Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,014
Members:1,148,363  Online:0
Guests:0  Posts:3,132,596
Spellborn NV / Frogster Asia Co. | http://www.tcos.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Acclaim | Has PVP:Yes
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC 

The Chronicles of Spellborn: Part Three: Art

Recently, Managing Editor Jon Wood visited the offices of The Chronicles of Spellborn in The Netherlands. Today, we present an article about the concept art and general artistic style of the upcoming MMORPG and an interview with Concept Artist Romano Molenaar.

 advertisement 

"Beauty is more than skin deep."

It's a cliché we've all heard once or twice in our lifetimes but when it comes to video games, for some people, the way it looks can make the difference between buying and enjoying a game, and leaving it on the shelf.

While visiting the studio for The Chronicles of Spellborn, I had the opportunity to sit down and talk to Romano Molenaar, one of the game's Concept Artists, about the overall style of the game, as well as the process that gets that look from concept to the screen.

When production began on The Chronicles of Spellborn, the thought was that they would try to create a photo-realistic world for their players to enjoy. This means that everything was supposed to look "real", from the characters, to the trees, to the architecture. Somewhere along the lines though, a decision was made that the look of the game didn't match the feel that the developers wanted their world to capture, and a new look was born, dubbed by the team to be the "Spellborn Style".

"The Spellborn Style is the feel of the game, it has to feel like one world," Molenaar said, highlighting the importance of an appropriate and uniform style. It gives the game what he describes as a look that is "slightly curved and visually appealing... The buildings [for example], aren't just cubes. It's more dynamic."

In truth, the newer Spellborn Style is indeed more visually appealing than its previous incarnation, lending itself far better to a game that is set on various shards of a destroyed world, being held together by a magical storm. While that may be an interesting and innovative fantasy setting, it's fairly easy to see how a photo-realistic style might not serve to capture the appropriate mood. Instead, they needed to capture the feel of what Molenaar described as an "unconventional game world".

Molenaar went on to tell me that the art team works very hard to make sure that each and every art asset that is produced, matches the Spellborn Style. Concept, models, textures, animations, each department and developer plays their own role.

For those who may not know, The Chronicles of Spellborn was designed around a story based on a pen-and paper campaign that was eventually adapted into an MMORPG. With that in mind, I asked Molenaar about the process of taking a world that exists solely in the imagination of one person (who was not the artist), and translating it into a piece of concept art.

"The [game's] creator knew what he had in mind, but he didn't know how to put it into visuals," he said.

It is the job of the concept artist to be able to take the game world from an idea through to an image. You start with information from the game's creator, and you "start sketching to see how you envision the world."

Often, the artist ends up doing multiple drafts of the same concept until the look is just right.

"Concept Art is an impression, not a blueprint," he said when asked about how much of his concept work ends up on the screen. "Everyone's contribution put together creates the Spellborn Style."

From there, the concept image gets passed along to the modelers, given textures and eventually animated and placed in the game.

There are approximately ten people working in the art department at Spellborn, and they always have to be communicating. After all, "everyone on the team has to be on the same page to make sure it stays in the Spellborn Style".

Finally, I asked Romano what the biggest difference is between working on a comic book, as was his background, and working on an MMORPG. He told me that the biggest difference is in the way that people are going to be looking at the final product. In the case of a comic book, readers are only treated to small snapshots of the action and the world of the story. Because of this, artists are sometimes able to cheat the eyes of the reader. MMORPGs, on the other hand, present a different challenge.

"You have to remember," he told me, "that people are going to be walking through your world." It is, after all, a 3D space. Where comic books are passive, MMORPGs are interactive. The audience sees far more of the world, and that world needs to look good.

In the end, it was great to have the chance to talk to some of the developers behind the art, look and style of The Chronicles of Spellborn. That wasn't all though. Romano was kind enough to display some of his talents for me by drawing a caricature of yours truly as a character from Spellborn. I thought I'd share it with all of you. It's good for a laugh.

More The Chronicles of Spellborn Features:

The Chronicles of Spellborn - A Look at TCoS General Article added on Wednesday May 13
The Chronicles of Spellborn - Howard Marks Talks Launch Interview added on Thursday April 23
The Chronicles of Spellborn - Exclusive Screenshots Media added on Tuesday April 07

More Progress Reports:

CrimeCraft - Game and Business Model Changes Progress Report added on Friday October 16
Fallen Earth - First Impressions Progress Report added on Friday October 02
General - Nexon Update With Min Kim Progress Report added on Tuesday September 29
Hello Kitty Online - Checking in with HKO Progress Report added on Monday September 21
Star Trek Online - Latest Information Recap Progress Report added on Monday September 14

More Features:

General - 2009's Most Interesting Stories, Part One Editorial added on Friday December 04
Earthrise - Exclusive Screens From The Borderlands Media added on Friday December 04
Guild Wars 2 - Races of Tyria Internal Q&A and Video Media added on Friday December 04
Player Perspectives - Love Gone Sour: MMO Relationships Column added on Friday December 04
World of Warcraft - Glory of a Hero, Part Two Guide added on Friday December 04
Our Rating
7.7
User Rating: 8.2
Popular Features:
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Bridges & Bridge Officers Preview Preview added on Wednesday December 02
Bridges will be in for launch. We find out in exactly what form and all... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
Star Trek Online : Hands-On Preview Preview added on Monday November 30
MMORPG.com traveled down to Los Gatos to talk to the team and play Star Trek... Read More
Latest News:
The Chronicles of Spellborn : Popping Back in on Spellborn Reported on Nov 03, 2009
MMORPG.com Spellborn Correspondent Sait Gotekin recently dropped back in on Acclaim's free to play version... Read More
The Chronicles of Spellborn : Original Spellborn Goes Free to Play Reported on Aug 14, 2009
The folks from The Crronicles of Spellborn have updated their Dev Blog here at MMORPG.com.... Read More
The Chronicles of Spellborn : Acclaim Clears Up North American Plans Reported on Jun 30, 2009
Acclaim has confirmed that they are bringing the game back to North America in 2010. Read More
The Chronicles of Spellborn : Spellborn Works Bankrupt, TCoS Going F2P Reported on Jun 30, 2009
According to an article on Dutch website, Gamez.nl, Spellborn Works, the Dutch developers behind The... Read More
The Chronicles of Spellborn : Dev Blog - Scroll 5: A Helping Scythand. Reported on Jun 16, 2009
The team from The Chronicles of Spellborn have updated their MMORPG.com blog with an overview... Read More