The WildStar team has posted the second installment of its ongoing series of articles about the artwork that the game will feature. In today's post, Andy Cotnam shows the stages that concept art piece, Metal Maw, goes through in its journey to an in-game NPC.
Step 1 - Initial geometry is created to take into zbrush (a 3D sculpting program) so we can sculpt a rough form for the body. This geo includes the anatomy of an unaltered version of the creature. (As Andy alluded to in his explanation of the concept process.) This will save time if we want an "un-techified" variant of Metal Maw in the future. That variant will share the same proportions and some of the same details.
Read the full blog post on the WildStar site.