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Perpetual Entertainment
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel N/A)  | Pub:Perpetual Entertainment
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Star Trek Online (Perpetual)

Star Trek Online's first incarnation was under development at Perpetual Studios. Perpetual begun the process upon acquiring the Star Trek license in 2004. The game was set in the 24th century - the era of Star Trek: The Next Generation - but the developers left the door open for possibilities to visit the time of the original Star Trek, Star Trek: Enterprise, or the locations of Voyager or Deep Space Nine. Star Trek Online under Perpetual was described as a mix of action-based gameplay while still being true to the Star Trek spirit.

Players could create a character in Starfleet and perform a series of quests and other tasks, with the potential to rise to the captain's rank and command his or her own ship. Notable team members who worked on the game included Andrew Probert, who worked on Star Trek: The Next Generation as an illustrator. Images released in 2006 introduced the look of character designs and also hinted at ship interiors being in the game, a subject that was debated and previously unclear.

Development continued, with regular dev blogs from the team. In late 2007, Perpetual canceled its other big MMO, Gods and Heroes, to focus, it was said, on Star Trek Online. Perpetual's financial and legal issues led to a liquidation and reacquisition. Later that year, more images were released, along with statements that the game would potentially become a more casual title as well as adopting a microtransaction-based financing model rather than a subscription. Eventually, in early 2008, P2, the reformed company from Perpetual's assets, shut down. Star Trek Online's license and images, minus Perpetual's code, were transferred to the new developer, Cryptic Studios.

Latest Features

  • The Future of Star Trek Online
  • General Article created on 1/15/08
  • The future of the upcoming MMORPG Star Trek Online has been in question in many minds ever since the "indefinite hold" that was placed on Gods & Heroes. Yesterday, it was reported that P2 had lost the license and that...
  • A Talk With Daron Stinnett
  • Progress Reports created on 9/10/07
  • Daron Stinnett, the Producer of Perpetual Entertainment's Star Trek Online took a few minutes out of his Austing Game Developers Conference schedule to speak with about the progress of the game.
  • GDC Studio Visit: The Direction of STO
  • General Article created on 3/7/07
  • While in San Francisco at the Game Developer's Conference, Managing Editor Jon Wood had the opportunity to attend a press event at Perpetual Entertainment, the makers of Star Trek Online. In this article, Jon looks at how the direction of...
  • AGC: Daron Stinnett & Co.
  • Interviews created on 9/18/06
  • Dana Massey sat down with Daron Stinnett (Exec. Producer), Glen Dahlgren (Lead Designer) and John Yoo (Lead Systems Designer) at AGC.
More Star Trek Online (Perpetual) Features...