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Funcom | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Age of Conan: Developer Profile - Joel Bylos

Each month, to coincide with the release of the Age of Conan Newsletter, MMORPG.com brings you a profile of one of the developers working on Funcom's Age of Conan. This month, it's Quest Designer Joel Bylos who answers our questions.

MMORPG.com:

Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community?

Joel Bylos:

I grew up on the east coast of Australia, in a little town called Maclean. Maclean is about fifteen minutes from the beach and so I spent a lot of my younger years surfing. My father bought a C64, and surfing gave way to playing the SSI Gold Box games and the classic Bard’s Tale Trilogy.

I went to the University in Newcastle, Australia, where I spent most of my time playing games, surfing and avoiding Geology, Philosophy and Literature classes. By the time I left Australia for Norway, I was certain I was going to be a game designer or a writer, I just wasn't sure which.

 

MMORPG.com:

Besides games what other influences brought you into your career? Whether it is books, movies, or artwork everyone has different tastes, tell us about yours.

Joel Bylos:

I've always been a fanatical reader, absorbing whatever I can get my hands on. I'm a huge fan of Lovecraft, and the steady feeling of growing dread that you get as you read a Lovecraft story is something that I have tried to recreate in the dungeons in the game.


I admire the work of Stephen King, especially his Dark Tower series, and anything by Neil Gaiman is worth the read.

I'm also a huge fan of Brom's art. His work on Dark Sun for TSR was awe inspiring. I also recently picked up Mind Fields which features Jacek Yerka's art and Harlan Ellison's short stories. It's a great way to get the inspiration juices flowing.I've always been a fanatical reader, absorbing whatever I can get my hands on. I'm a huge fan of Lovecraft, and the steady feeling of growing dread that you get as you read a Lovecraft story is something that I have tried to recreate in the dungeons in the game.

I admire the work of Stephen King, especially his Dark Tower series, and anything by Neil Gaiman is worth the read.

MMORPG.com:

What was your first job in games? What other games have you worked on?

Joel Bylos:

Dare I admit that Conan is my first? I made a lot of modules for NWN back in the day, and I've also written several short films and stories, but Conan is my first foray into the world of professional game design.

MMORPG.com:
What is your job at Funcom? How did you get your foot in the door?
Joel Bylos:
My job is Quest Design which covers both design and implementation of quests. In addition to that I write dialogue, which is an absolute pleasure.

I got my foot in the door by being persistent and not giving up on my career choice. My first application to Funcom didn't even net me an interview (it was for the position of Item Designer). My second application got me an interview and, eventually, the job.
I think this goes to show that if people are truly passionate about what they do, there is a place for them in this industry.
MMORPG.com:
Take us through a typical day of work on Funcom while working on Age of Conan, what is it like when you show up at the office?
Joel Bylos:

I'm an early riser so I usually get to the office around seven, while the cleaners are still there. I've found that I tend to produce a greater quality and quantity of writing early in the morning, so I stick to dialogue until everybody arrives. Then, after the morning meeting, I usually work on quest designs or tweaks.

If I have some new designs, there will generally be a meeting with an Associate Producer, a Gameplay Designer, a GFX artist, a World Designer and another Quest Designer. The designs will be critiqued and tweaked by each profession until we have a quest that will work, will be true to lore and, above all, will be fun to play. It can be a harrowing process, having my work critiqued so early in the process, but in the end it will make for a better game.

I usually round off the day with implementation and bug squashing, both relatively technical tasks that give me time to think of new quest ideas.

MMORPG.com:

Are there any friends or family who had a major impact on your career or chasing dreams that you’d like to talk about, do they play games?

Joel Bylos:

My wife, Suzette, has been a great influence. She's a psychologist and has some very interesting insights into what it is that attracts people to different types of games. She's been very supportive of late nights and deadline grind. She's a huge fan of anything made by Bioware or Obsidian.

My best friend, Schaeffer, is a huge FPS fan and pretty much introduced me to the concept of the casual player. No doubt later this month, he'll make me play through Halo 3 on co-op mode. Finally I have a circle of friends who I simply refer to as "The Economists". They all have interesting insights into games and gaming as a market force and some very good ideas about online economies and their evolution.

MMORPG.com:
The video game industry continues to grow very quickly. What are your hopes for games in the future?T
Joel Bylos:

In single player games, I am looking forward to gaming systems catching up to graphics. I've played no modern CRPG's that come close to offering the choice and consequence seen in a game such as Arcanum or Fallout, while still managing to tell an engrossing story. And those games were made close to a decade ago.

Multiplayer games, especially MMORPG's, are already moving in the right direction. Developers are giving players the tools to realize their own adventures; just one example is player cities aspect of Conan. I hope that choice and consequence in online games continues to grow and that eventually every MMO player will be able to influence the world they play in, just as we do in the real world.

MMORPG.com:
How have things been progressing with Age of Conan? Have you enjoyed working on such a strong IP as Conan?
Joel Bylos:

Age of Conan gets better every day. Every time I see a new version there is something to gawk at. An example is that today I drew my weapon… and I watched in amazement as my character gritted his teeth in preparation for combat. Sure, it isn't the kind of feature that makes or breaks a game, but all the pieces of the game have really started to come together.

As an IP, Conan is a blessing and a curse. A curse because there are so many iterations of Conan that have existed before this game and we can never be certain which side of Conan people have seen. Have potential players read the Howard stories, or have they only seen the movies? Are they fans of the comics, or perhaps they are into the pastiche novels? The IP is a blessing because of what it is, Conan. There are very few characters that resonate as strongly after a century in print as Conan does, and we're trying our hardest to do him justice. We hope that the fans will agree.

MMORPG.com:

Is there anything you would like to write to the readers of MMORPG.com that we have not spoken about?

Joel Bylos:

Almost everybody at Funcom reads the forums and any news postings about our game. Your feedback is heard, if not always acknowledged, and we appreciate the support we have been getting from fans, not just of MMORPGs in general, but of Howards work who hope that we are creating something truly worthy.

Come March, we hope you won't be disappointed.

More Age of Conan: Unchained Features:

Age of Conan: Unchained - The Year Ahead Interview Interview added on Wednesday January 18
Age of Conan: Unchained - House of Crom Interview Interview added on Friday January 13
Age of Conan: Unchained - You've Come a Long Way, Baby! Review added on Monday September 26

More Interviews:

DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
Entropia Universe - MindArk Interview Interview added on Monday January 30

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
lorenzo111 writes:

Hopefully this will be the Holy Grail of MMOs. Developers feel our pain. You have seen enough of the same mistakes made by the other MMOs on the market and how the player base in a whole is disgruntled. Listen to your community stay true to the IP and the community and you will be a success. If you decide to change a game midway through or swing the nerf bat everytime you get you will go down in flames. Vanguard and SWG comes to mind at this particular moment. Conan had been in development for a long time now hopefully you will make us all proud and justify the time you spent working on it. I will be in game on Day 1. My challenge to all of you is to keep me there!!!!

New Post Quote
9/27/07 3:05:10 PM
 
AmazingAvery writes:

Answer number 2 is repeated twice ish!

Hey, I'm happy if there is some Auzzie humour or influence in the quest dialogues that bodes well for a smile or two.

Joel seems like a nice bloke. Good luck to him in his career.

New Post Quote
9/27/07 3:35:26 PM
 
Dremac writes:

Very nice interview, hopefully the game lives up to the hype :)

New Post Quote
9/27/07 6:36:23 PM
 
rocqu writes:

Great interview, Thanks!!

New Post Quote
9/28/07 10:56:10 AM
 
alucard98321 writes:

Id be interested in finding out just what sort of education he had to get to land that job.  I've always wanted to get into the gaming industry, especially into helping develop an MMO (can you say job security?) because my greatest talents are by far my creative and writing abilities and quest/dialog design is right up my alley.

Also makes me wonder just how much technical coding knowlege he really needs on an average day, I'll be honest.. Code pisses me off.

New Post Quote
10/04/07 4:50:33 PM
 
Razorback writes:

Good to see more Aussies contributing to major titles. Between this, Ratbag and Fury we are starting make a name in the industry finally.

Nice interview... I remain at Hypecon 3 for AoC.

New Post Quote
10/04/07 8:47:25 PM
 
Cimmerier writes:

I trully hope this game will be all i expect it to be. Looks very good so far.

New Post Quote
10/16/07 4:59:43 PM
 
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