Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,144,243  Online:0
Guests:0  Posts:3,118,457
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
RPG | Genre:Sci-Fi | Status:Final  | Publisher:CCP Games | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$29.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac Linux | ESRB:T

EVE Online: New Combat Features

Dan Fortier sat down for a quick chat with CCP's Huni "TomB" Hinrichsen about EVE Online's New Combat Features.

By Dan Fortier on January 16, 2007

EVE Online: New Combat Features

Dan Fortier sat down for a quick chat with CCP's Huni "TomB" Hinrichsen about EVE Online's New Combat Features.

MMORPG.com:

The new changes to the gang system seem to be focused on making them more manageable both for players and your server cluster. What changes do you expect to see in the way large fleet battles are fought with this new system?

Huni “TomB” Hinrichsen :

There are a lot of improvements that the new gang system creates. Broadcasts give faster and better communication between gang members whereas before they had to spend time searching for the target objective once they’d received it via voice communication or chat text. The group system allows the commanders to create squadrons or wings that are dedicated to a specific role such as a group of electronic warfare specialists or logistical support and so on.

I would like to point out, however, that this is only the beginning of our focus on fleet combat. We have been working like mad scientists on finding more group focused activities that will add more fun, versatility and excitement in the second installment of the three-part Revelations expansion. (Revelations II is coming in 2007, but we don’t have a firm release date yet.) A few things you can look forward to seeing in Revelations II are massive bombs for stealth bombers, remote ECM bursts, remote force field arrays and totally revamped star base combat.

 advertisement 

MMORPG.com:

The new system makes it so only the designated Commanders of each tier will give their bonus to those under them. What were the main reasons for this change?

Huni “TomB” Hinrichsen :

Server performance was the primary reason for this change. Previously, there was a lot of stress on server nodes when a big gang jumped into a new solar system and all the gang bonuses had to be recalculated each time a new member entered the area. In some cases, it caused the solar system to crash.

But there was also a reason from a gameplay perspective, as well. We wanted to reduce the simple benefits of having a big group together in a gang by incentivizing them to organize the structure and select gang members that will give useful bonuses to smaller groups.

We are still looking for ways to improve upon this in future updates. One possible option might be to allow the commander of a group to assign the gang boosting ability to another gang member but continue having the limit of only a single person per group that can give bonuses. This will enable the player in the commander position to efficiently operate the group with fewer restrictive skill requirements.


MMORPG.com:

How do you plan to integrate the new fleet system in with the new voice technology being added?

Huni “TomB” Hinrichsen :

For starters, you can see in the system map the location of your gang member when he is talking, which will make it easy to spot him if he’s doing recon and hits pay dirt.

We are also working on multi-channel support for the global gang and squadron chat channels. This will allow the fleet commander to communicate to all gang group channels in his fleet simultaneously. But that’s not all! To make it extra awesome, the volume of speech for other members will be adjusted automatically so that everyone can hear the commands of the fleet commander.

 

MMORPG.com:

Formations have been mentioned as a possible addition to the current system. What kind of future add-ons can we expect to this new foundation for fleet warfare?

Huni “TomB” Hinrichsen :

In implementing the new gang system, we’ve built a framework that empowers the design team to create future add-ons with ease as simple content work without the need for additional programming. That will result in endless possibilities such as a lot more broadcasts, new modules designed for fleet combat (as mentioned above) and, of course, the very cool-looking formation flight that is already supported by our physics engine.


MMORPG.com:

What kind of server performance improvement do you expect with these changes and onwards with the rest of Revelations?

Huni “TomB” Hinrichsen :

We have finally managed to crush the top two lag generators that were related to gameplay; the gang system and Insta Bookmarks. These two have been dogging us with us for a while and were the worst offenders for griefing server performance. Now, we have already managed to accommodate 33,000 simultaneous players – with plenty of room to grow on -- without server instability, making the environment ripe for some large-scale, heart-stirring pwnage.

 

More EVE Online Features:

EVE Online - Dominion Interview Interview added on Friday November 20
EVE Online - There's an App For That General Article added on Friday October 30
EVE Online - CSM Interview - Dierdra Vaal Interview added on Thursday October 22
EVE Online - Plans for the Future General Article added on Wednesday October 21
EVE Online - Content in EVE's Sandbox General Article added on Monday October 19

More Interviews:

Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Grand Fantasia - Update Interview Interview added on Wednesday November 25
Turf Battles - An Introduction to Turf Battles Interview added on Tuesday November 24
Dragon Oath - Interview With Martin Tan Interview added on Sunday November 22

More Features:

Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Player Perspectives - Space, The Final Farce Here? Column added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Global Agenda - Exclusive Screens: The Recon Media added on Friday November 27
World of Warcraft - Glory of a Hero, Part One Guide added on Friday November 27
Our Rating
8.5
User Rating: 8.3
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Latest News:
EVE Online : Dominion Trailer Released, Site Launched Reported on Nov 25, 2009
CCP Games has announced that the site for their upcoming Dominion expansion to EVE Online... Read More
EVE Online : Dominion Interview Reported on Nov 20, 2009
MMORPG.com's Garrett Fuller recently spoke with CCP's Noah Ward about the upcoming EVE Online expansion,... Read More
EVE Online : There's An App For That Reported on Oct 30, 2009
MMORPG.com EVE Online Correspondent Kevin Schram writes this look at four different fan made applications... Read More
EVE Online : CSM Interview - Dierdra Vaal Reported on Oct 22, 2009
At MMORPG.com, we've talkeda lot about EVE Online's Council of Stellar Management program that allows... Read More
EVE Online : Plans for the Future Reported on Oct 21, 2009
MMORPG.com's Jon Wood outlines the many plans that the developers at CCP have for their... Read More