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Heatwave Interactive | Play Now
MMORPG | Genre:Historical | Status:Final  (rel 06/21/11)  | Pub:Heatwave Interactive
Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC 

Gods & Heroes: Environmental Art Style Dev Journal

Mike Hines, the Art Director for Perpetual Entertainment's upcoming MMORPG, Gods & Heroes: Rome Rising, joins us today to write this developer journal about the choice of Environment Art style for the game.

Rome is a word that encompasses an unending sea of images, ideas and feelings. It has been an active part of most cultures in the world since it rose to prominence. American culture, in particular, has placed Rome and Roman ideals at the center of many aspects of our education, government, entertainment and art. We see the Romans as one of the first cultures to develop city-life that parallels our own, and as the originators of many of the things we experience on a daily basis.

Rome and Roman portrayals in entertainment have been numerous, and we worked hard to develop a art style that incorporates many of those familiar portrayals while adding in the historical and mythological aspects that have been modified or glazed over by previous movies and games. Additionally, I had to make the game feel playable, fun and exciting, while supporting the fiction and game design.

A couple of looks were eliminated immediately. Photo-realism ran the danger of making the game feel blatantly historical, like a national geographic special, and that's not what we wanted. It's also a very difficult look to achieve with the technical limitations of an MMO environment. I wanted to maintain some degree of believability and connection to the history, so a heavily cartoon style was also not an option since it automatically makes the visuals feel modernized and usually silly or light-hearted. However, some degree of comic stylization seemed like it could contribute to the fun and playability without removing the weight and believability that we wanted, especially in today's cultures which have embraced comic styled imagery in more mature themed entertainment. Additionally, a need to incorporate mythological elements and make them feel as at home in the same world as a historical city meant that I needed to create a style which could support both. After several style tests, I ended up with the basics of the style:

  • Realistic in proportion and shape within individual elements
  • Hyper-saturated color palette, but with natural base hue choices
  • Realistic texture linear detail with simplified colors within elements
  • No fantasy linear or shape elements (highly exaggerated compound tapering curves and dramatic proportional shifts within elements)
  • Overall painterly feel to lighting and palette combinations with exaggerated use of color. Based on or influenced by the Neo-Classical, Pre-Raphaelite and Luminist painters

The reality is that many games have ended up with a similar type of style. The desire to have the game feel fun but still have some connection to the real world is a common one, and it was highly important with our game. There are a lot of individual elements of the design of Gods and Heroes: Rome Rising with unique character, however. Specifically, the color palettes and intensity combined with more realistic proportions, as well as the specific design and style elements involved in portraying the historical cultures. Ultimately the goal for the design of the look and feel was to make it work internally with the game's design and fiction - not just setting it apart for the sake of setting it apart. From the feedback we have gotten from those who have previewed and played the game, it seems to be achieving that with flying colors.

More Gods and Heroes: Rome Rising Features:

Gods and Heroes: Rome Rising - Et Tu, RipperX? Media added on Tuesday July 12

More Dev Journals:

TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21
The Secret World - The Illuminati Dev Journal added on Tuesday January 10

More Features:

Star Wars: The Old Republic - With Friends Like These Column added on Tuesday February 07
One Jump Home - The Grind Column added on Tuesday February 07
Guild Wars 2 - Community Support Column added on Tuesday February 07
 
 
Terranah writes:

Beautiful screenshots.

I've been following the game for awhile and there are quite a few things about it that intrique me, not the least of which being the graphics.  Judging from the screenshots I've seen, they have an excellent art department.

I really can't wait to play.

New Post Quote
6/20/07 10:25:43 AM
 
sorez writes:
Game has always looked amazing, just can't wait to try out the gameplay... nice to see something different from the norm
New Post Quote
6/20/07 10:49:11 AM
 
PunkMonk writes:
Man,  I hope my POS computer can handle this game on minimum settings!
New Post Quote
6/20/07 4:51:52 PM
 
Maseloc writes:
Can't wait for this game. Looks great.
New Post Quote
6/20/07 10:15:46 PM
 
JimLad writes:
They have Manny from Ice Age!
New Post Quote
6/21/07 6:55:35 AM
 
Elikal writes:
Originally posted by JimLad
They have Manny from Ice Age!

 

 

LÖL! Thats what I thought too, heh. ^^

Looks beautiful, but VG did too. I hope they dont make the world too "cold" and animate it with life and make it feel with "soul".

New Post Quote
6/21/07 8:39:14 AM
 
Farquania writes:
How is the pricing going to work?

I mean like buy the game ( in store) and pay per month,
download the game and pay per month,
download the game for free and pay per month,
download for free and play for free,
or download (or buy) and pay no monthly fee.

I can't spend a lot because I am already paying for LotRO which I am about to end.
New Post Quote
6/21/07 11:40:03 AM
 
Ciredric writes:

Ah don't forget people this game is from SOE.  When is the last time an SOE game was released that was playable at release....ah yes never.

Not to say this developer can't change that, but it is a rather significant factor.  No matter what the hype I will never buy another SOE product until it has been out at least a few months and has good reviews.

I feel sorry for Perpetual Entertainment actually because there are a lot of people out there that feel the same way.  

New Post Quote
6/21/07 11:45:36 AM
 
daeandor writes:
Originally posted by Ciredric

Ah don't forget people this game is from SOE.  When is the last time an SOE game was released that was playable at release....ah yes never.

Not to say this developer can't change that, but it is a rather significant factor.  No matter what the hype I will never buy another SOE product until it has been out at least a few months and has good reviews.

I feel sorry for Perpetual Entertainment actually because there are a lot of people out there that feel the same way.  

Although I agree with you in many ways, two games in which I had my most mmorpg fun were EQ and SWG.  I also enjoyed EQ2 and Planetside for quite some time.  All that said, SOE did seem to ruin all but EQ2 quite rapidly.
New Post Quote
6/21/07 11:53:13 AM
 
Ciredric writes:

Well I guess you forget that SWG was worse than Vanguard at release, took them almost a year to get it to a decent playable state.

EQ I agree was more polished at release, but it had some pretty horrible design flaws especially with downtime and death.  You spent more time sitting than fighting and corpse retrieval was an adventure in itself.

Again, I hope that this new game breaks the mold. 

New Post Quote
6/21/07 12:16:18 PM
 
BigMango writes:
Originally posted by Elikal

Looks beautiful, but VG did too. I hope they dont make the world too "cold" and animate it with life and make it feel with "soul".



+1
New Post Quote
6/21/07 11:49:58 PM
 
borisdog writes:
When is it coming out and how much and by what payment method is it going to cost   PLZ
New Post Quote
6/22/07 7:42:38 PM
 
methulah writes:
Good to see at least one team knows that artistic style doesn't mean ultra-cartoon.
New Post Quote
6/25/07 11:33:47 AM
 
Moirae writes:

Umm, are you guys incapable of reading? SOE is in charge of marketing and distribution. Nothing else. Perpetual is the one dealing with creating the game itself.

New Post Quote
7/03/07 9:48:55 PM
 
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