Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,815  Online:0
Guests:0  Posts:3,081,881
Sony Online Entertainment | http://everquest2.station.sony.com/
RPG | Genre:Fantasy | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

EverQuest II: CES 2007: Beyond Echoes of Faydwer

Carolyn Koh sits down at EverQuest II Senior Producer Scott Hartsman about their new "Estate of Unrest" zone.

By Carolyn Koh on January 11, 2007

Beyond Echoes of Faydwer

Carolyn Koh catches up with Scott Hartsman, the Senior Producer for EQII. The pair discuss the Estate of Unrest zone.

 advertisement 

The Sony contingent was once again CES in Las Vegas – I think it has to be because it’s in Las Vegas – and I caught up with Scott Hartsman, Senior Producer of EverQuestII who was there to do the show and tell on Echoes of Faydwer.

Now, Scott… I think our readers here at MMORPG are pretty familiar with the Echoes of Faydwer expansion by now… what’s new? What’s hot? What’s to come? After a little joking around with Scott doing some flexing and me doing a little poking, we settled down for the goods.

Fools must seldom differ as he and I segued from catching up with each other, right into the Estate of Unrest zone that did not make it into the Echoes of Faydwer launch. “Wasn’t me! Someone must have gotten hold of an old zone list!” Happily enough, the Estate of Unrest will be a zone provided free in the next update scheduled for February, so we settled right into what’s there from the old EverQuest.

“The biggest hurdle we have to overcome in defining the old zones is how to re-introduce the zone in EverQuestII without copying EverQuest.” Scott said, launching into a description of the new zone.

“We had the designer of the hedge maze in EverQuest ascertain that it is the exact same hedge maze, turn for turn, that is in EverQuestII. Beyond that, there are similarities. The basement for example, is a full fledged dungeon.”

The mansion itself is also expanded – three floors worth. No longer maybe just one camp or two, it is a “big, big zone” capable of supporting many groups of players both inside, under and outside of the mansion.

The Estate of Unrest follows the theme of the first Adventure Pack in that it tells a story. The ghosts of the family that lived in the Estate tell their story and provide quests. Scott was very pleased with the integration of sound effects and music. “I love the sound effects in the abandoned nursery, the sound designers have managed to mingle hints of lullabies with stuff that really creates an eerie atmosphere.”

There are a number of mini-bosses in the Estate of Unrest and Scott promised trains, although not as epic in proportion as the old Unrest in EverQuest and also promised no more aggro through floors.

The Estate of Unrest is “not a zone for the faint of heart” according to Scott. It is an addition to the Echoes of Faydwer and with the amount of low and mid-level content already available, this will be a playground for levels 65 to 70.

How has the launch of Echoes of Faydwer and the progress gone so far? Scott expressed surprise at the rate which players got into the end raid content. “We threw everything at our beta testers and were pretty confident that the difficulty level would provide a good challenge.”

However, he was still satisfied that at one and a half months after launch, that some but not all raid content has been conquered. Oh… about a month ahead of schedule.

“What were some of the challenges of the expansion?” I asked. “Any boats scuttled and sunk?”

Scott laughed and was happy to report that boats are working fine, then detailed the challenges the team faced. With the capability of instanced zones, sometimes a single boat could be headed to two instanced land areas, and vice-versa, two boats carrying players from two instances could be headed toward a single land area. Happily enough, that was resolved and boats included in launch without major glitches.

I then went on to ask him if the game’s crafters are happy.

“Are crafters ever happy?” Scott asked with an attempt at a frown, but he broke into laughter at the last word. The state of the tradeskills at this time are as well as they could be. When asked what the team was working on, I was told about desired improvement in the progression of some skills as well as a greater diversity of harvests.

I asked what was in store for players this year, as surely… the Live team wouldn’t be resting on the laurels of EoF.

“There will be lots more Live work.” I was assured. The in-game holiday schedule will be doubled and the Live team plans for something big every month to keep things lively (pun intended) for players. A new zone, a holiday event… and this is an initiative driven by the Live team themselves with the blessing of Smed.

What, I asked were plans for more Adventure Packs and Game Expansions? No Adventure Packs in the near term, although he affirmed that something related to the Gods will be forthcoming soon in a game update. “Yes, we also have plans for Expansion four in the works.” Development will last a year or longer. “There’s no second chance.” Quoted Scott. “Taking enough time to properly develop and polish an expansion just makes a much, much better product. We’ve learned that much at least, over the years.”

“So, you are happy with the progress of EverQuestII?” I asked Scott.

“Yes! We got out a polished product before the holidays so we all could enjoy the holidays, subscriptions are growing, rabid SoE haters are actually grudgingly admitting that EoF is a well done expansion and…” at this point, Scott laughed and pointed at me. “You can’t twit me on anything! That’s a first!”

Well… there’s the matter of a really buff, manly-man drool-worthy Fae male… but when Scott puffs out his chest and tells me how buff his Fae is, how can I gainsay him?

More EverQuest II Features:

EverQuest II - A Noob's Look at EQII At A Glance added on Thursday November 05
EverQuest II - Video Interview with Alan Crosby Interview added on Monday June 22
EverQuest II - User Created Books General Article added on Monday May 18
EverQuest II - Elements of Corruption Screenshots Media added on Wednesday March 11
EverQuest II - Elements of Corruption Tour General Article added on Wednesday March 11

More General Articles:

Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Istaria: Chronicles of the Gifted - When Community Really Counts General Article added on Wednesday November 04
Warhammer Online: Age of Reckoning - Taking Another Look - Post 1.3.2 General Article added on Monday November 02
City of Heroes - Looking at the Guest Author Program General Article added on Monday November 02
EVE Online - There's an App For That General Article added on Friday October 30

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Our Rating
7.9
User Rating: 8.3
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
EverQuest II : A Noob's Look at EQII Reported on Nov 05, 2009
MMORPG.com writer Chris Higgins takes a look at the first 20 levels in SOE's classic... Read More
EverQuest II : Ratonga Rat Race Reported on Oct 13, 2009
SOE will be hosting a "Norrathian Rat Race" in EverQuest II every day from today,... Read More
EverQuest II : Video Interview with Alan Crosby Reported on Jun 22, 2009
The new Executive Producer of EverQuest II updates us on what's in store for the... Read More
EverQuest II : Update 52 Preview: Emperor’s Athenaeum Reported on Jun 04, 2009
SOE has posted a preview of the content of Game Update 52: Monument and Might... Read More
EverQuest II : GU 52 Lore: A Rime of War Reported on Jun 04, 2009
The folks at EverQuest II have revealed new lore behind the game's upcoming Game Update... Read More