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Cryptic Studios - Cryptic Animation Rig & the Marvel Universe

Carolyn Koh files her third report from the recent Online Game Developers conference. In this article, Carolyn had the opportunity to talk to some of the people over at Cryptic Studios about their recent decision to release their animation tools to the general public.

Cryptic Studios announced that they were sharing their Animation Rig (known as Cryptic AR) on Wednesday, May 9th and launched their website www.crypticar.com at the same time, following immediately with a presentation by Sean Burgoon - the talented programmer behind CrypticAR and Shayne Herrera, Cryptic's Art Development Director.

Shayne opened the talk with a simple greeting, "Hello, I'm Johnny Cash." This writer chuckled appreciatively at his deep voice, a fair imitation of Cash's distinctive opening, and waited to see if he would be talking about CrypticAR with evangelistic fervor.

The Cryptic Animation Rig has been released under the GNU General Public License and is free to download and use. CrypticAR will allow animators of all experience levels to familiarize themselves with some of the tools used in a professional development environment. Unlike other free animation rigs, Cryptic AR is not an approximation of production tools, but the very tools currently being used to produce next-gen game visuals at Cryptic Studios. This is the same software that is being used to animate the upcoming Marvel Universe MMOG. The core concept of the rig is to provide the artist community with a free set of tools.

Version 1.0 comes with three pre-built identities (IDs) or character skins, and more are planned in the future, but the plan is for users to submit and share IDs that they have created, through the community forums at CrypticAR.com. The three IDs are the Knight, the Hero and the Soldier. A few props are included, and again, the developers look forward to seeing what the community will contribute.

The rig also provides body scaling, allowing changes to mass and scale, IK/FK (Animator speak - Inverse Kinematic / Forward Kinematic) support, squash and stretch, finger details, pose lists and presets, to name a few more features. Sean Burgoon ran the attendees quickly through the use of the AR. I had never seen such software before, but the controls looked very intuitive.

"There are a lot of rigs out there that are really hard to use, as they take a long time to learn," said Sean. "CrypticAR is easier to use and a lot of fun."

CrypticAR is not a "light" version of what Cryptic Studios uses in producing their games, it is the full, production version.

"We thought of providing a 'light' version," Sean said, "But then we would have had to figure out what to take out, and how to take it out."

Why give it away? The response was, "Why not? What do we have to lose? There are two ways to gauge success," Shayne told me. "One is the money you could earn from selling it, and the second is the number of people using your software." Obviously, Cryptic Studios is more interested in the second option.

"Cryptic is about innovation, change and growth," he said. "Our philosophy is about community and culture. About fostering talent and skills." As a case-in-point, he smiled at Sean. "Sean here was working in Tech Support at Blizzard before coming to us. This was the talent that only needed the opportunity to shine."

I asked how Cryptic decided to provide their AR for free. "I was having lunch with Michael, the CEO, and I think I said 'we should just give it away' and about 45 minutes later, it was a done deal," Shayne responded.

"How did you feel about it?" I asked Sean. "Psyched!" was the immediate and enthusiastic answer. This was just after the Christmas break, and the last three to four weeks have been intense, I was told. Deciding to release CrypticAR to the public helped Cryptic Studios' internal development of the rig, Shayne shared. "Whereas an animator could come over to Sean and say, 'Hey, this is broken / buggy' and Sean would fix it, we had to make sure we were releasing a polished version to the public."

I continued my questioning, asking if they really thought this would take off. "Artists have a strong sense of community," Shayne responded. "We wanted to give to the community and see what they give back."

"We won't lose anything," Sean chimed in, "and this connects the community to games."

The developers are anxious to see what will come out of their project and indeed, not two days after launch, there are already some demo reels linked in their Gallery forum. Both Shayne and Sean were blown away by the number of downloads only two days after the website went live.

"We've had 12,00 downloads so far," said Shayne, repeating the number in awe, "12,00. That's about twelve times what we expected."

Cryptic Studios hopes to be able to release a reel of the best from the community every quarter or so, and Shayne admitted, "If we find some remarkable talent in the community, it might even prove to be a good recruiting tool!"

All this also tied into what Victor Wachter, Cryptic's Online Community Manager hopes to build for the studio. "I would like to build a community of Cryptic Fans. Not separate communities for different games, but a community where they can talk to us outside the context of the game."

To that extent, Victor has been building his web team with talent from other fields. He hopes to recruit writers with journalistic backgrounds, graphic artists with news site backgrounds and make use of Web 2.0. He waxed eloquent over user-managed content.

"We're at a point that we should be looking at that. Community Managers shouldn't be the gatekeepers - and we do a lot of that for example, with screenshots. Why shouldn't we accept and display 2,000 screenshots of the same dragon? With user managed content and ratings, players can decide to look at the latest submitted or the best picks. The lowest ranked over time can fall off."

"I want a huge participatory element," said Victor, chuckling as he added, "That's a word you'll hear me use a lot. Participatory. I want to engage the community. I want them not only to read content but to participate. To show off and be recognized."

There wasn't a lot that Victor could say about Marvel Universe Online, other than the fact that he believed it was an excellent IP to translate to the MMO field. "Marvel has a Universe. There's a consistent world story. Heroes meet each other and interact with each other."

He ended again with fat hints of information at ComicCon.

Cryptic is the Studio that could. That tried, that grew City of Heroes, City of Villains and is growing yet again with Marvel Universe. Keep an eye on it. The way they are recruiting talent, more good things seem sure.

More City of Heroes Features:

City of Heroes - Death of the Statesman Interview Interview added on Tuesday January 24
City of Heroes - Freedom Video Review General Article added on Tuesday December 06
City of Heroes - Fight Crime in Style Contest General Article added on Friday October 07

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
tkobo writes:

Well done.

Its VERY rare that dev teams actually do something that deserves praise, but from all angles i currently see on this, this does.

And god knows, the industry needs NEW people with talent more than anything else.And if this move makes it more possible that such people with get into the industry,Im all for it.

New Post Quote
5/16/07 11:47:19 AM
 
Ironman2000 writes:
I think this is a great idea, but only wish it didn't require 3D studio Max to use it
New Post Quote
5/16/07 12:00:52 PM
 
combatmetal writes:
if you want to make people think your nice, dont give something away for free, that requires something that costs thousands of pounds. CoX are good games though !
New Post Quote
5/16/07 4:41:37 PM
 
project8six writes:
if you don't already have whats needed to use their software, you probably don't need it.
New Post Quote
5/16/07 4:57:53 PM
 
0over0 writes:

 

 

Originally posted by project8six
if you don't already have whats needed to use their software, you probably don't need it.

 

Too true. Their animation rig is for digital artists to use. Average joe blow isn't going to be able to do squat with it. There is no software that will turn someone with no artistic training and ability into an artist.

New Post Quote
5/16/07 5:04:55 PM
 
bverji writes:
Originally posted by project8six
if you don't already have whats needed to use their software, you probably don't need it.

Agreed 86. Some people will complain about anything. The point isn't "oh now I have to buy 3D to use this" If you aren't the type of person to tinker with 3D before, then this most likely not something you would ever use anyway.
New Post Quote
5/16/07 5:07:23 PM
 
Ironman2000 writes:

Well I can understand people that read this article being upset a bit with the fact you need 3D studio Max, because of this statement:

"CrypticAR will allow animators of all experience levels to familiarize themselves with some of the tools used in a professional development environment."

It does say of all experience levels, so one would think that includes unskilled or animators just starting out at the very least.  Anyway, i'm sure this statement is what makes people think its for anyone that wants to try it.

New Post Quote
5/16/07 5:11:37 PM
 
SirKale writes:
You know, it's entirely possible that he was complaining because he uses Maya or Lightwave and doesn't have 3dsmax rather than he doesn't know how to use the software.
New Post Quote
5/16/07 5:44:39 PM
 
kable writes:
Darn it .....I feel cheated !!! I wanted to try out this new software but I just found out I NEED A COMPUTER  to run it on!!! It doesnt work on my ectha-sketch.
New Post Quote
5/16/07 10:46:01 PM
 
docupuncture writes:
How much is 12,00? I am a little confused here is the quote

"We've had 12,00 downloads so far," said Shayne, repeating the number in awe, "12,00. That's about twelve times what we expected."

maybe i do not understand the number cause Im not an animation person
New Post Quote
5/17/07 12:12:38 AM
 
kable writes:
Originally posted by docupuncture
How much is 12,00? I am a little confused here is the quote

"We've had 12,00 downloads so far," said Shayne, repeating the number in awe, "12,00. That's about twelve times what we expected."

maybe i do not understand the number cause Im not an animation person


lol good catch ....when i first read it i saw it as 12 thousand cause of the comma ...im asuming thats what was meant

i also just noticed your was the 12th post on this thread and it was your 12th post ,,,,its a sign

New Post Quote
5/17/07 12:23:25 AM
 
Sylvene writes:

It's a correction to 1,200.  I just talked to Stradden who heard from Cryptic.

Somone mispoke - I think he meant twelve hundred, not twelve thousand.  OR it could be my English education.  After 25 years in the US, I'm still not used to hearing the colloquail usage in speech - saying "twelve hundred" instead of saying "one thousand two hundred." 

It was repeated several times and I wrote down 12K each time.  :p

Cheers,

New Post Quote
5/17/07 12:59:57 AM
 
ChrstFckRebl writes:
Wow, I mean... WOW.  This is going to rock, there is only so much one can do with bips (as far as I've fiddled with em).  I'm going to absolutely love seeing what I can create with this.   Rock on Cryptic! Rock on!
New Post Quote
5/17/07 2:38:31 AM
 
Samhael writes:
Originally posted by Sylvene

It's a correction to 1,200.  I just talked to Stradden who heard from Cryptic.

Somone mispoke - I think he meant twelve hundred, not twelve thousand.  OR it could be my English education.  After 25 years in the US, I'm still not used to hearing the colloquail usage in speech - saying "twelve hundred" instead of saying "one thousand two hundred." 

It was repeated several times and I wrote down 12K each time.  :p

Cheers,

You might want to have it changed from "12,00" to "1,200" then. 
New Post Quote
5/18/07 8:08:06 AM
 
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