Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,836  Online:0
Guests:0  Posts:3,081,949
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Blizzard Entertainment | http://www.worldofwarcraft.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Blizzard Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac | ESRB:T

Opinion: Wrath of the Lich King

Today, MMORPG.com's Joe Iuliani gives his first impressions of the recently announced World of Warcraft expansion, Wrath of the Lich King.

 advertisement 

Blizzard announces World of Warcraft expansion. Chinese gold farmers rejoice. (Let's face it higher levels mean more gold, Burning Crusade proved that).

From what I can tell from what the official announcement has to say, if you have been happy with what World of Warcraft has had to offer, Wrath of the Lich King looks like a crowd pleaser. If you've been disenchanted with WoW, um, why are you still playing?

Announced Features of Wrath of the Lich King are:

  • Master the necromantic powers of the Death Knight - World of Warcraft's first Hero class.
  • Quest to level 80, gaining potent new abilities and talents along the way.
  • Learn the craft of spell augmentation with the new Inscription profession.
  • Brave the harsh new continent of Northrend, the icy domain of the Lich King.
  • Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path.
  • Transform your hero's look with new character-customization options, including new hairstyles and dances.
  • Explore perilous new dungeons filled with some of the deadliest creatures -- and greatest treasures -- on Azeroth.
  • And much, much more...

Raising the level cap will be interesting, I'm sure all will be curious about how that will affect character's talent trees. Will there be 10 more points to add to the existing trees? Will it be possible for characters to become effective hybrids, with the hope of eliminating the need to Re-Spec your character between PVE and PVP builds?

The two major bullets to the announcement that really stand out are the Death Knights and Siege Weapons. The new zones, items, dungeons, and monsters (How many renamed and re-colored Murlocs must we deal with) are nice additions but, to be honest, those are to be expected in patches as well as expansions.

Death Knights, by scouring the internet and with the help of a guild mate (thanks Solt), I was able to find these anticipated highlights of the this new class

  • WoW's first Hero Class
  • Like an Anti-Paladin, can tank with 2h or dual wield (no shields)
  • Wears plate, likes bladed weapons (runeswords and runeaxes)
  • Will use a Rune resource system rather than Mana, Rage, or Energy-- choose six
  • Blood, Frost, or Unholy runes out of combat that can be consumed for spells, or refreshed by spells and abilities.
  • Will have their own mount and itemization.
  • Will be Alliance and Horde, "unlocked" via a long quest at level 80, and that quest will supposedly explain how players can become Death Knights.
  • Once unlocked, starts off at a higher level (55, 60, 70, not sure yet)
  • Spell: Army of the Dead: Summons ghouls. Not a pet class, but some abilities like that.
  • Available to all races

Just like any other class ever introduced in an expansion for any MMORPG one of two things will happen.

  1. It will be grossly overpowered for a while and then get thrown into the balance grinder with the normal ups and downs of the other classes.
  2. It will be grossly underpowered for a while and then get thrown into the balance grinder with the normal ups and downs of the other classes.

(Thanks to Arinon for summing that up so well)

Siege Weapons and Destructible Buildings: Take the battle to another level with new player-vs.-player game mechanics and new battlefields to wage war on. The details as to exactly how the siege weapons will be used are unclear. If it is used in a PvE environment it will certainly look cool, but will it be a resource grind to just enter new areas? I'm hoping that siege weapons find their way into PvP, the idea worked great for DAoC, and could add a lot to WoW's PvP.

Blizzard's attention to detail and their strong commitment to continuity throughout the WarCraft world shows in their decision to use the Lich King as an expansion vehicle. Warcraft's stories, lore, and characters are always entertaining, I hoping the game play stays competitive and enjoyable for the hard core MMO crowd out there.

It's a little early to make a solid opinion on this expansion, I'll be looking forward to the "much much more" listed on the releases web site.

More World of Warcraft Features:

World of Warcraft - Evolving Guild Dynamics General Article added on Thursday October 29
World of Warcraft - Quick Leveling Tips (Horde) Guide added on Friday October 23
World of Warcraft - The Evolution of Raiding System Focu added on Thursday October 22
World of Warcraft - Trial of the Crusader III Guide added on Friday October 16
World of Warcraft - Herbs to Gold? Don't Mind if I Do. Guide added on Wednesday October 14

More General Articles:

Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Istaria: Chronicles of the Gifted - When Community Really Counts General Article added on Wednesday November 04
Warhammer Online: Age of Reckoning - Taking Another Look - Post 1.3.2 General Article added on Monday November 02
City of Heroes - Looking at the Guest Author Program General Article added on Monday November 02
EVE Online - There's an App For That General Article added on Friday October 30

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Our Rating
8.1
User Rating: 8.1
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
World of Warcraft : Tier 10 Armor Sneak Peek Reported on Nov 09, 2009
Tier 10 armor will be introduced to World of Warcraft as part of the upcoming... Read More
World of Warcraft : Wood: Pets and the Boy Who Cried Wolf Reported on Nov 05, 2009
MMORPG.com's Jon Wood uses his column this week to look at the recent announcement that... Read More
World of Warcraft : Buy Pets in New In-Game Store Reported on Nov 04, 2009
You heard that right, World of Warcraft just got an in-game (pet) store. The new... Read More
World of Warcraft : Five Year Anniversary Sweepstakes Reported on Nov 04, 2009
To give thanks to the most dedicated members of the World of Warcraft community, Blizzard... Read More
World of Warcraft : Evolving Guild Dynamics Reported on Oct 29, 2009
MMORPG.com World of Warcraft Correspondent Krsiti Studts writes this look at the way that World... Read More