A game's art style is a huge factor for some folks when it comes to enjoying an MMO. In today's WildStar column, we give an instructional lecture on the "uncanny valley". Don't know what that is? You will when we're finished with you. Keep reading!
As I was reading over this past week’s “WildStar Wednesday” over on the official site, I realized one of the many reasons I’m personally so keen to watch this title: it’s the art. I see a lot of comments on our forums about many games that the “art style” is not for this person or that person. Take for example, a friend of mine who simply cannot play Aion because he finds the art style to be simply too “Asian” for his tastes. The same is often said by commenters of TERA’s oversized weaponry and scantily clad females. Then there’s the other side of the coin when folks don’t like a game because it’s trying to be too real looking, or vice versa because it’s too “cartoony” (SWTOR DEBATE ANYONE?).
Read more of Bill Murphy's WildStar: What’s In an Art-Style?