Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,627  Online:0
Guests:0  Posts:4,581,431
CCP Games | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$29.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac Linux | ESRB:T

EVE Online: CCP Celebrates 10 Year Anniversary

Recently, Managing Editor Jon Wood traveled to Iceland to visit the sutdios of CCP, and attend a party to celebrate the company's 10 year anniversary. While there, he learned some interesting facts about CCP that many people might not know.

History

On June 3rd, Crowd Control Productions, better known as CCP, turned 10 years old, and my-oh-my how they've grown. In honor of the anniversary, I wanted to write something about the history behind CCP, and how they got from where they started to where they are today with over 200,000 subscribers worldwide.

The company was founded in 1997 by Reynir Harðarson, who wanted to make what would eventually be EVE Online. Unfortunately, as most of us know, the idea of making an MMORPG and the reality are two very separate things. The story though, of how EVE came to be is actually an interesting one, and one that should be noted in an article about the company's anniversary:

In order to help to finance the game to come, CCP, in its first three years, developed a board game. Available only in Iceland, the game was described fondly by Hilmar Petursson, CCP's CEO as a "PvP" game that could cause fights on family vacations.

By 2001, the company had raised 1.6 million dollars toward making their game, but still needed more. By the end of that same year, the team had worked two thirds of the way through the game, but were totally out of money. In the case of most companies, that would likely have been the end, however, the team stayed on - without a paycheck - for three months in an attempt to get the game done and the gamble paid off.

In 2002, CCP signed a deal with publishers Simon & Schuster. Again, that could have been the end of the story had Simon and Schuster not decided after the deal to leave video game publishing. Obviously, this left CCP in a bit of a bind. With S&S still holding the publishing rights, CCP had no way to distribute their game until 2004 when they re-acquired the publishing rights from S&S, allowing them to begin their own distribution which they accomplished through digital download.

That brings us much closer to the modern day, and the big year that CCP had last year, both in launching EVE Online in China, and in the merger with White Wolf, one of the biggest names in pen and paper role playing with the World of Darkness series under their belts (Vampire: The Masquerade being their most famous product).

Today, CCP has around 210 employees between their three offices in Iceland, Shanghai and now, Atlanta and are continuing to grow, not only with EVE Online, but with a new project being developed (did I mention the number of t-shirts I saw that said "There are no such things as vampires?). As such, they are continually hiring (more on that later) and continuing to grow as a company.

Random Facts

  • Between the game's launch and today, Hilmar estimates that over 3 million people have tried EVE Online.
  • Last year, 30% of all exported software from Iceland was for EVE Online.

Philosophy

Hilmar told the gaggle of reporters in attendance that the key to the growth of EVE Online (a game which continues a visible curve of growth since launch) to the fact that they view their game as a service, and that they are constantly looking for ways to try to improve their service and "evolve it with the people who use it". That doesn't mean they always get it right the first time, but it does mean that they will try to address and fix a problem when one arises.

He went on to talk about the idea of Virtual World Societies, which Hilmar feels are an evolution of MMORPGs. He defined it like this:

"If you look at the events that have happened in EVE for the first weeks and years, it doesn't really look like the people that are a part of the game, experience it as a game. It feels real to them and they react to it and they talk about it and have feelings about it as if it was real. If you have 200,000 people being a part of something that they regard as real, it is real... There are real feelings, there are real friendships, and there are real enemies."

That may be especially true of a game like EVE Online that fits so nicely into the category of MMORPG traditionally known as a "sandbox" game. Hilmar, however, threw out a slightly different analogy to describe the two categories of MMORPG.

The first kind of game is the "Theme Park" game. Theme parks are essentially organized fun zones. Patrons are told where to go, and what lines to stand in, in order to have a good time on all of the rides that have been specifically designed to produce a certain kind of fun.

"A theme park," says the CEO, "is a carefully constructed experience which is supposed to be fun, condensed, easy to access. It's entertainment, it's really well-defined. You always know what you're supposed to do."

Conversely, the playground approach is more free-form. Again, according to Hilmar, there are some toys scattered around, but usually fewer toys than there are people. People make their own fun.

"Someone is trying to build a sandcastle," he explained, becoming quite animated in his analogy, "but the others are trying to mess it up all the time..."

The part though, that Hilmar seemed to be making was that at the playground, people tend to make friends. That's a big part of the point in going to a playground. At a theme park, that isn't as much a focus. People go, often with their own friends or families, but don't really talk to anyone else, even though there might be thousands of people doing them same things you are, right beside you.

In the playground, you need to make friends to enhance your fun and to help protect your sand castle from bullies. In the guided fun of the theme park, that isn't as important.

Both of these are wide categories, and no game falls specifically into one category or another, but EVE definitely looks more like a playground than a theme park.

Growth

Growth is a good word to use when describing CCP. EVE Online has continued to climb in both total user numbers and concurrent user numbers. CCP as a company is also continuing to grow, with the White Wolf merger, and the inevitable World of Darkness MMO.

After a brief tour of the office (as made apparent by the pictures that line this article), I had a chance to sit down with Helgi Mar Thordarson, the Human Resources Manager for CCP and we talked about some of the opportunities that are coming up within CCP:

They are looking to add people in all development areas, from artists to engineers, to everything else in between. On the website currently, there are approximately 40 positions available, covering most development areas in China, Iceland and the US office in Atlanta.

I asked Helgi what it was like to work for CCP, and he told me that I should take a look at the white board that was located just inside the office's entrance. When I went back later to check it out, I found that it was full of people answering that exact same question. The answers ranged from totally nonsensical (which in and of itself says something about the morale of the people working there) to the glowing. One employee wrote that "CCP is a cmpany full of talented and very cool people." Someone else wrote that "I have the best job in the world". Clearly, those people who are currently working at CCP are happy in their jobs. The attitude seemed to prove itself in everyone that I talked to, to a person, they are enthusiastic about their jobs and talk passionately about the game.

Wrap-Up

Sure, CCP has come under some pretty heavy fire in the last month regarding their handling of an incident of accused cheating. Still, that issue has been discussed again and again on our forums and elsewhere. All that I can say on the subject is that the people who worked there (at least those who I spoke to) seemed to be genuinely hurt by the accusation that they would purposely cheat in the game, and that unlike the picture that some would paint of CCP employees, they are not sitting at their desks cooking up schemes and scams, but rather appeared to me to be people who were fully engaged with making their game as much fun for everyone as possible.

Do CCP employees play their own game? Yes, and the game can only be better for it. Do CCP employees occasionally make friends with players? Yes, and in and of itself, there's nothing wrong with that. It is the perception that some individuals might take advantage of that situation that causes a problem.

My experience at their offices has suggested to me (and I would pass it on to you to do with what you will) that the folks behind CCP and EVE Online are genuinely trying to make the game as much fun for its players as possible. Sure, mistakes can be (and have been) made, but they are learning from these mistakes and seem to be taking steps to assure that similar incidents don't crop up again.

It's like Hilmar told us: They see EVE Online as a service as well as a game, and they really are trying to "evolve it with the people who use it."

More EVE Online Features:

One Jump Home - The Grind Column added on Tuesday February 07
One Jump Home - Across the Universe Column added on Tuesday January 24
One Jump Home - War Rages On Column added on Tuesday January 10

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Phoenixs writes:
By the end of that same year, the team had worked two thirds of the way through the game, but were totally out of money. In the case of most companies, that would likely have been the end, however, the team stayed on - without a paycheck - for three months in an attempt to get the game done and the gamble paid off.
Wow, I didn't know that. That I must say, really impressed me. Respect.

Last year, 30% of all exported software from Iceland was for EVE Online.
Interesting

And I didn't know that they where that old , anyway gratz CCP!

New Post Quote
6/12/07 2:55:21 PM
 
Rekindle writes:

Despite relatively minor gripes I have with this game this game is like wine - it gets better with age.

 

This game is the most innovative game I've ever played and I've played a lot.  Cudos to CCP.

New Post Quote
6/12/07 3:19:49 PM
 
Rehmes writes:
Originally posted by Phoenixs
By the end of that same year, the team had worked two thirds of the way through the game, but were totally out of money. In the case of most companies, that would likely have been the end, however, the team stayed on - without a paycheck - for three months in an attempt to get the game done and the gamble paid off.
Wow, I didn't know that. That I must say, really impressed me. Respect.

Last year, 30% of all exported software from Iceland was for EVE Online.
Interesting

And I didn't know that they where that old , anyway gratz CCP!


True that. To work on their game w/o pay demands some respect. It paid off in the end and CCP and its flagship game seem to be growing each year. I cant wait till the release some conceptual details about WoD.
New Post Quote
6/12/07 3:27:22 PM
 
Ugottawantit writes:
Congratz CCP, and enjoy Feythabolis. It's all yours now.
New Post Quote
6/12/07 3:44:06 PM
 
Mrbloodworth writes:
Happy b-day CCP, sounds like you had a long road.
New Post Quote
6/12/07 3:58:46 PM
 
diarheasauce writes:
THats insaane, cant wait for my new card to come so i can accutly get online and try this,

Gratz CCP , they made it Gangsta Style yo
New Post Quote
6/12/07 4:18:58 PM
 
LeJohn writes:

"Available only in Iceland, the game was described fondly by Hilmar Petursson, CCP's CEO as a "PvP" game that could cause fights on family vacations. "

That says it all right there.

 

A couple of things are of interest, in the last interview the head of CCP quoted the numbers at 170k accounts and 30k trials but I have seen other reviews that quote as high as 210k. It would be interesting to see an actual breakdown of players, accounts and trials. 

 

The interview also glossed over the problems that arose while CCP was concentrating on getting back the rights from S&S, the whole changing of the guards’ issue where a lot of the PVE developers left for greener pastures and the current we need to funnel the players down to us in 0.0 joined. Back in 2002 CCP looked at EVE and realized that a pure PVP game would never work so they hired a few great developers to concentrate on PVE which brought to EVE such things as Mining, Missions, The Sec Rate scheme, and trade/mfg. See when the interviewer says that CCP had 75% of the game in early 2002, it had none of these ideas just flying around going Pew Pew Pew. Those that saw the first beta remember how deferent that EVE was from the Gold version, which is also almost that much difference from today’s version. Not to take anything away from what they accomplished just to clarify that it was not 75% of the released version much less today’s version.      

 

Which brings up an interesting point, that of divergence, had CCP not had the problems right after launch with obtaining the *rights back from S&S and thus had kept a few of the key developers (not hired the replacements) and thus had not taken the fork in the road, would EVE be as popular, more popular or less? 

 

*EVE very nearly closed that first year, when S&S decided to get out they had pulled the plug on the game. CCP raced over to S&S’s offices and after a long and hard negotiation bought back the rights to EVE. (Though, I hear that their first born sons are indentured to S&S for the next 30 years).

 

New Post Quote
6/12/07 5:53:01 PM
 
Kugeln writes:
its a good game if your into that kinda stuff. but if your not in this one corp your screwed cause ccp devs cheat for them.
New Post Quote
6/12/07 6:53:45 PM
 
damian7 writes:

i'm sure they were sincerely hurt that anyone dared to believe they had the right to complain about the cheating.

 

it's not AN incident, it's a HUGE laundry list of document cheating, much of which has been admitted to and ccp staff has blown it off because it's THEIR game.

New Post Quote
6/12/07 7:31:58 PM
 
Carufin writes:

EvE is the prime example of a truly interesting concept, one which I'd bet a paycheck on came from a single inspired developer, that was mortally wounded by the "unrestricted PvP" lunacy.

EvE is the epitomy of all that is wrong with PvP.  It is the "before" picture, the poster boy for PvP suckage.  If it weren't for the Euro fanboi cult that celebrates all things non-American, EvE would be a minor footnote in the history of MMORPG.

New Post Quote
6/12/07 8:27:42 PM
 
Wrayeth writes:
Originally posted by Carufin

EvE is the prime example of a truly interesting concept, one which I'd bet a paycheck on came from a single inspired developer, that was mortally wounded by the "unrestricted PvP" lunacy.

EvE is the epitomy of all that is wrong with PvP.  It is the "before" picture, the poster boy for PvP suckage.  If it weren't for the Euro fanboi cult that celebrates all things non-American, EvE would be a minor footnote in the history of MMORPG.

Um...riiiight.  You do know that something like 40% of EVE's playerbase comes from the U.S., right? (Per a dev post a while back onf the EVE-O forums.)  Hell, I and most of my corp are U.S.-based.

As for EVE being everything that's wrong with PvP, no offense, but it sounds like you're someone who doesn't want to lose anything when you die in PvP.  This is fine...in other games.  PvP in EVE was designed to be harsh; the penalty for losing gives EVE PvP greater meaning than you will see in any other MMO out there.  A PvP loss is a LOSS, not just another "respawn and go again".

Again, EVE PvP may be wrong for you, but that doesn't make it universally wrong (if it was, the game wouldn't have 200,000 subscriptions).

New Post Quote
6/12/07 9:25:13 PM
 
spankybus writes:
I have what may seem like an off-the-wall question. But who paid for Jon Wood's trip to Iceland? The travel, food, hotel, etc? Game companies frequently offer to cover such expensive, usually with an implied understanding of coverage. I've noticed that when mmorpg does cover stories about games were travel is involved, it is usually an article bordering on advertising for the company in question. I ask because this site reviews and  rates mmorpg's for its readers.

If it's made known that the company was accepting funding from developers for travel, gifts, etc in exchange for coverage, that would seem like a serious conflict of interest and would seriously call this sites credibility into question. Most of your writers are volunteers, which suggests that this is not a big budget production (that doesn't mean it's not competent). The massive series on Chronicles of Spellborne got me wondering about that, and now this article.


 I guess it really doesn't matter, but it does make me wonder.

/Hijack off
New Post Quote
6/13/07 1:30:47 AM
 
PoopyStuff writes:

They feel hurt?

Oh boo hoo.

 

Maybe if they handled the orignal scandal with open transparency it woudn't have turned into a huge $hiT storm for them.

 

I don't feel sorry for them.

They dug their grave with how they handled things... now they can deal with peoples reaction to it.

 

New Post Quote
6/13/07 2:01:08 AM
 
kjemper writes:

I can't believe people are still going on so harshly over a few ammunition blueprints that were wrongly given out by a single employee and later discovered and retrieved.  Obviously nothing more than a vocal minority, but still anoying to see that minority incessively roaming on about it.

 

Regardless, EVE Online still has just as many subscriptions as ever and are still steadily growing.  Congrats to CCP on their birthday.  An obvious bunch of passionate and dedicated developers as I ever saw.

New Post Quote
6/13/07 3:36:25 AM
 
Sev-38 writes:

The game sure is one of the kind

You dont need to sit around the game all the time to level up your skills

Get some friends make af crop. / join a crop. and you can look forward to some awesome space battles

The perfect adult Online game

New Post Quote
6/13/07 4:23:35 AM
 
Mcgreag writes:


Originally posted by kjemper
I can't believe people are still going on so harshly over a few ammunition blueprints that were wrongly given out by a single employee and later discovered and retrieved.

While interdictors are mostly use once and then go home to get a new one I wouldn't go so far as to call them ammo. And the thing most people are concerned about is the fact that the blueprints where kept in game for half a year after they been discovered by CCP and not removed until the players found out about them.

New Post Quote
6/13/07 6:03:08 AM
 
Kugeln writes:
Originally posted by kjemper

I can't believe people are still going on so harshly over a few ammunition blueprints that were wrongly given out by a single employee and later discovered and retrieved.  Obviously nothing more than a vocal minority, but still anoying to see that minority incessively roaming on about it.

 

Regardless, EVE Online still has just as many subscriptions as ever and are still steadily growing.  Congrats to CCP on their birthday.  An obvious bunch of passionate and dedicated developers as I ever saw.


i havnt played eve in about 2 months but last i remember it wasnt few ammunition blueprints. from what i remember it was ship blueprints the crashing of server. system caps when ever my corp tryed going after bob. and even with the system caps the server drops when they are geting their asses kicked.
New Post Quote
6/13/07 9:25:01 AM
 
Amathe writes:
CCP already admitted some of their employees misused their position, aka cheating, and they did not fire those employees. That to me is all I will ever need to know about this game. When those employees are sent packing, I may consider this one.
New Post Quote
6/13/07 10:39:35 AM
 
Nu11u5 writes:

Congrats CCP on a decade well done!!!


Originally posted by Amathe
CCP already admitted some one of their employees misused their position, aka cheating, and they did not fire those employees that employee. That to me is all I will ever need to know about this game. When those employees are that employee is sent packing, I may consider this one.

You are fully justified in that opinion, though at least get the established facts right from the mud thats been slung around.

New Post Quote
6/13/07 12:02:44 PM
 
Beatnik59 writes:

As this interview makes clear, as well as the Ten Ton Hammer interview, CCP clearly produces this game so they can have fun with it.

The ideal is for line subscribers to have fun with it; but if choices have to be made between CCP having fun, and we subscribers having fun, then present circumstances only verify that the line subscribers are just going to have to suffer so CCP and CCP friends can have fun at the expense of the line subscriber.

Don't tell me that having this greyshard development atmosphere is good for the game.  Recent events prove how harmful an unprofessional attitude can be in a P2P service.  This dumb philosophy of developer participation is going to continue getting in the way of making EVE enjoyable.  It's hanging like a shadow over the game, and I don't think it will ever go away until CCP starts to act like real professional distributors of an online service.  Knowing how stubborn CCP is though, I'd imagine they'd sooner close EVE then compromise for the good of the service for the people who pay.  It's a shame too, because EVE is too good of a game to suffer because of amaturish policies.

New Post Quote
6/13/07 12:45:39 PM
 
afroburzing writes:
anyone else see the guy in the 3rd? pic playing counterstrike
New Post Quote
6/13/07 12:57:50 PM
 
DefiledF writes:
Originally posted by Beatnik59

As this interview makes clear, as well as the Ten Ton Hammer interview, CCP clearly produces this game so they can have fun with it.

The ideal is for line subscribers to have fun with it; but if choices have to be made between CCP having fun, and we subscribers having fun, then present circumstances only verify that the line subscribers are just going to have to suffer so CCP and CCP friends can have fun at the expense of the line subscriber.

Don't tell me that having this greyshard development atmosphere is good for the game.  Recent events prove how harmful an unprofessional attitude can be in a P2P service.  This dumb philosophy of developer participation is going to continue getting in the way of making EVE enjoyable.  It's hanging like a shadow over the game, and I don't think it will ever go away until CCP starts to act like real professional distributors of an online service.  Knowing how stubborn CCP is though, I'd imagine they'd sooner close EVE then compromise for the good of the service for the people who pay.  It's a shame too, because EVE is too good of a game to suffer because of amaturish policies.

Recent events have proven that some players take games WAY too seriously and start constructing false theories about devs helping their enemies because they're too inept to actually wint their wars. Not talking about the T20 incident.

And if you got that out of the interviews you're a patented idiot.

I agree with the part about professionalism though. The first case was treated really badly, and they sorely need a proper PR department not some guy who contraddicts himself at every post he makes and only makes the drama worse.
New Post Quote
6/13/07 1:41:02 PM
 
Beatnik59 writes:

"My experience at their offices has suggested to me (and I would pass it on to you to do with what you will) that the folks behind CCP and EVE Online are genuinely trying to make the game as much fun for its players as possible."

See the problem with that statement is which players are they committed to?  The players who are devs and dev friends, or the anonymous rank and file players like you and I?  You don't have a problem answering this question when there is a wall of separation between devs and players.

This is from the Ten Ton Hammer interview:

"Finally, we never felt that we were a corporation trying to sell a game. CCP was just a company that wanted to create a game that they wanted to play with the gamers."

As far as people taking the game too seriously, there is proof that five paid and non-paid staff of CCP are engaged in improprieties against the subscribers.  That's alright though, because as Magnus says, they aren't trying to sell a game to subscribers.  They just want to create a game they can play with people they consider "gamers."

All I know though is that the allegations are far more plausable then saying that there is an international conspiracy trying to undermine the game the conspirators play and pay for.  That's basically CCP's version in a nutshell, and it's no wonder why they are so paranoid.  Gamers, for reasons CCP will apparently never understand, want CCP to sell them a game, and quit trying so hard to influence the game in ways that consumers should be doing.

New Post Quote
6/13/07 2:43:16 PM
 
Ciredric writes:

Quite obvious that the OP is not very familiar with  this game at all.   Nothing like spewing complete nonsense in a thread.

They had one incident last summer and nothing since.   Sorry you can make up all the conspiracy theories you want.  Seems the popular thing to do.   The problem is if you actually played the game, you would realize that all these made up theories are exactly that, made up nonsense.  Not one shred of proof has been presented by anyone.

Then you had to post this drival:

"As far as people taking the game too seriously, there is proof that five paid and non-paid staff of CCP are engaged in improprieties against the subscribers."

There is NO proof any where of anything such.  I get tired of refutting this muckraking, especially when no one can provide even the existance of the smoking gun.

So slander CCP if you must, but you are just another in a long line of whiners with no leg to stand on.

New Post Quote
6/13/07 3:45:57 PM
 
Beatnik59 writes:

You tire of it because it isn't muckraking.  You tire of it because everyone who isn't tied to CCP has seen the evidence from Goon, Kugutsumen, et al, and it confirms what most everyone already knew.

New Post Quote
6/13/07 4:20:26 PM
 
Aedosen writes:
Originally posted by Ciredric

Quite obvious that the OP is not very familiar with  this game at all.   Nothing like spewing complete nonsense in a thread.

They had one incident last summer and nothing since.   Sorry you can make up all the conspiracy theories you want.  Seems the popular thing to do.   The problem is if you actually played the game, you would realize that all these made up theories are exactly that, made up nonsense.  Not one shred of proof has been presented by anyone.

Then you had to post this drival:

"As far as people taking the game too seriously, there is proof that five paid and non-paid staff of CCP are engaged in improprieties against the subscribers."

There is NO proof any where of anything such.  I get tired of refutting this muckraking, especially when no one can provide even the existance of the smoking gun.

So slander CCP if you must, but you are just another in a long line of whiners with no leg to stand on.

Dont bother yourself with this. Just play the game and have fun :) You aren´t payed to defend CCP.
New Post Quote
6/14/07 6:10:47 AM
 
nomenclature writes:
MMOGs are often plagued by griefers. I think that all the forum whining and trolling by these types will help keep their own insideous kind out of a game that isn't really for them. This will allow them more time to bathe in their own self-righteousness.
I myself have played every MMOG I can get my hands on and EVE online is the only one that's still being played by me for over 2 and a half years. If these self-styled custodians of morality leave the game and/or convince others like them not to play it then I don't really see a problem here.
New Post Quote
6/14/07 11:34:08 AM
 
Ciredric writes:

"You tire of it because it isn't muckraking.  You tire of it because everyone who isn't tied to CCP has seen the evidence from Goon, Kugutsumen, et al, and it confirms what most everyone already knew."

I really have to laugh at ill-informed posters that use totally debunked sources like Kugutsumen or the goons.  Basically just confirms your troll status as you offer nothing new to the topic, just repeat nonsense posted by others.

New Post Quote
6/14/07 11:49:34 AM
 
nwgomatrix writes:
Who would trust the Goons for information anyways? They've been proven to scam, shame, lie, and generally act cruel to just get their "fun" out of the game.

Funny how people trust a corporation based on causing suffering to others. And then also takes their opinion from a guy that steals information, constructs that information entirely out of context to get what he wants it to say, and then "leaks" it.



If you really play EvE instead of Forum Warrior'ing, you'd be too busy blowing up goonfleet, and getting chased around by enormous blobs in 0.0 or lowsec like I do. And wouldn't have time to worry about this. Of course, that only covers my side of EvE pvp... someone who does industrial/mission running will have to follow me up with their opinion ;).
New Post Quote
6/14/07 2:31:21 PM
 
rwmiller writes:

I have played EVE Online for some time but only in a casual way as I never really had the time to be hard core with it. I wasn't too bothered by the allegations as I was more bothered by the institutionalized cheating that they had developed.

The idea that it is a cold cruel universe and to buyer beware is all fine and good but what do you do when CCP sets things up to make it easy for someone to scam another player but not provide any method of retribution? To simply say that a market is a buyer beware market isn't cutting it in my opinion. If someone puts up for sale something that isn't what they claim it to be then there should be a method to punish that indivdual. Possibly a rating system. Possibly hunt them down and kill them. Possibly a merchant enforcement squad. The current implementation means that a significant portion of contracts in EVE at the moment are designed not to simply make money but to defraud people. For me the result is that you have to wade through page after page of scams and if you fail to spot a problem in a contract then the only thing you can do is ignore future contracts from that indvidual.

If they want to introduce PvP to the capital markets then CCP needs to provide an avenue of retribution for those that scam. Otherwise they need to clean it up.

For me it was enough to have me cancel my accounts and to leave the game. Just got tired of all the bullshit in the game because of this attitude of CCP.

New Post Quote
6/16/07 12:29:28 AM
 
rwmiller writes:

Also a slight comment on the number of people playing Eve Online. There might be 100,000 or even 200,000 accounts but the number of people playing the game actively is probably under 20,000. You seldom see more than 20,000-22,000 players online at any one time and many of these people are running multiple accounts. They have an account for PvPing, one for Empire space, possibly they have a miner and/or a hauler alternate. What it means is that for Eve Online the number of accounts definitely does not represent the number of people playing the game or the number that might be online. This is true of many RPGs but Eve easily has more players owning multiple accounts than any other game that I have played.

Note also that with 20,000 players online that in many regions the game becomes very fragile. Yes it's one big server but the game really can't handle that many people online and in the same area at the same time. If everyone online flew to Jita I suspect that the server would simply die. (And, yes I'm aware that the traffic control system would restrict the number of people that could jump into the system so this can't really be done).

New Post Quote
6/16/07 12:41:25 AM
 
dpdill writes:
Very nice overview and summary  of CCP.  Great Job!
New Post Quote
6/21/07 1:54:11 PM
 
Ciredric writes:
Don't know when you play eve, but from prime time Europe to prime time across the US the server always has 28-30k people on the server that is about half the day.   I can't remember the last time I saw log on count at 22k, been too long.  It is not that laggy except in certain congested systems, where you deserve to lag if you go to them.
New Post Quote
6/21/07 11:12:48 PM
 
Ap0stLe writes:
Bring Back Earth and Beyond IMO now that game was amazing EA messed up there
New Post Quote
6/21/07 11:20:20 PM
 
Leave this field empty
Post Your Comment:
Our Rating
8.5
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EVE Online : New Web Site Debuts Reported on Feb 07, 2012
The EVE Online team has taken the lid off the brand new web site and... Read More
EVE Online : The Grind Reported on Feb 06, 2012
After the excitement of the Winter and Christmas wars in the north, it appears, at... Read More
EVE Online : Corporation Forums Coming Soon Reported on Jan 31, 2012
A new blog post has cropped up on the EVE Online blog announcing that every... Read More
EVE Online : Fanfest Community Events Detailed Reported on Jan 27, 2012
A new EVE Online blog post has popped up on the official site that lays... Read More
EVE Online : Website to be Updated Reported on Jan 26, 2012
A new blog post packed with screenshots and more has cropped up on the EVE... Read More