Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:562  Guilds:2,956
Members:1,439,979  Online:0
Guests:0  Posts:4,565,388
EA Mythic | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

Ultima Online Interviews: Aaron Cohen, Producer

The Producer of Ultima Online talks about the game, where it stands, what's to come and what Mythic means to it.

By Dana Massey on December 07, 2006

The Producer of Ultima Online answers questions on the game's past, present and future and EA Mythic's role

Aaron Cohen is the Producer of Ultima Online. With the announcement of Electronic Arts buying Mythic, the MMO vets have been lending experience to the grand-father of all games, and the young development team at EA is hard at work putting their stamp on this game. We spoke to Cohen about it.

MMORPG.com: Ultima Online is approaching a decade old, yet it still seems to be going strong. Can you talk to us a bit about the health of the game over the last few years?
Aaron Cohen:

Ultima Online is still quite a healthy game with a very passionate community. It's out-lived quite a number of newer MMORPGs, most of which launched with bigger budgets, better graphics, and long lists of world-changing features that never quite changed the world.

It is amazing to read emails and old message board archives from six or seven years ago because it seems like almost every year of UO's existence there were predictions of doom. With each new MMORPG, experts tried to set an end date for the Ultima franchise. Yet every time the experts were wrong.

And yes, the subscriber base has grown smaller over the past three years, as have many MMORPGs. I am proud to say that UO maintains a spot on the top-10 list in North America and the top-3 list in Japan.

I also think that concerns for UO's health will soon become a thing of the past. If the early responses to Kindom Reborn are any measure, I think it's safe to say that 2007 will be a good year for UO.

MMORPG.com: UO was many people's - including my own - first MMO. With so many people being ex-players, what efforts are underway to convince them to return?
Aaron Cohen:

That effort would be Kingdom Reborn, a complete re-building of Ultima Online with a new graphics engine, a new UI, an overhauled new player experience and some much needed gameplay and balance tweaks.

Over time, UO has remained a deep, satisfying RPG, but it has grown more inaccessible with age. Mostly, the graphics began to look more and more dated, and the UI more and more obtuse.

Also, veteran players began to lose hope that UO had a future. With newer MMORPGs coming out, and with EA announcing, and then canceling, plans to launch Ultima X: Odyssey, the message to fans may have appeared to be: "UO isn't important to us."

The message today should be: "UO is quite important to EA, so much so that we are making a significant investment in it."

To the folks who left, and who still remember how much they loved their first MMORPG, I'd ask them to stop by and give UO a try after the kingdom is reborn.

MMORPG.com: A day does not pass without a thread on our boards about "old-school UO PvP". How does PvP in Ultima Online work today?
Aaron Cohen:

PvP is still very much a part of UO but it has evolved over the years and offers players several options. On almost all shards (servers) there is a land called Trammel, where there is no PvP, and a land called Felucca, where there is wide open non-consensual PvP. On Felucca, you can take part in a faction war (four sides in conflict over territory), or engage in red vs. blue fighting. Red players are murderers who attack others without provocation, while blue players tend to think of themselves as more noble and will only attack reds. There is also a full guild war system that many players take part in, with wars and alliances beginning and ending all the time.

However, for those who miss the good old days of full non-consensual PvP with no safe haven, you can play on Siege Perilous, which has a rule set similar to the original UO. This means you can kill anyone, anywhere, at any time and take their stuff. That style of gameplay isn't for everyone, but for some of our most dedicated players, it's the only way to play.

MMORPG.com: In Kingdom Reborn, UO is making a high profile return to the market. What are some of the high level goals of this expansion?
Aaron Cohen:

Ultima Online represents nine years of features and content. There have been seven expansion packs and dozens of updates that have been added to the game. There is simply a massive amount of things to do and see in UO. We'll call that "the good stuff."

Players new and old have a hard time getting to "the good stuff" because of two big barriers: the aging UI and the dated graphics. The first two goals of Kindom Reborn are to eliminate those barriers while keeping everything the makes UO fun. If we can get players to the good stuff faster, it makes for a better game play experience for all. By creating eye-pleasing graphics and a new UI you can easily navigate within seconds of logging in, we'll have achieved those goals.

The third goal of Kindom Reborn is to make the new player experience much more friendly and fun. UO today presents new players with so many options that it can be confusing. If you don't have a friend showing you how to play and what your options are, you probably aren't going to be with us for very long. The revamped experience is designed to ease new players into UO thereby decreasing the learning curve so you are getting to the good stuff in the game before you know it.

MMORPG.com: Since your company Electronic Arts purchased Mythic, the way MMOs are run at EA has changed. Can you talk about the new command structure and what that changes about the development of Ultima Online? How has Mythic been to work with?
Aaron Cohen:

The UO team is now part of the EA Mythic studio and working with them has been nothing short of awesome. It's great to work with a team that gets the genre, that understands the importance of bringing new people into the game and keeping existing players happy (and how the two are very closely tied to each other), and that understands the need for quality customer service and constant QA. UO is a very different beast from the other games EA creates and we think about gaming in a different way. EA Mythic gets MMOs, and I really appreciate that. They have helped to raise the profile of the game within EA because they believe that a nine year old game can still play an important part in shaping the future of the company.

MMORPG.com: The 9th Anniversary Edition of Ultima Online can be found in stores. Can you talk a bit about what you were trying to accomplish with it and how it has been received on your servers?
Aaron Cohen:

Our anniversary products are meant to do two things: 1) Keep UO on store shelves so new players can easily get into the game, and 2) Give existing UO fans a commemorative edition with lots of in-game value, but which isn't a "mandatory to play" purchase like an expansion pack.

So far, the response has been great. We've seen trial subs go up and players who bought the pack seem very happy with the more than 50 gift items they could choose from.

MMORPG.com: As they age, many MMOs get cheaper to play. UO has not done that. Are there any plans for a reevaluation of UO's subscription fees?
Aaron Cohen:

Not in the near future. There is nine years of outstanding content in the game for players to experience, and it's about to get a nice "shot in the arm" with the release of Kingdom Reborn. Plus, we are constantly adding new content, new storylines, and new in-game events to keep the game fresh. We believe players are having as rich and rewarding an experience in our game as offered by any of the current MMORPGs. Thus, a sub fee change is not in the plan.

MMORPG.com: Over nine years of release and many more of production, it's safe to say there has been a lot of staff turnover on Ultima Online. Are any original developers still on the project and what is it like to be a custodian of such a storied game, especially if you did not work on its earlier incarnations?
Aaron Cohen:

We do actually have one programmer who worked on the UO launch, and that guy is worth his weight in gold. We are dealing with nine years of code, and he's the one guy who knows pretty much where the land mines have been buried. We also have a programmer who has been around for eight years, and he's also worth his weight in some precious metal. Silver maybe.

As for me, it's an honor to work on this game. When I started working on UO as the marketing manager about four years ago, I'll admit I wasn't crazy about it. I kept running into those barriers I mentioned earlier, the graphics and the UI.

And then I had some kind of epiphany. Suddenly I couldn't stop playing. Somehow, the graphics began to look better and I realized that the interface, while not initially intuitive, was supremely flexible and surprisingly powerful.

Since then, I've been on a UO crusade. If I could become a convert (and I played every MMORPG worth mentioning and many that weren't), then surely there were others out there who were ready to discover UO. It was just a matter of getting them to "the good stuff" faster. This led to the idea of Kingdom Reborn, and now here we are, actually working on it, with me as the producer. Crazy how this industry works!

MMORPG.com: For someone who has never heard of UO, how would you compare it to the current crop of MMORPGs?
Aaron Cohen:

A lot of other MMORPGs are theme parks, with clear lines you need to stand in and clear rules you need to follow in order to have a good time. They are lots of fun, but after a while, you might feel a limited in what you can actually do.

UO is meant to be much more like a "real" living world with lots of options, lots of things to do, lots of ways to build you character and a real chance to put your mark on the world.

We have a robust, customizable housing system that is arguably the best outside of Second Life. We have more than 55 different skills to build, letting you choose between many combat styles, crafting specialties, taming, barding, thieving, treasure hunting and more.

All that choice and all that complexity might seem a little intimidating and frustrating at first, but once you find your place in the world, it's tough to leave. Just ask the people you have been playing for nine years now.

MMORPG.com: Ultima started as a single-player RPG franchise, any plans to go back to that route with a new Ultima game? What about Ultima Online 2?
Aaron Cohen:

Right now, our focus is on Kingdom Reborn. We plan to keep UO going with new features and content that will thrill fans for the next nine years.

More Ultima Online Features:

Ultima Online - Fifteen Years & Counting Interview added on Monday January 09
Ultima Online - UO is Getting Old Editorial added on Tuesday July 26

More Interviews:

DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
Entropia Universe - MindArk Interview Interview added on Monday January 30

More Features:

The List - Five Awesome MMO 'Mounts' Column added on Monday February 06
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
 
 
hiddenpocket writes:
Havent seen news for UO in a while; though this isn't much of news but more as to announce to the masses about the new graphics overhaul that UO will get in (early I hope) 2007 with Kingdom Reborn.  I personally can't wait for it , and I wonder how it will be received.  Cant wait to see the comments here, both from players, ex-players, and specially the haters (those are always fun!). 
New Post Quote
12/07/06 3:29:39 PM
 
GungaDin writes:

I don't know what to say.  I left UO in 2000 after I got sick of Trammel being added a later on that expansion with the customizable housing.  I forget which expansion exactly because it was long ago, but I basically got sick of the game and its changes. 

The only way (speaking as a veteran from 1998) I'll return to UO is if you create new servers with just the Felucca ruleset (of course with the new graphics :) circa 1999.  Otherwise its not worth my time and effort. 

I wish UO well and i'm glad its still going strong but the community I interacted with back then is completely gone.  It will never be like I remember, hence I'd probably return for a month and realize my mistake and soon quit again.

Thats all I have to say.

New Post Quote
12/07/06 3:30:31 PM
 
Brenics writes:
Siege Perilous sounds like fun. I will have to resub once the updated gfx hits.
New Post Quote
12/07/06 3:45:22 PM
 
kishe writes:

Originally posted by GungaDin

I don't know what to say.  I left UO in 2000 after I got sick of Trammel being added a later on that expansion with the customizable housing.  I forget which expansion exactly because it was long ago, but I basically got sick of the game and its changes. 

The only way (speaking as a veteran from 1998) I'll return to UO is if you create new servers with just the Felucca ruleset (of course with the new graphics :) circa 1999.  Otherwise its not worth my time and effort. 

I wish UO well and i'm glad its still going strong but the community I interacted with back then is completely gone.  It will never be like I remember, hence I'd probably return for a month and realize my mistake and soon quit again.

Thats all I have to say.



It's been there all along, it's called Siege Perilous...there's no trammel there!


New Post Quote
12/07/06 3:59:30 PM
 
Anageth writes:
I'm still not sold. They clearly just want to go mainstream and impress people with just graphics. If they concentrated on both deep and meaningful gameplay and updated graphics, I would be interested. This interview has been aesthetics only.
New Post Quote
12/07/06 4:04:37 PM
 
Dana writes:

Originally posted by Anageth
I'm still not sold. They clearly just want to go mainstream and impress people with just graphics. If they concentrated on both deep and meaningful gameplay and updated graphics, I would be interested. This interview has been aesthetics only.
The only info provided on this expansion is three screenshots. As noted, you'll hear more during an event in January.
New Post Quote
12/07/06 4:11:27 PM
 
hbosman writes:

I wanted to play this game for some time. The '2D' graphics remind me of the MSX RPG times

But before I am going to spend any money I want to trial first. And while I can with this game it needs a creditcard to activate. I just aint going to enter a creditcard number in order to play a free trial. If they really want new players they have to lift the creditcard need for the trial so more people will try it out.

New Post Quote
12/07/06 4:53:50 PM
 
AranStormah writes:
Very interesting read, allthough I can't help but react to his take on subscription fees.

I have nothing against paying them and often have three different game subs on (long time since a signle MMO held my attention), but as a consumer/player it's annoying to have subs defined as "there's lots of entertainment in this game for you. ie you pay full subs". If that was the true definitation then offline singleplayers would enforce subs too :P

Again, I don't mind online game subs more than paying for a movie ticket, but it's sad to see the focus move from "we want to keep full subs so we can support the game with the most possible resources at hand" or its lesser brother: "we need full subs to cover server upkeep, patches and manpower" onto "you get lots to do so pay". The 'lots to do' part is usually covered by buying expansion packs ;)

Ah well. Thumbs up for UO. It proves a good game is ageless.
New Post Quote
12/07/06 5:27:58 PM
 
avienthas writes:
When Trammel went live, it felt like a good friend dying. I tried to relive the experience a couple of times since then ,with little to no sucess. Now the dead friend turns zombie and comes to hunt me down, eat my brains to punish me for playing all that crap I played since leaving UO. Mindless grindfests, small unimaginative stale little cages, when compared to the masterpiece.
UO: even in its (for my taste) deranged old age the ONLY game out there with deep and meaningful gameplay, the one and only real sandbox game, a virtual world.

And once more, the hopes go up and I dream of a reunion with old friends and reliving the thrill of old time UO. But deep inside I know, UO is going to break my heart again, as it does every time...


...but as long as it survives I can still hope that someone will have the guts to produce something of a similar gigantic scope. Something new.
New Post Quote
12/07/06 5:30:40 PM
 
Zorvan writes:


Originally posted by hiddenpocket
Havent seen news for UO in a while; though this isn't much of news but more as to announce to the masses about the new graphics overhaul that UO will get in (early I hope) 2007 with Kingdom Reborn.  I personally can't wait for it , and I wonder how it will be received.  Cant wait to see the comments here, both from players, ex-players, and specially the haters (those are always fun!). 



I can't help but laugh when someone mentions the "graphics overhaul". Slapping a new coat of paint on the same tired, worn out engine is an "overhaul" to you? This is why EA/Mythic will never have to bring UO up to par with other games as far as graphics/performance: 'cause the fanbois will gladly lick up any bone they are thrown. That is why UO struggles to get, let alone keep, new blood. But that's okay, because the "old schoolers" would rather it just be them playing anyway. Too bad EA/Mythic is about making money, and when their latest overhaul fails to garner the interest and subscriptions they are counting on, they will not do anything more. They will simply let it die to the point it doesn't break even anymore, and they will finish killing it.

New Post Quote
12/07/06 5:39:21 PM
 
Gameloading writes:
"And yes, the subscriber base has grown smaller over the past three years, as have many MMORPGs. I am proud to say that UO maintains a spot on the top-10 list in North America and the top-3 list in Japan."

Ok Mr.Cohen, lets get back to reality. Your game has been knocked out of the top 3 in japan YEARS ago.
In fact, it wasn't even in the top 3 back in april.

"http://www.gamespot.com/pc/rpg/ragnarokonline/news.html?sid=6147395"
"Japanese Web site RBB Today reports that a recent study found that two of the three most popular online games in Japan--Ragnarok Online and Sukatto Golf Pangya--are Korean in origin. US games--even the blockbuster World of Warcarft--are conspicuously absent from the list, as the third spot went to a domestic effort, Square Enix's Final Fantasy XI."
 
Ofcourse, that one is currently outdated.
according to this report:
http://www.hanbitsoft.co.kr/down/ir/2006_IR_Book.pdf

the current top 3 MMO's in japan are:

1: Final Fantasy XI
2: Ragnarok Online
3: Granado Espada.

Oh well, so much for Ultima Online in japan then.
New Post Quote
12/07/06 6:22:25 PM
 
srohek writes:

Originally posted by Anageth
I'm still not sold. They clearly just want to go mainstream and impress people with just graphics. If they concentrated on both deep and meaningful gameplay and updated graphics, I would be interested. This interview has been aesthetics only.
What? UO is KNOWN for 'deep and meaningful' gameplay... that's not what they needed to work on, they needed to work on graphics and UI so it can stay up to date with the current generation...
New Post Quote
12/07/06 8:52:33 PM
 
saker writes:

Hmmm.... Where are these wonderful improved graphics, I didn't see anything to speak of in those screenshots, they just weren't very immpresive.

New Post Quote
12/07/06 10:32:52 PM
 
Angelfire writes:

Originally posted by srohek

Originally posted by Anageth
I'm still not sold. They clearly just want to go mainstream and impress people with just graphics. If they concentrated on both deep and meaningful gameplay and updated graphics, I would be interested. This interview has been aesthetics only.
What? UO is KNOWN for 'deep and meaningful' gameplay... that's not what they needed to work on, they needed to work on graphics and UI so it can stay up to date with the current generation...


I agree that UO has gameplay down. But what I dont see is how this so called 'upgrade' is an upgrade. Unless something changes prior to release ..the graphics they are showing arnt as good as many single player 3/4 over prospective games that have been out for YEARS (diablo 2 for example) .. I dont see how this is gonna do anything other then show this is a game on its last legs .. not only in player base but in develpmental focus. Dont get me wrong... I dont forsee UO sunsetting anytime soon ..but the fanchise is currently so stagnant ..I cant see it ever drawing back a mainstream following again, and DEFINATLY not with a roughshot attempt such as this.
New Post Quote
12/07/06 11:06:49 PM
 
pgasper8725 writes:
Age of Shadows killed UO...so they say, which is, in my opinion, arguably logical

It was good to introduce new classes, new spells, new housing ideas, etc.  The thing that killed it was the new magic item system.  It is a lot better than the previous version  BUT  it killed PVP which everyone seems to love about UO.  PVP Nowadays is all about money...whoever can afford the most expensive items with the best resists and most/best mods will be victorious.  It just flat out got stupid...

Personally, I don't care about PVP...it is all just $h!t talking anyways.   But if you want a more balanced PVP ruleset then play on test center or try siege...just quit whining about all the "trammies" and DO WHATEVER MAKES YOU HAPPY.  We "trammies" just like to roleplay and enjoy the storyline...it's near impossible to do so in felucca where people kill your crafter for no reason...then start calling YOU a n00b because you didn't fight back...with your pickaxe in hand :-/

As for the graphics update, it may not look like much compared to other big time games such as WoW or whatever but look at the graphics as they are currently...it's one hell of a facelift, a step in the right direction if nothing else.  The bottom line is, Mr. Cohen, while the graphics update will be nice it still will not be enough to be "stunning" to the eye.  It's gonna take more than that.  Put your little graphics engine up against WoW's...it's ok to cry

This is a very solid game for gameplay IF you can look past the graphics which most people have a hard time doing.  I have enjoyed little to no PVP for about 6 years now.  I've made a few good friends along the way as well.  I could keep going but it's getting late...goodnight for now  
New Post Quote
12/07/06 11:32:13 PM
 
Stark writes:
Most of the vets play in 2D still (there is a "3D" mode already just not that good). This also allows them to play on an old computer. A graphics upgrade is not what this game needed although it might draw more attention to an old game.
New Post Quote
12/08/06 12:10:48 AM
 
acmtalk writes:
I for one look forward to try it afeter the update,  You peopel have to remember that a Huge number of people playing UO have old computers,  While they are updatting the graphics, They will keep it running on those machines.
New Post Quote
12/08/06 12:30:54 AM
 
Lunar_Knight writes:
 
You know what I'd like to see get revisited that was in 2D, Nox. That game was really nice to look at it, even though it was in 2D. I think EA, since I think they have the rights to it, could develop some kind of UO-esqe MMORPG based on the Nox game. From what I've seen of the UO screen shots, Nox looks better then UO.
 
 
New Post Quote
12/08/06 12:50:19 AM
 
Zorvan writes:


Originally posted by acmtalk
I for one look forward to try it afeter the update,  You peopel have to remember that a Huge number of people playing UO have old computers,  While they are updatting the graphics, They will keep it running on those machines.



I quite agree, and a seperate server with the 2d UO for those with limited computer power while a fully 3d version is available on another should not be a problem. And by fully 3d, I mean EQ-type 3d. Like UO2 was before they pulled the plug. There is no reason why the all the gameplay, story, skills, buildings, quests, mobs, npc's, etc. could not be done with a newer graphics engine and servers. Outside of the fact EA/Mythic are a bunch of cheap bastards who want to suck up as much money with the least investment. What is this, the third "graphics upgrade", that is nothing more than some extra color and one or two extra pixels thrown on a very out-of-date isometric engine? Not to mention their server code, from what I understand, is far from optimized and more resembles a patchwork quilt than a steady server?

I've said it before and I will say it again. UO could and should be at the top of the mmorpg mountain. But without REAL upgrades and commitment from EA/Mythic (an oxymoron, I know), UO will always be what it is: that great game that the vets all fondly remember and the new guys see as "that old, isometric game". I'd just like them to do the game the justice it deserves, for being an original and a basis for countless mmorpg's after it. It desrves it's name in lights again, so to speak.

New Post Quote
12/08/06 12:51:22 AM
 
silverbear writes:
Graphics update would be a plus but what do they plan on doing about all the cheats ya I know no matter what mmorpg you play there will be cheats but I think uo holds the number one ranking in not doing anything about them felucia is chaos people casting spells at speeds 10x faster than cap, healing scripts, and doing feats such as multiple attacks at the same time I been playing for 9 years and they just get worse over time I'm right now considering pulling out Kingdom Reborn will be the last straw with me so I hope it's worth it or i'm finding something else to invest my time into for an mmorpg.
New Post Quote
12/08/06 1:32:16 AM
 
Ryld writes:

I agree on the cheating.  EA "proudly" announced recently wiping 400 or so accounts....a drop in the bucket.

I just spent a month with them and found the game lacking the NO.1 resource ....people to play with, shards are empty, outside of the Great Lakes shard which is sparse itself others were totally devoid of peeps.

Quality housing is still an issue on nearly all shards and the houses on many shards show dozens and dozens all having the same ownership name....a telling issue in showing  how little control EA really has on the game.

So, with many accounts still active but no one playing, the game it seems is now all about making a buck on Ebay.   I've also read that peeps are exploiting the free 2 week accounts horribly.

Forget the wonderful gameplay of UO past, its just not going to be there in any large scale form.  I was hyped by the nice graphics coming but after this last month with them I see its just a $2000 paint job on a $50 junker.

Ryld

 

New Post Quote
12/08/06 3:00:13 AM
 
kishe writes:
to me it looks like third dawn with just a little bit more detailed models.


It IS possible to create completely 3d UO that is compatible with the 2d...Bunch of amateurs have done it using normal cheap, hobbyist 3d engines that costs like 30$ (see, Ultima Iris) but EA still claims it's impossible.
New Post Quote
12/08/06 3:17:16 AM
 
Garrik writes:

You people really could complain over nothing. The graphics are a welcome upgrade, sure it may not get the most out of your new 7950GTs but who cares, this game is accesible to anyone and its a very good game.

Ill be happy to play UO for quite some time aslong as there are plenty of other playing it to.

Garrik

New Post Quote
12/08/06 5:45:05 AM
 
bigtroy writes:
I miss the days where there were 100 people standing outside brit bank chatting, selling their wares or getting guard whacked for trying to steal something from someone elses backpack. UO is still one of the greatest games I've ever played. The only thing they're missing nowadays is the population. 

I for one would be glad to see an overhaul and hope that it attracts more people especially those who have yet to experience it.


New Post Quote
12/08/06 5:58:42 AM
 
Jorev writes:
Are they going to add first person view? I won't play MMOGs without it.
New Post Quote
12/08/06 7:44:59 AM
 
Urza123 writes:

Originally posted by Jorev
Are they going to add first person view? I won't play MMOGs without it.

Hightly doubt it. UO was never ment to be played in 1st person view.
New Post Quote
12/08/06 7:47:05 AM
 
uoplayer123 writes:

Originally posted by bigtroy
I miss the days where there were 100 people standing outside brit bank chatting, selling their wares or getting guard whacked for trying to steal something from someone elses backpack. UO is still one of the greatest games I've ever played. The only thing they're missing nowadays is the population. 

I for one would be glad to see an overhaul and hope that it attracts more people especially those who have yet to experience it.




Those days are trully missed , my moneys on this dev team , they really seem to care about making UO better , after all the current producer/ dev team might be the only one that has been able to talk EA into doing this , as long as it doesn't get cancelled..

Hey if it fails  , bye bye UO.....

New Post Quote
12/08/06 8:42:23 AM
 
sempiternal writes:

Cohen is more clueless than I thought.

He calls Siege an oldschool shard when it has been corrupted by every single consensual based expansion for the past seven years, including consensual and carebear updates like instanced corpses (you strangely cannot loot a dead body unless you were the one that killed it), sunglasses and flip flops, instant self-loot greatly reducing the penalty and challenge of death, ressurectable pets, blessed items which are not lost when you die, uber weapons and armor not based on the materials they are made of but only on numbers and stats which are displayed when clicking on them, ninjas, elves, giant bugs, pastel dog mounts, florescent weapons and armor, customized borg cube housing that is private, which means it has an invisible forcefield around it - if you even try to run on the steps you are immediately bumped off, bags of sending which allow anyone to quickly teleport items and gold directly into their banks from anywhere in the world - got some good loot, you don't need to adventure back to town, just pop it in a bag, rideable firebeetle forges and all kinds of other carebear crap.

Total crap.

A sub par graphics update is not going to help UO.  In order for UO to draw back customers and grow to new heights they are going to need to offer something different, something serious, something innovative and professionally run, something like the amazing virtual world that the industry leading MMOG was founded upon!

New Post Quote
12/08/06 10:26:53 AM
 
kanuvas writes:
Though i have not played the game in 4 years i played it for 5 before that.  It was then without any dout the best mmo to ever come onto the market if you enjoyed skillful pvp as apposed to the crap item based pvp we see now in games such as WoW and DAOC.  Though i am a fan of both of those games pvp doesnt even compare to UO in its heyday.  If this new update retains even a faction of the old UO it will outdo most mmo's today.
New Post Quote
12/08/06 11:16:26 AM
 
hiddenpocket writes:
Just about right, complaining over nothing, but thats the fun of the forums!  And I forgot about the "End Days" people everytime there is something new added to any game.  Its even funnier when UO has been going on for 9 years and they think this is the one expansion who will 'kill' it.  All MMORPGs have expansions that add new changes to the game.  If the games stayed the same way, we would have just about the same amount of people complaining that nothing is being done.  There are some cases where the games are drastically changed, like Star Wars Galaxies; It was a very deep and complex game, and to atract non-mmorpg gamers, they scratched the game and turned it into something simple and 'arcadey' (lol).  If something like that happened to any game, I would understand most of these complaints.  Well....my skin is ready for the slapping!
New Post Quote
12/08/06 11:33:03 AM
 
hothnogg writes:
Seeing this made me think of the good old times, surviving the lizzard man spawn at banks in brit, searching bags for any armour/weapons that older players droped on floor at bank walls and heading off to the woods with a mate only to get owned by a PK polymorphed as a lizardman :), or getting a gate to fireisland then finding you had no recall scrolls on you because some sneaky thief ran off with them  and end up being stuck there for 3 days lol.

I tried to play the game again for about a hour a good 6 months ago and just crindged at the graphics i so used to love, so used to WoW type graphics now days its hard to take a step back in quality. I even checked out ebay to see the state of game currency, and its scarey, like 1 mil for £1 saying to me gold has pretty much no value ingame, even when i left the game a mil was worth £18 on ebay, that was just before the big gold dupel, shows how bad the game econnemy is still to this day.

But all that aside, i'll buy the new box when its out and take a peek at the newer graphics and gameplay, might bump into some old friends doing the same from my 5 years of gaming on Europa
New Post Quote
12/08/06 12:27:11 PM
 
konradg writes:
I played this alot in 98-00 and it is still today my favorite game. i cannot play my favorite game anymore because is does not exist. this is not the same game, and i doubt the update will bring back the community that made this my favorite game.

so my point is: is there anyone else like me that has found a game worthy of giving you your fix of mmo gaming? is there any game out there today with a balanced economy and non-fighting characters that support it?

or is this game non existent?
New Post Quote
12/08/06 12:47:06 PM
 
FrejaSP writes:

Hej all, I would like to speak a little about the shard Siege Perilous and reply to some of the quotes in the thread.


The only way (speaking as a veteran from 1998) I'll return to UO is if you create new servers with just the Felucca ruleset (of course with the new graphics :) circa 1999. Otherwise its not worth my time and effort.

That server was created in sep 1999, before you quit. It's named Siege Perilous. We don't have the Trammel facet and all new land added is with Felucca/Siege ruleset. You can be attacked everywhere and there is no Item insurance. We do however have a few problems with some blessed items that need to be removed from the shard, hope DarkScribe will help us with that.


I wanted to play this game for some time. The '2D' graphics remind me of the MSX RPG times

But before I am going to spend any money I want to trial first. And while I can with this game it needs a creditcard to activate. I just aint going to enter a creditcard number in order to play a free trial. If they really want new players they have to lift the creditcard need for the trial so more people will try it out.


Sadly we need the creditcard part to protect the game again scammers, exploiters and other kind of players who not want to play but want to make RL money from UO without thinking about how much they hurt the game.

Only way I see that part removed is with making a trial island where trial players have to stay until they pay the game. Right now, a trial player can access every part of UO.


I played this alot in 98-00 and it is still today my favorite game. i cannot play my favorite game anymore because is does not exist. this is not the same game, and i doubt the update will bring back the community that made this my favorite game.

This is true and even when Siege is more close to the game I loved 1997-1998, Siege still got hurt of 2 thing.

The changes to items we got from AoS, we got 5 kind of resists and alot mods on the items that made an item hell, the update got called Ages of Stuff. Now with no item insure and need for upper items that was hard to get, Siege got hurt. It become worse when they added the elf stuff and resources for crafting the crafters could not get and most crafters on Siege gave up.
Crafters are the backbone in UO and they need alot of love on Siege so they can make good items, that is not to expensive to get lost easy in PvP.

The second problem is to much land or to few players. It become to hard to find each others and player towns are hard to build because we do have alot of ghost houses owned of old players who refuse to let their houses go. Some may be paying to the game, but they are not playing and their houses take up place from playing customers.
We need alot more active players on Siege and we need to disallow trial players to own/transfer a house and keep it for 3 months before they again need to transfer to a new trial account. DarkScribe, let this houses die if not paid for.

Let new players see Siege Perilous on the shard list with a PvP tag and let them start without it effect their young status on other shards. Siege Perilous need new blood now!

I had played sinse dec 1997, I'm one of the players who love Siege and can't stand the other shards.
I had been on Siege sinse the shard was born in sep 1999, my first shard was Atlantic.

I had made so many friends in UO, but most are gone now, I wish you all back.

FrejaSP

New Post Quote
12/08/06 1:44:03 PM
 
Saftwear writes:
I still think UO is the only MMO worth playing at this point. Everything elese is Single player games with deathmatches and chatrooms.

The graphics overhaul was probably the last thing that UO needed. A new GUI would be nice with larger icons and items. But new graphic doesn't make me tingle at all.

I really think that EA has totally destroyed this game and that it is no longer about what everyone liked.

As it stands now, EA shards are loot fests to the biggest degree, and crafting has fallen by the wayside.

If you look into some of the things that the real UO community is doing, it blows the pants off this facelift.

Look to things like UOIris which is attempting to make UO into a true 3-D everquestlike game.

Player run shards have implemented so many more usefull things in one week than EA has done in a few years.

What really needs to happen is for EA to let go of the reigns and allow the real UO community to chime in and show them what players want.

Player run shards are by far the more interesting and fun way to play. Plus they are free.

I think that this new graphics update will turn more vets off as more noobish loot whoring players make their way into this game.
New Post Quote
12/08/06 2:32:31 PM
 
Lyfe writes:

I'm glad to see some work being done on the game. The UI and new graphics are really the minimum I would expect from a game going on for 9 (wow!) years. I played UO on and off for about 4 years, trying out seige perilous after they implemented the felucia.

Although I think the new graphics are a good face lift, what is being done to fix all of the outstanding issues? You need to work HARD to get a single server back to where UO was in it's glory days. I'm talking about resetting a server, taking out of all of the neon/sparkling shit, making houses HARD to get so that every square inch isn't covered by some stupid brick hut. Cut out 3/4 of the map so that when you go to a town, THERE IS ACTUALLY ANOTHER HUMAN THERE. Nothing was more frustrating when I went back to UO after a year hiatus to find that there was 10x more random dungeons all over the map, with absolutely no one inside of them.

I originally quit when the penalties to red characters were implemented, quit again when Trammel/Felucia shit turned the world upside down. I played on several player-made servers and some of them really had good ideas. Maybe these new developers will take a step back and think about what made UO so popular off the bat.

You're probably thinking i'm stuck in the past, but I LOVED some of the stuff they added, so I'm not advocating just turning a server into an old school one. I just wish they would have thought out each of their changes further and decided if it was actually good for the game.

New Post Quote
12/08/06 4:10:34 PM
 
Hohbein writes:
That Aaron guy is talking such pap.. How is UO still one of the most popular MMO's?! It's dying on it's arse! It's been stedily dying on it's arse ever since EA took over..

With that said, I do like the look of the new graphics engine and I would be willing to give it a go when it's released.

New Post Quote
12/08/06 5:41:27 PM
 
severius writes:
I'm glad to hear that UO is still going strong, and with the updated gfx engine I might have to hop into old seige perilous and take a gander.  I had had high hopes for UO2 and since its cancellation i have yet to really find a game that I really had to play if you get my meaning.  From a friend that once worked at EA the cancellation of UO2 was because they wanted to devote all development time towards UO, not shortchange those people by gambling on a new game.  I respect that, at least the UO team actually cares, to some extent, about their player base and do not want to go out of their way to alienate them, lessons that SOE could really stand to learn from.

About the subscription fees, apart from anarchy online (which has a free version) no game that I can think of has ever said awww you guys pay too much, here lets halve your subscription fee.  Even Anarchy Online they still pay full sub fees to play the game advert free etc.
New Post Quote
12/08/06 7:34:03 PM
 
tawess writes:
Ah... UO... the game that showed me the glory of MMORPGs... Also the game that set my high tolerance for ganking... Nothing like trying to get money from the bank only to have six feet of cold steel rammed in your back. And yes i do mean that with a nostalgic  feeling of warmt. These younglings and their soft ways... Consensual Pvp... And i remember one of the best RPG guilds i ever been in, the guardsmen militia.
Never found anything like it again. I wonder if they are still around.

I check this out when the upgrade comes around.
New Post Quote
12/08/06 9:01:02 PM
 
kishe writes:

Originally posted by tawess
Ah... UO... the game that showed me the glory of MMORPGs... Also the game that set my high tolerance for ganking... Nothing like trying to get money from the bank only to have six feet of cold steel rammed in your back. And yes i do mean that with a nostalgic  feeling of warmt. These younglings and their soft ways... Consensual Pvp... And i remember one of the best RPG guilds i ever been in, the guardsmen militia.
Never found anything like it again. I wonder if they are still around.

I check this out when the upgrade comes around.


Europa shard? Yes, they're still around...about hundred members strong or so...you'll find their town from yew crossroads trammel side
New Post Quote
12/09/06 6:24:55 AM
 
diaboyos writes:
This was my first MMO too.  I can remember years back staying up all night playing this game then being dead at work the next day.  UGH!  The new graphics look pretty good compared to what they're using now.  Well, what I assume they're still using I haven't played in years.  UO was one of the best MMO's of all time.  I loved the housing options especially being able to place itmes where I want them in the house to decorate.  The only other game I've found that I loved so much was pre-cu SWG.  They had awesome housing options too.  And UO didn't really need content overhaul, there is plenty to do.  The reason I left is exactly like they said, the graphics were outdated and I was ready for a more visually appealing game.  After SWG I've been bouncing around tho and am still looking for one that I like.  Only UO and pre-cu SWG were games where you could actually just stand around and talk to people and actually not be bored.  I've found no other games with that type of community.  I hate to step backwards but I might, just might, give this a try.  Wonder if there's even any empty housing plots left 
New Post Quote
12/09/06 3:29:52 PM
 
FrejaSP writes:

There is easy to find a large house spot on Siege and I believe on some of the other shards too.

A new client will hopeful draw alot old players back to UO and add alot new players. I hope they also will use a little time to fix the balance of Siege, we had far to long been in the shadow of the Trammel shards. All we need is help to our crafters so there again will be demand for their items.

On other shards, items don't get lost, so they made them more expensive and harder to get. That just don't work on Siege where you may lose it in the first fight. Items need to be easy to replace on Siege. EA know that I think but the question is when they will do something to help us with this problem. It have to be soon.

But still, for players who like old UO (1997-1998), Siege is only place worth playing.

I hope some of you will give it a try.

New Post Quote
12/10/06 2:16:54 AM
 
tenpigs writes:

Well Im glad that UO is getting a makeover. I have some great nostalgia from those days in my first MMO. I even went back on several occasions, but it just wasnt the same. I still have friends from my UO days, although we all play different games now, or none at all in one case!! Sad guy!

I am interested in what they will do to revamp its graphics, and the screenies look pretty good. But, I have to say I doubt very much if I'll go back and try it because I just dont like that top down 3rd person view. I have got too used to choosing 1st, 3rd person views and camera angles etc. Just too inflexible for my taste. Although, you never can tell, you might just see me there

I loved crafting and housing back then. Just never managed to get that tower!!!

I also remember lots of late nights camping IDOCS or fighting demons til the server saved..'did we get the xp from that last kill?' lol

Still, I wish them well, and it is only my 1cp worth

New Post Quote
12/10/06 5:31:06 AM
 
ngyvin writes:
Okay this post is from a long time (7 Year Vet, Played Alpha thru friends account, got into Beta officially) turned stone cold hater of Ultima Online.

First let me say the Graphics Overhaul is cool. Good idea, props to whoever thought of it. It looks good, I'm sure it will draw in a couple suckers. Heck I might even be seduced to try it if they offer a free trial for a bit.

But here's what crucifies Ultima Online:

1. Rampant Hackers! EA has proven for 9 years that they cannot or will not stop hacking. The two most common (meaning performed every day) cheats are Duping and Speed Hacking. EA apparently can do NOTHING about duping as they have said it was fixed multiple times but it happens EVERY DAY, EVERY SINGLE DAY! With Speed Hacking they have put a system in place that does not work and just bans blocks of people who may or may not be guilty. (Like the time they banned a ton of IM users who they thought were hacking...)

2. Lack of Support for Game Bugs and Playability Issues! Back in the day when you paged for a GM, he/she would pop up in front of you and ask you what the problem was, take a look for themselves, and sort things out. Ever since EA Officially took over (EA has always owned UO, but officially took over when the original creator was bought out) the GM Support went right down the tubes! They don't come anymore when you page them, they send you a generic response that directs you to their totally out of date website that doesnt answer anything clearly. Most of the things you would page a GM about (hacking, duping, cheating, banning, game bugs) and answered wishy-washy on the Support Website... i.e. It might be illegal to do a certain action, but not illegal to reap the proffits from that action.

3. The economy is 100% shot to hell for several reasons:
a) To many character slots and allowable skills per character. Basically this allows everyone to have a blacksmith, everyone to have an alchemist, everyone to have a mage. No character professions or skills are in demand at all.
b) Duping... many characters have millions and millions of gold from duping bugs.
c) Scripting... UO is easily the most scriptable MMO on the market. And Scripters take full advantage of this... so they are gone all day but when they get home their script has mined 10,000 ingots or 10,000 wood, or whatever the case may be.
d) No-Breakage and Insurance, the two worst ideas every put into UO. Yes this works with some games but UO was never meant for this type of ruleset. Further adds to the disselusion of professions and interactivety as you dont ever need a blacksmith or any type of crafter because nothing you have ever breaks, gets stolen, or becomes unuseable.
e) ... I could go on but for breavity sake I will stop here.

4. Making UO item based was like serving someone microwaved ice cream. It just wasnt mean to ever be served up that way, period. And putting the rocket-science statisics on every item made the game a hassle rather then a joy to play. Before AoS you could get into the game fast... just put on the armor best for your class... usually plate for Warrior, Leather for Mage, Leather/Mail combo for other classes... it all depended on strength, dexterity, intelligence, wether or not you needed to meditate, etc... it was fun!! Now it's all based around the particular stat average on every single piece you wear. It's gay to the extreme! NOT TO MENTION IT COMPLETELY UNBALANCED THE GAME FOR ABOUT 3 YEARS, and still has a huge impact of existing and new players. -- It is the single biggest obstacle for new players, if Aaron is serious about wanting new players they really need to go back to the old system.

5. Trammel/Felucca was a huge mistake. -- The two rulesets cannot co-exist... and it is proved by the fact that Felucca is dead, dead, dead. The only exception is around specific moongates (portals) where PvP occurs. Other then that nobody uses Felucca except for extra storage space.

I know this list wasnt exactly in order but at least you get the picture of what you will deal with if you join UO right now.

I hate to be so negative but those are some of the major problems in UO. Not to mention the complete unbalanced nature of PvP due to the item-based gameplay.

Here are a few things they need to do in order fix UO:

1. No Insurance.
2. Bring back breakage in a big way... not only to armor but to craftables, make houses start to crumble after time, make kegs start to leak, make weapons break after a time of use (including artifacts which will discourage there wide spread use and make a more even playing field and a "funner" experience for everyone).
3. DO MORE TO PREVENT HACKING, CHEATING, SCIRPTING, DUPING, ETC!
4. Bring back GM Support so that they actually show up when you page them and dont send you canned responses.
5. Bring back Counselors! Why? Because EA SUCKS at content and roleplaying and events and helping new players! The counselors were one of the best things UO had going for it.
6. Get rid of Trammel. Bring back the forced interactivity and bring back the community. Stop fragmenting society and localize it on each server so that people need to interact, so that they need each other. That was the original magic of UO. You could play within a circle of friends, or be a big time merchant. MMO's were NOT mean to be played solo, stop cattering to solo players.
7. Please for gods sake get rid of moongates and just upgrade the server equipment. Jeeesus. Talk about hybrid-instancing taken to the extreme. Theres no need for it, it just serves to fragment society even more.
8. Get rid of the Powerup Program.... that is the lamest crap ever! It only takes 2 days of serious playing to GM your character anyway, stop letting people cheat!
9. Only allow people to buy items that do not unbalance the game.. like house decorations.
10. Police Ebay and other trading sites, get your lawyers on it or something!
11. Bring back corpse looting and stealing... the sense of loss/risk made the game playable on so many more levels.
Some changes were good like more secure housing, massive house customization, dark fathers, quests, etc.

I'd love to see UO brought back to glory, but I just dont think new graphics (which arent even up to par by todays standards and are only about as good as Lineage I) are going to bring back players or rekindle interest. Especially since I can play WoW or GW or EVE or EQ2 etc etc for the same or very near the same price per month.
New Post Quote
12/10/06 10:31:58 AM
 
konradg writes:
Thats my big question now: What are the people who got turned away, for all these reasons, playing today? Is there a single game that can hold a candle to 98-00 UO? I heard EVE is ok, and i heard WoW is a joke compared to the complexity of UO. What is the most complex MMO out today (besides UO)?
New Post Quote
12/10/06 11:28:37 AM
 
kishe writes:

Originally posted by konradg
Thats my big question now: What are the people who got turned away, for all these reasons, playing today? Is there a single game that can hold a candle to 98-00 UO? I heard EVE is ok, and i heard WoW is a joke compared to the complexity of UO. What is the most complex MMO out today (besides UO)?

There really isnt anything close to the complexity of UO in the market atm...well, Eve might come close but outside the item stats and ship tweaking it's complexity is about the same as of pea shooters.

kids these days wants instant gratification with developers leading them by their hands to content.
New Post Quote
12/10/06 11:59:02 AM
 
konradg writes:
i just joined zulu hotel. a free UO shard. it has 400 people on average online. Im sure thats about the size of atlantic now anyway haha. worth a shot. i think everyone should join a server like this until ea finally realizes its losing everyone to an older version of its own game. 
New Post Quote
12/10/06 12:53:41 PM
 
Venger writes:
MMORPG.com: Ultima started as a single-player RPG franchise, any plans to go back to that route with a new Ultima game? What about Ultima Online 2?
Aaron Cohen:

Right now, our focus is on Kingdom Reborn. We plan to keep UO going with new features and content that will thrill fans for the next nine years.

:'(

Can't wait till they change their mind and create a UO2. 

New Post Quote
12/10/06 9:45:40 PM
 
uoplayer123 writes:
For anyone who has played or though of it , now is the time to join , dont listen to the people who dont play it , because they have no clue how much work the current dev team has done this year , granted its not the UO of old , but its ALOT better than 1-3 years ago..
New Post Quote
12/10/06 11:58:25 PM
 
Vesnar writes:
I know its a shady topic but I am going to come right out and say it, so please read on instead of deleting my post right away. I have been playing a free server of UO that is set on the Pre UO:R build. I play this server because of how the original "graphics revamping" of 3rd Dawn really started to deteriorate the Roleplaying community of UO. For me, and I feel I can also speak for some of the roleplaying cohort, we have stuck with the UO franchise for so long because of the RP possibilities that have been feisable only in UO. I believe the seemingly failure of the first Graphics Revamp was due to the fact that us old timers respected UO for what it was, it was a fresh change from the current MMORPG market.

With that said, I have not played Official UO since maybe six months or so after the release of AoS. And as for Aaron Cohen, I understand that you are were the Marketing guy so its your job to hype us all up.... Well I will say this... It worked. I think I might dabble about in Kingdom Reborn for a month or so and see if I can get rehooked. I think the winning factor for me will be the RP community which I intend on putting the majority of my efforts into rebuilding from what Old UO was like.

I wonder what Richard Garriot thinks of his baby in the hands of EA Mythic. Lepidus, maybe that would be an interview worth getting :) Well with whatever Richard Garriot feels about Ultima's current course, I wish him the best of luck with his future endeavors with PlayNC and Tabula Rasa.

Also Aaron, you kind of tiptoed around the idea of launching another single player Ultima product, would definately be interested in hearing what you would have to say about any future plans for one.
New Post Quote
12/11/06 12:42:36 AM
 
Vesnar writes:
What happened to the comments on this thread... Like 20 of them are missing... And my post count has dropped from twenty something to 18
New Post Quote
12/16/06 4:48:30 AM
 
knowom writes:
I had played nox had the game, but my disc got scratched so no longer have it lol. In any case the game was actually really fun and the graphics were definatly a notch above uo's the gameplay was dead on fun tho much like uo pure action and there were lot's of nice combo's and unique aspects. EA should definatly make a sequal to it someday it just had that addictive gameplay akin to games like river city ransom.
New Post Quote
12/16/06 12:03:34 PM
 
archaaz writes:

After reading some of the responses here, I find myself in agreement with Ultima’s supporters. I do not think a better MMORPG has yet been made. With all its flaws it still far surpasses any other game in terms of game-play.  I also think that during the course of the last few years this same game play has taken a few sharp turns (and some that merely meandered) for the worst. I played in 1997-1998, took a break because it was far too addictive, and then tried playing on and off every few years. There is definitely something missing, the old excitement is gone. I trace UO’s original strengths to a number of different areas:

1. The skill-based system is possibly UO‘s strongest asset. I have not played many online games (WoW, Horizons briefly, a couple others), but it seems that nearly all, if not all, games currently on the market or in development are level based or a combination of levels and skills. In my opinion, a wholly skill based system is far less restrictive, allowing for a more open ended game, and more freedom of choice. It resulted in characters who were not pigeonholed into one stereotype or another, who were not mere cookie-cutter images of every other character out there.  It is my opinion that this system could easily be expanded to include any number of skills, thus adding a near infinite number of combinations.  The upcoming Hero's Journey may recapture some of this, not sure yet.

2. Harsh penalties for death, and a fully open PvP environment. These elements added a certain adrenalin-based element that is missing entirely from newer player-friendly games such as WoW. Without strict penalties and open looting the game loses that sense of adventure and excitement, the thrill of narrowly escaping danger, a real feeling of accomplishment in PvP. Note: I am not a huge PvPer, definitely not a PK, more of a role-player, but I still like the feeling of danger at every turn.

3. The open-ended feeling of the world. As there were no leveled areas, from the first few moments of the game there was nowhere you could not go. The whole world was accessible to you, if you but had the guts to brave the PK’s and creatures. This made for a far more immersive experience. Also, it was not nearly so user friendly as most games are becoming. You were simply plopped into the world without much of an idea as to what you were supposed to do. It is hard to recapture that magical time (days in my case) spent learning the ropes, exploring the world, and not (as is the case with so many games now) being lead around by the nose from one quest to the next identical quest.  Basically you do not follow some scripted story, you make your own. Also, a seamless world is a must, and one to which the rules apply equally throughout. No mystical other “safe” lands that can be teleported to for example (if this is done at all it should be done on different servers and not different aspects of one server). But by all means make the world bigger, and with today’s technology it could be enormous and varied. Houses could defnitely be made more difficult to come by, as they tended to flood the world. And please, please, get rid of the riding beetles and the giant chicken creatures and all the other silly stuff that has been added.

4. The notoriety system.  Slightly flawed perhaps, but loads of fun as well.

I do think the new graphics are quite excellent and a welcome improvement. Of course it was never really about the graphics so much as the game play, and I feel that this should only serve as a starting place. UO could be amazing again with a simple return to the elements that made it so wonderful and addictive in the first place (and more of them). One thing that always rather bothered me, as a player of the original Ultima series, was that more was not done with the virtues system, there was a lot of potential there as well.

 I might give UO another chance, but I have the same trepidation others have expressed. It is much the same feeling I get when I consider playing Vanguard (though I will likely try it anyway), I really want it to live up to its potential, but the actual experience is so often less than inspiring.  I will need much more to encourage me than nice graphics.

New Post Quote
12/18/06 1:00:03 AM
 
_Shadowmage writes:

I can see the need for a graphics update if they want to bring in new players as opposed to bringing old UO players back.

I checked mmogchart.com and he's correct that UO is in the top ten western MMORPGs as at Jun 06. So thats pretty good. Or pretty bad for all the other recent MMORPG's that dont make it into the top ten.

New Post Quote
12/19/06 10:04:41 PM
 
Lyfe writes:

So I got interested in UO again based on this interview, and decided to go check out the UOStratics forums. It seems based on these forums that the UO servers are an even bigger cesspool then they ever have been. Rampant cheating and duping have been problems for years. So much duping has been going on that you have to be careful about who you buy stuff from, because you might be banned for buying duped items. There is aparently going to be Punkbuster (used to prevent cheating in counterstrike) installed to help curb hacking problems.

On top of this, I swung by the UO auction site, and it looks like gold is being freely traded for real life cash (1 million gold = $1 USD) and some of the sets of armor are going for 100 million UO gold...

There is no friggin way I would subject myself to this crap again. The only forseeable way i'd even consider rejoining this crap is if they installed an effective cheating solution and they opened a new server with an economy that isn't completely bungled.

New Post Quote
12/20/06 10:20:10 AM
 
DrAtomic writes:

Originally posted by konradg
Thats my big question now: What are the people who got turned away, for all these reasons, playing today? Is there a single game that can hold a candle to 98-00 UO? I heard EVE is ok, and i heard WoW is a joke compared to the complexity of UO. What is the most complex MMO out today (besides UO)?


Ehrm, I dont know about EQII, but I do know about EvE and EvE is def. not a complex game, heck I'll even go as far as saying that non player content wise it's pretty shallow. DAOC has far more depth to it then EvE imo.

For the record: I'm playing EvE atm simply because I didnt want to play another fantasy mmorpg, I allready played the best one (DAOC).

Edit: on the article great read and actually makes me want to try it. About time EA was going to do something good for it's mmorpg community.

New Post Quote
12/20/06 2:21:02 PM
 
csthao writes:
i've been playing UO on and off ever since 98 till now (recently cancelled my subscription nov. 23, 06) due to the lack of people that plays....im sure the newly expansion will impact some people to come back, but its still not going to get enough people back to get it back to the way it once was...i mean sure you have total freedom, u can become whoever you want to be, but without having friends to play with you is boring...i pretty much do things by myself and can kill pretty much anything in the game by myself, but it gets so boring just because u dont have anyone to talk to....the only place you will see people is brit and luna the marketplace, but they just sit there and sell their stuff and not want to actually go out and have fun...my point is like most of other people is that this game is dying..but somehow it always gets me coming back just because of being able to choose who u want to be and not be stuck to one certain class/skill.
New Post Quote
12/22/06 11:22:14 AM
 
DaMaDo writes:
How many servers do they have now? Maybe they should combine down to a couple so that there are players everywhere again....maybe just move everyone to Atlantic =)

I might give it a shot when the xpac comes out. I still have my 2 main accounts from 7 years ago.
New Post Quote
12/22/06 3:11:42 PM
 
Lyfe writes:

They will never be able to combine servers because people have all of the landmass covered in houses. How would they merge something like that?

New Post Quote
12/22/06 5:17:55 PM
 
DaMaDo writes:
Yeah that's true...havent' played in almost 7 years...didn't they combine servers once arleady tho?

Edit: Reactivated one of my accounts to see some stuff but I forgot my toon is an outcast with 85 short term and long term kills...140 days of being online to get back to blue...I forgot that even in felucca where the ruleset it made for pvp...you STILL get penalized for killing. Stat loss when you res with more than 5 kills...so no way in hell I'm playing again with that horrible rule set. I totally forgot about that.

If they want to make fellucca pvp, then make it unpenalized. It's like in WoW losing a tier 3 peice everytime you die and rez after 5 kills. Just stupid IMO.
New Post Quote
12/22/06 5:21:26 PM
 
marcuslm writes:

 

I was a huge fan of Nox myself. I have said many times I would LOVE to see a sequel to Nox. Glad to hear someone else give it the props it deserves.

Marcus

 

New Post Quote
1/09/07 12:02:08 PM
 
Caciuo writes:

Thast my opinoin too  waht Aaron said that new grafics is needed and uo needs to atract new young player wiht help quest.Some point is to help young play is for instance to make guildes(player) wich help youngs.But the first is UO:KR the new grafics to atract young and olds,Then Sa,pvp and and.some asked why uo dont have first person look.After UK:KR and Sa E/Mystic has notnig to loose to make 3D first look graics for uo wich work together wiht UO:KR.That means you can choose as player UO:KR3D  isometrik grafics from the top and the 3D first look grafics.My opinion is after UO:KR young need quest and storyline wich show thhm all dungeons and the land of uo.I like the micromanagement in uo with thousends of items and posibilities.

 

New Post Quote
4/26/07 9:27:51 AM
 
Leave this field empty
Post Your Comment:
Our Rating
7.8
User Rating: 8.1
Popular Features:
General : The 2011 Players' Choice Awards Award added on Monday January 09
We picked our games of the year back in December, but now it's your turn.... Read More
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
Latest News:
Ultima Online : Fifteen Years & Counting Reported on Jan 08, 2012
It's hard to believe that the Grandaddy of Them All, Ultima Online, is fast approaching... Read More
Ultima Online : UO is Getting Old Reported on Jul 08, 2011
Adam Tingle is taking the plunge into some of the genre's most venerable titles available,... Read More
Ultima Online : Venerable IP Ultima-tely to Fly Again? Reported on May 09, 2011
In The Free Zone today, MMORPG.com columnist Richard Aihoshi floats a rumor that breezed across... Read More
Ultima Online : Video Diary Offers Peek Ahead Reported on Mar 09, 2011
Bioware Mythic and the Ultima Online dev team have produced a new video diary with... Read More
Ultima Online : Just As Focused As Ever Reported on Aug 17, 2010
In the latest edition of the Ultima Online producer's letter, Calvin Crowner spends a bit... Read More