

Taera said that the questions were selected on a first come first serve basis, not that they were answered as such.

Mythic still had final say over what questions were displayed in the channel (or so was stated).  So no one lied.

As far as the 20 questions that were selected out of the 98 that remained.  Did you consider the fact that there were probably duplicate, innapropriate, already answered, or not valid questions out of those 98?

Seems to me like you are looking for something to be upset about when nothing is there.

After going through the 98 questions, there were 34 that were not duplicates, inappropriate, or questions that the WAR dev team said they were unable to answer.  From those 34 I picked to the best of my ability the questions most likely to be answered and the questions most likely to benefit the community.  This was done by question content, not by the user who asked the question.  This was NOT done for the actual chat, and I only did this for the Q&A to make sure we got the most out of it :)

There is no favoritism, policy or otherwise.  If you feel that any MMORPG.com staff is playing favorites, you are welcome to contact me at community@mmorpg.com and I'll address your concerns.

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