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Flying Lab Software | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 01/22/08)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$19.95 | Pay Type:Free | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:T

Pirates of the Burning Sea Dev Journals: Life with Beta

Pirates of the Burning Sea Producer, John Scott Tynes, describes his "Life with Beta" in this newest developer journal.

By Guest Writer on January 10, 2007

Life with Beta

Pirates of the Burning Sea Producer, John Scott Tynes, describes his "Life with Beta" in this newest developer journal.

Operating an MMO beta is fantastic. You get all the fun of interacting with real players who are really playing your game, but you're still below the radar enough that the pressure isn't overwhelming. It's a great opportunity to learn what it's going to be like to run a live service.

We started our beta program a year ago, in late 2005. Players who tried the game back then and then tried it again more recently are amazed at how much has changed. But that's what a year of development gets you! The game has come a long, long way in that year and is much better than ever before.

This past December, just before the holidays, we made the big jump to 24/7 operation. Prior to this, we were opening the servers on Tuesday, Wednesday, and Thursday evenings, and also on Saturday and Sunday mornings. We kept the times restricted so that our testers wouldn't burn out too soon and also so we could have GMs in game to solve problems.

Happily, though, we just don't have many problems that require GM intervention. And now that we're about to release the level 31-50 mission content to the beta, we're not so worried about burnout. Plus, we really wanted our testers to fully engage the player-driven economy, and that means they need more frequent access so the production and auction systems can really work.

So, we rolled out a new build, turned on the servers, and left the office for the Christmas holidays.

Oops! We didn't really talk through the 24/7 switch as thoroughly as we should, because the beta has really been pretty problem-free. What happened next was a great reminder of how transitioning from product development to a service-oriented mindset can be a challenge. But that's why they call it a beta . . .

The new build introduced a bug we didn't catch in our testbed session, which we run prior to releasing a new build to the full beta. One of our servers was taking an unusually long time to start up, long enough that our automated cluster controller was killing it and starting a replacement. This meant it couldn't start up successfully without manual intervention after the daily reboot.

With our staff scattered to the four winds, it became a game of hot potato every day to ensure that someone could remote desktop in to the beta cluster and kick the server into starting up. For a couple of days I would check the beta forums at some idle moment, expecting to read about happy players sailing along, and find that once again we hadn't dealt with the server startup. Argh!

Fortunately we got a handle on the issue and applied a fix to the server startup problem. But it made for a couple of exciting days right in the middle of opening presents and making Christmas dinner for the family.

I gathered some statistics about what our beta testers were doing before the switch to 24/7 and after to compare the effect that had on the beta. Here are some numbers you might find interesting about what happened after we switched to 24/7, based on a comparison between two three-day periods before and after the switch:

  • Broadsides fired: up 44%
  • Missions completed: up 78%
  • Recipes used: up 14%
  • Auction listings created: up 31%
  • Auction items purchased: up 61%

The best news for our testing purposes here is that while participation in the production side of the economy went up slightly, participation in purchasing player-made goods went up hugely. We thought moving to a 24/7 schedule would greatly improve the auction system and sure enough, it did.

Anyway, that's the word this month from the Burning Sea. We're six months until launch and full steam ahead!

- John Scott Tynes
Producer, Pirates of the Burning Sea

More Pirates of the Burning Sea Features:

Pirates of the Burning Sea - Looking at the Early Game General Article added on Friday March 05
Pirates of the Burning Sea - Power and Prestige Expansion Interview added on Monday October 05

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
0over0 writes:
Sounds great--fair winds and following seas, can't wait till June/July--Yarr!
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1/10/07 11:12:09 AM
 
kjm2006 writes:
Good news, sounds like it is all coming together well and I'm looking forward to playing it.
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1/10/07 12:56:22 PM
 
Bloodloch writes:
Sounds a lot smoother than your typical betas at this stage of the game.
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1/10/07 2:11:42 PM
 
SUMB44 writes:
One word...  Goosebumps

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1/10/07 2:16:13 PM
 
atambo writes:
I love the new website! Check it out at http://www.burningsea.com.
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1/10/07 6:07:22 PM
 
Gretel writes:
Good!  I want play this game!
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1/10/07 7:09:41 PM
 
ErollFlynn writes:

 

 

Sigh six months to release  - - - - - - - -  Six months before i can havoc the carribian seas with my SeaHawk.

Its reads and looks good  - 

 

 

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1/11/07 6:30:55 AM
 
DruAde writes:

Have you also noticed that you cant find a single, Beta is bad topic, leaked anywhere on the net. Ive tried and tried to find one and theres absolutly nothing out there. 

A beta running with no problems???? Beta left to its own devices ove xmas with no trouble and little gm intervention!!!!!! Apart from the remote server star up. This is unheard of with 6 months to go . What an amazing job Rusty and the crew must be doing. /clap.

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1/11/07 6:56:03 AM
 
Ebil_Piwat writes:
Kicked arround many a game since SWG fell apart... Looks like I finally have a place to drop anchor for a while. Great job FLS, can't wait to hoist my flag.... 
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1/11/07 2:44:43 PM
 
Lyfe writes:

I played the game for a little bit at Gencon and met the developers. They were AWESOME! You guys are going to be completely baffled by the character creation. There is so much different things you can do it's MINDBLOWING. I have never seen this sort of character customization. I was also surprised by how crisp the game looked. For a game that has been in development for so long, I was expecting outdated graphics, but received a colorful eyeful.

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1/11/07 6:03:07 PM
 
eric_w66 writes:

This is one of the few MMO's I'm actually looking forward to. Vanguard? No thanks. WoW's expansion? Fun for a few minutes. Conan? Meh... Warhammer? WoW, take 2....

This, and *hopefully* Star Trek: Online will keep me interested for months/years to come. 

Edit: Oh yes, and Hero's Journey looks very intriguing as well.

I've always liked Pirates! and such, but I'm no grognard of historical navy vessels, I just want to have some fun in a setting I've always thought very interesting (I do wish the Dutch were a "Player Nation" in the game).

Now if they'd just let me into the beta...

One comment I was/am worried about was a comment from a pirate beta tester who said that his big 50 gun ship was turned into a bathtub due to "terror skills" and that he was unable to move or even shoot has me extremely worried about the power of such skills over player ships. NPC's don't really mind when you "snare" them "stun" them "charm" them, but wow, players sure do. Its definitely NOT fun to have the control taken out of your hands because some other player has "LaserPewPewPew skill at level 5" and there's nothing you can do about it. No skill, no tactics, just a algorithm.... grrrr....

The devs did respond to my concerns and are weighing all of that stuff apparently, but I'm against even the slightest control removal from players in PvP combat.

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1/12/07 12:27:46 AM
 
misiu_dk writes:
Looking forward to the release of this amazing game! 
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1/16/07 6:43:33 AM
 
Jackdog writes:

This is the first truly different MMORPG to come out in a while, it's refreshing to see something besides elves and mages.  I have been following it for a few years now and what is amazing is how the proposed design has changed over the years. In it's original design plan I would not have gave you 10 cents for it, however it has evolved into a top shelf title over the last couple of years.  The current game play movies are awesome and the reports from PAX and E3 last year by people who saw and played the game are what really grabbed my interest.

This one may well be the big surprise hit of 2007 and anyone who is really looking for something new and different needs to be watching this one.  

 

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1/16/07 7:08:23 AM
 
PurePix00 writes:

Lol looks like Pirates Of The Caribbean

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1/17/07 3:58:41 PM
 
player321 writes:
Yeah!!!
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1/18/07 5:08:37 AM
 
TheKraken writes:
Despite the problems, I'm still insanely jealous of the beta play testers.  I never seem to get into beta tests, while a friend of mine seems to get into lots.  I don't know what I"m doing wrong.  I entered mmorpg.com's contest, maybe I'll have some luck there.
New Post Quote
1/19/07 9:38:49 AM
 
TheKraken writes:
Originally posted by Jackdog

This is the first truly different MMORPG to come out in a while, it's refreshing to see something besides elves and mages.  I have been following it for a few years now and what is amazing is how the proposed design has changed over the years. In it's original design plan I would not have gave you 10 cents for it, however it has evolved into a top shelf title over the last couple of years.  The current game play movies are awesome and the reports from PAX and E3 last year by people who saw and played the game are what really grabbed my interest.

This one may well be the big surprise hit of 2007 and anyone who is really looking for something new and different needs to be watching this one.  

 


My sentiments exactly.  I haven't been this excited about a new game since City of Heroes was first announced.  Its not that I'm tired of playing a spellcasting elf and axe-swinging dwarf, exactly, its just nice to have options.
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1/19/07 9:42:05 AM
 
Deadrappit writes:

must be a good team who is working on the game, since the problem free develubment.

cant wait saing Yerrrheereeerrrrr  maty Aye !

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1/23/07 4:51:34 AM
 
Ponico writes:
Pirates of the Burning Sea is going to be the next EVE. A very solid community, a good dev team with very inovative ideas and a long life span.

In short, this game smells like top quality!
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1/23/07 11:16:00 PM
 
Andad writes:
Originally posted by Ponico
Pirates of the Burning Sea is going to be the next EVE. A very solid community, a good dev team with very inovative ideas and a long life span.

In short, this game smells like top quality!

Same here, with the community thats already there and that without ANY press campaign!
If you see how many ex-SWG are going to play this game....amazing.
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1/24/07 3:17:19 AM
 
misiu_dk writes:
Originally posted by Ponico
Pirates of the Burning Sea is going to be the next EVE. A very solid community, a good dev team with very inovative ideas and a long life span.

In short, this game smells like top quality!

I realy hope u are right! And things looks like u are..
New Post Quote
1/24/07 9:57:34 AM
 
jbond writes:
nice game.
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6/21/07 3:46:50 PM
 
Ciredric writes:
Looks like a great game.  Not like that piece of trash that disney is putting out.
New Post Quote
6/21/07 4:28:43 PM
 
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