Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,968
Members:1,132,646  Online:0
Guests:0  Posts:3,080,409
Blizzard Entertainment | http://www.worldofwarcraft.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Blizzard Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac | ESRB:T

AGDC Keynote: How to Rule the World...

...of Warcraft. On Wednesday morning, Managing Editor Jon Wood attending the opening keynote address at the Austin Game Developers Conference, where Blizzard co-founder and president Mike Morhaime discussed the secrets of Blizzards success.

 advertisement 

Day one of the Austin Game Developers Conference kicked off with a keynote speech from Mike Morhaime, the President and Co-Founder of Blizzard. If you've been living under a rock in the MMO world for the last few years, Blizzard is the company that brought World of Warcraft to the market, and paved the way for an expansion in the MMORPG industry.

"Our industry is young, and moving fast."

Morhaime led off by talking about the major leaps that have been made by way of communication in the 20th century.

The world has become a smaller place," he said. He's right. Online communication has made it possible for people who may never have had the opportunity to communicate with one another to meet, share ideas and become friends. Online games were a logical consequence of that change.

Blizzard's Past

Blizzard is a good example of the results of the aforementioned communications boon, and has an interesting history to go with it:

In 1991, Blizzard as started by three graduates of UCLA armed with $20,000 (given as gifts or borrowed) and two computers (both powerful 386s). To make a long story quite short, the company was purchased in 1994, the company was sold to an educational software company and is now a division of Vivendi Games, Blizzard itself being a full-fledged publisher with full control of their creative products.

Morhaime attributes the company's success to the fact that they have stayed committed to the same core philosophies. This brings us to the whole point of the keynote: The keys to World of Warcraft.

Gameplay First!

"If we don't get this part right, none of the rest matters."

That quote may sound like the kind of things that companies may say and not mean, but in the case of Blizzard, it seems to have been true. Their mantra for the last few years has been that games should be "easy to learn, difficult to master". According to Morhaime, the game should be deep and re-playable while still appealing to the mass market. He also cited the fact that Blizzard tries to keep their system requirements reasonable, producing games for systems purchased within a few years of the game's release.

Build and Protect the Brand

Blizzard wants to make sure that they have positive brand recognition. Basically, this means that they want to make sure that anything with a Blizzard logo on the box is a game of quality. This means that when you release a new game, people are more likely to buy it based on who made it.

Resist the Pressure to Release Early

We've all played games that were released before they should have been. It's not a good thing, and often leaves a bad taste in people's mouths.

"You only get one chance to make a first impression." It's a cliché, but it's a cliché for a reason. Morhaime urged people to think long-term, citing the fact that Both Diablo and Burning Crusade missed their chances at a Christmas launch (traditionally a big sales time of year... duh) and well, we all know how that turned out.

"Shipping a game early," he said, "can do tremendous damage to a brand or franchise."

Resist Pressure to do Everything at Once

Morhaime urged potential developers to make sure that they don't run headlong into things and said that you should build on your successes, gain expertise and then get more ambitious.

"WoW was not our first game," he reminded us.

Blizzard as a Global Company

He then went on to tell us about Blizzard's Evolution as a global company, and their philosophies on the subject.

The main point that I took away from this part of the presentation is that Blizzard doesn't buy into what he called the "myth of the regional taste". According to Morhaime, regional taste (in this case being the philosophy that each region wants different things from a game) doesn't really exist.

"Different styles of play," he said, "exist everywhere, just in different concentrations."

He said that Blizzard doesn't believe that the game needs 15 different versions in order to be a success worldwide.

Running an MMORPG is not Just Game Development

Here, Morhaime talked about Blizzard having had to expand their customer service in areas like IT, CS, Community Management and the like. They had to transition to become not just a game company, but also a global customer service company.

Communicate (Or People Will Make Things Up)

With any MMORPG, it is very important that the company communicate, not only with the people who will play their game, but also with everyone else that is involved in making the game. The bottom line seemed to be that communication is key. Another cliché that really is a cliché for a reason.

Avoid Financial Incentives

Morhaime noted things like: Gold Farming, Account Stealing and Credit Card Fraud as things that Blizzard has been trying their best to fight. They feel that the most effective way to do this is to take away the rewards for people who would engage in those activities.

"This is our game," he said, "we have to be able to protect our players."

Testing (Never Trust Version 1.0)

The Blizzard philosophy holds that everyone at the company is involved in the testing phase of their games. This is before they move into their Public Beta phase. The bottom line here is that they thoroughly test their game before launch, and, according to one of the above paragraphs, if the game isn't ready. The game doesn't ship.

That's my small overview of the keynote. I should also note that the room was packed full of developers from all over the industry as well as the press in attendance. One thing is certain: When Blizzard talks, people listen.

More World of Warcraft Features:

World of Warcraft - Evolving Guild Dynamics General Article added on Thursday October 29
World of Warcraft - Quick Leveling Tips (Horde) Guide added on Friday October 23
World of Warcraft - The Evolution of Raiding System Focu added on Thursday October 22
World of Warcraft - Trial of the Crusader III Guide added on Friday October 16
World of Warcraft - Herbs to Gold? Don't Mind if I Do. Guide added on Wednesday October 14

More General Articles:

Istaria: Chronicles of the Gifted - When Community Really Counts General Article added on Wednesday November 04
The Chronicles of Spellborn - Popping Back in on Spellborn General Article added on Tuesday November 03
Warhammer Online: Age of Reckoning - Taking Another Look - Post 1.3.2 General Article added on Monday November 02
City of Heroes - Looking at the Guest Author Program General Article added on Monday November 02
EVE Online - There's an App For That General Article added on Friday October 30

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
Our Rating
8.1
User Rating: 8.1
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
World of Warcraft : Wood: Pets and the Boy Who Cried Wolf Reported on Nov 05, 2009
MMORPG.com's Jon Wood uses his column this week to look at the recent announcement that... Read More
World of Warcraft : Buy Pets in New In-Game Store Reported on Nov 04, 2009
You heard that right, World of Warcraft just got an in-game (pet) store. The new... Read More
World of Warcraft : Five Year Anniversary Sweepstakes Reported on Nov 04, 2009
To give thanks to the most dedicated members of the World of Warcraft community, Blizzard... Read More
World of Warcraft : Evolving Guild Dynamics Reported on Oct 29, 2009
MMORPG.com World of Warcraft Correspondent Krsiti Studts writes this look at the way that World... Read More
World of Warcraft : Race Change Service Now Live! Reported on Oct 29, 2009
Feel like a Blood Elf trapped in a Troll's body? No problem! The race change... Read More