It's hard to believe that it's been twelve years since the launch of Sony Online Entertainment's EverQuest. MMORPG.com Community Manager Mike Bitton recently had a chance to participate in a roundtable interview with SOE President John Smedley, EverQuest Assistant Lead Designer Alan VonCouvering and EverQuest Associate Producer Harvey Burgess to discuss the 12 year anniversary. Check it out!
The discussion kicked off with a question about the EverQuest Progression Servers. For those of you who don’t know, SOE has run a few progression servers which basically start the game out as it was when it launched and gradually unlocks the expansion content in chronological order as players move through the content. The previous progression servers weren’t pure classic, however, as the slower experience gains of the original EQ Classic and even corpse runs weren’t present. SOE is allowing players to vote on the inclusion of these aspects now, for example, there is an ongoing poll for corpse runs (which is losing, by the way!). The goal with this latest progression server is to tailor the experience to players’ desires while emulating as much of the original experience as possible.
Read more Mike Bitton's EverQuest: 12th Anniversary Roundtable Interview.