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Portalarium Inc | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Portalarium Inc
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Shroud of the Avatar Videos: Grakulen interviewing Richard Garriott  (57:07)

MMORPG.com Rob @Grakulen interviewing Richard Garriott about Lord British presents: Shroud of the Avatar, Forsaken Virtues. Check out an hour's worth of great new information about Shroud of the Avatar!

MMORPG.com Rob @Grakulen interviewing Richard Garriott about Lord British presents: Shroud of the Avatar, Forsaken Virtues. Check out an hour's worth of great new information about Shroud of the Avatar!
Duration: 57:07
Views: 2,191  11 comments
Game: Shroud of the Avatar
Direct Link: http://youtu.be/NCBiVB-jcKg
View More Shroud of the Avatar Videos...
Dreamo84 writes: I thought this wasn't supposed to be an MMO, but now it is? I can't keep track! Wed Apr 03 2013 12:12PM Report
Grakulen writes: He talks about that in the interview. Wed Apr 03 2013 1:50PM Report
acidblood writes:

Hmm, suddenly interested in SotA now. Still not sure about kickstarter, the bonuses almost put me off... I'd prefer to learn the emotes in game than to just have them given to me. 

One question though, how does the limited housing and / or inventory of player shops work with the offline... like if I buy a house while offline, and so does someone else, then who owns it online? Similar questions with what I assume would be limited inventory from player run shops... or won't they be available offline?

Wed Apr 03 2013 5:45PM Report
nodecafplz writes: Does he foresee graphical limitations?  Is the goal to have a visual homage to earlier games? Does he want this to be able to be played on certain mobile devices? Wed Apr 03 2013 5:58PM Report
rojoArcueid writes: very interesting. I never played Ultima Online. I did play some of the Ultimas on Snes. Looking forward to Shroud of the Avatar. Wed Apr 03 2013 6:21PM Report
emperorwings writes: Offline houses are everywhere and pretty much easy to obtain and cheap compared to online. Wed Apr 03 2013 6:38PM Report
Wizardry writes:

I was really interested in this and lasted quite awhile ,however i eventually got bored and fell asleep.

That is because when you setup a care bear as some like to cal lit questionnaire,nothing comes out that is usefuil or exciting.

Basically all i got after watching for quite some time were answers that all revolved around the same premise.Lord British was always eluding to how the server is designed and setup.

I get it,trying to operate un der shard,but imop it was hypocritical.

if yo uare worried about players being together,yo usimply allow players to register on the same server,no need for one server.All this game is doing is creating an incredilbe cheap way to operate,the graphics are low end,the objects are low count very easy to see it is designed to run almsot cost free.They are even running a lot of th contentr client side,again ,saving them money.

None of what i get out of it,tells me he was in this to create a GRANDEUR game,instead it looks like old tech rehased to simply and quickly make a game to staret making money.

Wed Apr 03 2013 9:34PM Report
Mazhurg writes:

Some folks make baby jesus cry. How hard is it to read "prototype" on a screen and understand that what is being presented is an idea and not a product?

I like the idea of a "cloud" server as it not only reduces development costs but really improves on responses and latency for the player. This is just another facet of distributed computing and has been proven reliable and efficient.

Thu Apr 04 2013 12:40AM Report
patlefort writes: The shard system just sound like a channel system used in many games. Just instances of areas. You get thrown in an instance # with some rules they are going to define. The main problem with putting everyone on the same server is the persistance of all the data. Even if you make 100 different instances of the same area, all player data need to be written in the same database. The only way to achieve this right now is with a "BASE" system. Typically, large database or distributed file systems with very high traffic trade consistency for performance. It will have to impose limits so that it can write in many databases which eventually get transfered to the main database. Thu Apr 04 2013 1:14AM Report
emperorwings writes: I was thinking about some kind of augmented reality involving parts of your r/l house and see something similar was mentioned in this video. Thu Apr 04 2013 1:21AM Report
jtcgs writes:

Looks like this is going to be what SWTOR should have been, a KOTOR game implimented with some MMO ideas.

I am not going to back him because of the hint that the game is still going to be FFA outside the starter areas, but I do love some of the new ideas behind the game. If anything this may help push single player RPGs into making their games with more online gameplay.

Thu Apr 04 2013 5:31PM Report