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Age of Conan: Interview with Mats Remman

Mats Remman from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.

MMORPG.com:

Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community?

Mats Remman:

I guess I was fortunate in the way that I got my first C64 at age 6, and used to spend quite a bit of time in front of it. From there it just expanded and I've either owned or had access to a bunch of different gaming hardware. But there was never any community here that had a more genuine interest in game development, so it wasn't until adulthood that I started to get more involved in the video game community. Also, growing up in a little town in northern Norway, having just about no decent game retailers didn't actually help on getting enough games!

MMORPG.com:

Can you remember your first video game? How often did you play, what other games had an influence on you?

Mats Remman:

I can't really remember the first game I ever played, but what I do remember was the day I got my first color TV. Up until then I had been playing games on a black and white TV connected to my C64. I got an old color TV from a relative and my first game experience in color was Spy Hunter - "du-du-duh-duuh". I probably played as much as I could when growing up - just hindered by "meaningless" activities like sports (I used to play soccer, handball, volleyball, basketball and so forth).

I have also had phases of my life that was heavily influenced by the MMO games, and I have spent some unhealthy 15+ hours per day periods playing these games. While not healthy in any aspect, it has given me a much broader understanding of games, gamers and what makes us "tick".

I can't really say I have been influenced much by any game in particular up the years, but there are of course titles that sticks very well to mind, for example the violent Moonstone for the Amiga, or the eternally classic Last Ninja for the C64.


MMORPG.com:

Besides games what other influences brought you into your career? Whether it is books, movies, or artwork everyone has different tastes, tell us about yours.

Mats Remman:

I never had a "thing" for any theme in particular, so even though I read a lot of books and watched movies that were rated way above my age, I can't really say that I've been heavily influenced by anything or other. I'm more inspired by concepts of ideas instead of thorough implementations. Being able to imagine a scenario and expand on it is more rewarding to me than having it all played out with a definite border. There are of course the preferences when it comes to different things, like Donald Duck stories by Don Rosa, or Narnia instead of Middle Earth (Darth Sauron who?) - But that's just it, preferences!

MMORPG.com:

What was your first job in games? What other games have you worked on?

Mats Remman:

My first job in the games industry was being a Game Master at Blizzard Europe for the English realms in World of Warcraft. I got to know some people while being a member of the EVE Online volunteer program (Polaris), and sent off an application - one thing led to another, and all of a sudden I was living in France.

Age of Conan is my first game that I'm a developer on - so I haven't worked directly on any other games other than on a voluntary basis. Though, with that said, I hope Age of Conan won't be the last game I will be working on :).

 


MMORPG.com:

What is your job at Funcom? How did you get your foot in the door?

Mats Remman:

I was hired as an Item designer and currently I'm leading up the Items and Magic strike team here, making sure that it all fits together. My responsibilities cover managing a few excellent people on the graphic team, as well as trying to coordinate our needs with other content production team needs so that we can achieve a better workflow.

I think that getting this job was just a chain of random events, as one of the friends I made while working for Blizzard sent me a message one night saying he was going to apply for it and included the link to the job offer page. So after thinking a second, I thought why not, and sent in an application as well. After the usual processing time I was interviewed, got a job offer, moved to Oslo and started working.

MMORPG.com:

Take us through a typical day of work on Funcom while working on Age of Conan, what is it like when you show up at the office?

Mats Remman:

I usually arrive a little before nine in the morning, and the office I'm sitting in is usually empty around then. I check my mail, read up on some commit logs (to be up to date on what the coders are doing), look through my task list and figure out what needs to be done this day. Then there's the daily morning meeting, where everyone gathers to get the latest news from our project director. After that it's back to the office and start working on my tasks. This might be making spells for different encounters, balancing out item drop rates, making quest items, tweaking values here and there, discussing issues with my strike team, helping other teams or just getting a sip of coffee and have a chat with the receptionist. Every day is completely different and there's never a moment to get bored.


MMORPG.com:

Are there any friends or family who had a major impact on your career or chasing dreams that you'd like to talk about, do they play games?

Mats Remman:

I'm the oldest of my siblings, so I guess I've impacted my family more than they have impacted me. It might sound a bit arrogant, but I don't think I've been heavily influenced by anyone in particular, I have always followed my own path and taken my own decisions and stood by them. It's what has gotten me to where I am today, and I hope it'll continue to bring me further.

MMORPG.com:

The video game industry continues to grow very quickly. What are your hopes for games in the future?

Mats Remman:

I hope that we one day will have the "real" matrix MMO game - with jacks in our head, giving the ultimate game experience... On a more serious note, I'm happy with the current trend of how the gaming industry works, there's hardware (like the new Wii) that's opening up the world of games to an ever broader market than before, and there's software (like Sims and WoW) that has expanded both the casual and subscription based market substantially. I guess I'm just looking forward to the first game to break the 50 million subscriber milestone - perhaps in 2015?

MMORPG.com:

How have things been progressing with Age of Conan? Have you enjoyed working on such a strong IP as Conan?

Mats Remman:

Since I joined the team here at Funcom last year, I think Age of Conan has come very far. I love the way our combat system works and I think we have the potential to make a game that's truly sticking to the original IP of Conan. I guess the main concern players might have is that their imagination of the REH (Robert E. Howard) world may differ slightly from our own view. Even so, I think anyone that plays the game will be pleased with what we have accomplished. The world of Hyboria is so vast and different that it's hard to portray everything with just words. Since a picture says more than a thousand words, I'd probably have to use millions of words to describe how much I like it!

MMORPG.com:

Is there anything you would like to write to the readers of MMORPG.com that we have not spoken about?

Mats Remman:

I don't really have much to say, and I should get back to working as well, but I'll just close with that I hope you all will have as much fun playing the game as I am having being a part of making it. Peace! (Oh, and loot bags rule!).

More Age of Conan: Unchained Features:

Age of Conan: Unchained - The Year Ahead Interview Interview added on Wednesday January 18
Age of Conan: Unchained - House of Crom Interview Interview added on Friday January 13
Age of Conan: Unchained - You've Come a Long Way, Baby! Review added on Monday September 26

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
AmazingAvery writes:
Last Ninja totally owned! Good stuff.
New Post Quote
3/29/07 1:31:12 PM
 
Cydone writes:
My Moonstone froze when finaly beating a strong knight, and trying to take that round moonstone thing. When the mouse pointer went over it it froze.. who cracked that version btw! shame on you!
New Post Quote
3/30/07 9:41:17 AM
 
havocthefirs writes:

   Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.

   Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.

   There will be no housing. The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation.

   Can someone please make me a sandbox game already? Something thats skill based, with housing. Something craft based not item based. A game where I can Loot in PVP. How about a cross between old SWG and UO. I'm really hoping someone will soon, because I just can't choke down another game of the same old same old.

New Post Quote
3/30/07 12:01:09 PM
 
whitedelight writes:
Originally posted by havocthefirs

   Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.

He is in charge of loot

   Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.

You get to solo up to level 20 and then you enter the mmorpg part of the world. Your hand is not held.

   There will be no housing. The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation.

We do not know how crafting will be just yet but there is housing. PvP is far from risk free because you can lose some of your items. Honestly, if you swung your sword in a whirlwind, and should have hit 8 mobs, why only hit the one you have in you target window? That doesn't make sense. I physics say I would have connected with 4 mobs, let me hit all 4 mobs.

   Can someone please make me a sandbox game already? Something thats skill based, with housing. Something craft based not item based. A game where I can Loot in PVP. How about a cross between old SWG and UO. I'm really hoping someone will soon, because I just can't choke down another game of the same old same old.

The pvp in this game is more skill based and less item centric. The crafted items are just below the best items in the game from raid bosses so that both hardcores and casuals are on an almost even playing field.

Talk about ignorance, do some research.
New Post Quote
3/30/07 12:08:53 PM
 
Cydone writes:

I agree with havoc to a certain degree. Id worry too, if that was their main developper base. It is not. They have their good old AO team working on this title too.

Havoc, look at it this way, it might make you feel better. The Reason why this guy in charge of loot, was chosen, was because every single other more important developper was working. he even seems surprised that he was interviewed.

Actualy this tells nothing about AoC, it tells more about how mmorpg, wasnt able to get the people they wanted to interview in the first place.

 

On another note. Id have no problem having a true gamer in charge of loot. Its cool with me.

New Post Quote
3/30/07 12:46:02 PM
 
whitedelight writes:
The game isn't even loot centric, that lets you know how important his role is lol.
New Post Quote
3/30/07 12:49:51 PM
 
cairnz writes:
Originally posted by havocthefirs

   Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.

I don't play WoW. I used to, but I haven't in a long time. I am still a kid, and I'll be a kid until the day i die. That's what makes life fun. It's somewhat hard to cram down a life experience in a brief interview article that goes on the web, I hope you understand. If you want to know more about me, don't hesitate to send me a PM with your questions, I'll try to answer them to my best extent.

   Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.

There will be levels, quests and items in the game. There will be a zone you start in. Spot on!  ;)

   There will be no housing. The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation.

The crafting is mostly done by Jayde and PVP is very much up Athelan's alley (you can search for their posts on the official forums).


New Post Quote
3/31/07 7:48:00 AM
 
Reklaw writes:

Originally posted by havocthefirs

   Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.

   Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.

There will be no housing.  Will players be able to build cities in Age of Conan?
Yes, there is a complete system in place for allowing guilds to build entire cities, and there will be both PvP cites (or battlekeeps as well call them) and cities found in areas where you can not PvP.

The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. Will there be tradeskills and crafting in Age of Conan?
Yes, definitely. All of the four prestige classes – the Lord, the Commander, the Master and the Crafter – have access to certain crafting classes

PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation. So the Border Kingdom is the only place for PvP?
No, there are other areas to engage in player-versus-player combat. You can, for instance, pick a fight at a tavern once you get drunk enough, or you can get involved in mini-games in the arenas. But generally other players will not be able to harm you outside the Border Kingdom unless you want them to.

Can someone please make me a sandbox game already? Something thats skill based, with housing. Something craft based not item based. A game where I can Loot in PVP. How about a cross between old SWG and UO. I'm really hoping someone will soon, because I just can't choke down another game of the same old same old.

So most things you seem to want i do see them coming with Conan, maybe not that much freedom, don't know yet how it feels untill played. Its definitly a more promising titel then the rest of the new upcoming mmo's

Check full list : http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1029&table=PUBLISH&template=news_features_game&selected=1029

Another note, that asumtion of "kid" dunno where that come's from, maybe you havn't notice'd HE IS WORKING IN THE INDUSTRY, how many of us posters do you think have such a cool job. Now not saying my own job or anyone else his/her job isn't cool, but from a gamers prespective it surely is cool when people are given such chances to get in that industry and make a mark.

The only thing with AoC what worry's me is from my point of view

The game is currently being developed for Windows and Xbox 360.

from a developers point of view i would have done the same thing as thats a hugh market laying there on console's.

 
New Post Quote
3/31/07 10:48:58 AM
 
Dento writes:
Originally posted by havocthefirs

   Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.

   Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.

   There will be no housing. The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation.

   Can someone please make me a sandbox game already? Something thats skill based, with housing. Something craft based not item based. A game where I can Loot in PVP. How about a cross between old SWG and UO. I'm really hoping someone will soon, because I just can't choke down another game of the same old same old.

Asheron's Call sounds like the game for you I loved it, but it's 9 years old.

 I wish someone would make a true next gen version of that game but leaving all the mechanics in place

New Post Quote
4/01/07 1:42:14 PM
 
Uthous writes:
Originally posted by havocthefirs

   Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.

   Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.

   There will be no housing. The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation.

   Can someone please make me a sandbox game already? Something thats skill based, with housing. Something craft based not item based. A game where I can Loot in PVP. How about a cross between old SWG and UO. I'm really hoping someone will soon, because I just can't choke down another game of the same old same old.

 

i dont even no where to start with this guy, they already said there is going to be housing and player made cities, they also said that form lvl 1-20(solo play) may be easy as its just to get u close to the game and understand it but once ur lvl 20 it gets difficuly, they havent even released info on crafting, PvP has its own lvl/Blood money reward making it not pointless, they stated it wont be item based as that items u pick up wont add alot of stats, what game does lvl not matter? it kinda suck if ur lvl 80 and lvl 20 owns u.

New Post Quote
4/05/07 8:03:55 PM
 
innodis writes:
fff
New Post Quote
4/05/07 8:20:01 PM
 
vingvega writes:
I'm not worried about housing.  Why would I want a house?  So I can sit inside it by myself and stare at the walls?  I think housing is overated.  Now guild housing would be more beneficial.  Your guild could gather there.  But individual housing...meh, doesn't bother me they are not going to implement it.
New Post Quote
4/05/07 8:24:16 PM
 
Reklaw writes:
Originally posted by vingvega
I'm not worried about housing.  Why would I want a house?  So I can sit inside it by myself and stare at the walls?  I think housing is overated.  Now guild housing would be more beneficial.  Your guild could gather there.  But individual housing...meh, doesn't bother me they are not going to implement it.


"There is a complete system in place for allowing guilds to build entire cities, and there will be both PvP cites (or battlekeeps as well call them) and cities found in areas where you can not PvP."

Seems to me this goes beyond just a "house" or a simple "guild house"

New Post Quote
4/06/07 5:26:15 AM
 
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