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LucasArts / SOE Austin | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

Star Wars Galaxies News - Chapter 8 Publish notes

Posted by Keith Cross on Jan 15, 2008  | 13 comments in our forums

The Star Wars Galaxies official site has been updated with the publish notes for Chapter 8: The Nova Orion Crisis.

Nova Orion Station:

  • Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8.

Star Destroyer Heroic Encounter:

  • An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.
Collections:
  • Added space-based collection system.
  • Added new ground collections.
  • Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.

Read more here.

Read more Exclusive News...

 
 
Lateris writes:
 

They are learning that these chapter updates are better than charging the subscriber a fee for an expansion.  For the SWG community I think that is the right direction. I would like to see monthly updates for the space and ground game for the SWG community now that they have an established dev team in place.  They still have major issues to fix such as a targeting system, lag, and rubber banding with the NGE. In addition they need to establish a better UI. I can only hope that they continue to add "new" content such as "new sub professions" to the game. They could add a classic server “as is” pre cu or even allow a certain "project" to be the classic server.  I have to also look at how Jump to Light Speed is not a finished game since it is modeled directly after many aspects of  "Free Lancer" that were never finished. Well back to the super cluster of Eve.   

New Post Quote
1/15/08 1:32:24 PM
 
korvass writes:

Yeh, blow up 2025 ships in order to get a deed. Whoop. De. Do. I was gonna re-sub for a month to check out RP opportunities on the new station, and try out the new ships, but I'll pass. Gone are the days where this kind of carrot-on-a-stick content entertained me.

Everything 'cool' has to be collections now, which to me is like getting your leg amputated with a plastic cutlery set. In any case, all the best to those that still like this kind of thing. I've come to the realisation that those good old times I had in SWG are no longer coming back, so best to try and find new ones on other horizons.

New Post Quote
1/15/08 1:47:10 PM
 
eagle4x4 writes:

 

Originally posted by Lateris
 

They are learning that these chapter updates are better than charging the subscriber a fee for an expansion.  For the SWG community I think that is the right direction. I would like to see monthly updates for the space and ground game for the SWG community now that they have an established dev team in place.  They still have major issues to fix such as a targeting system, lag, and rubber banding with the NGE. In addition they need to establish a better UI. I can only hope that they continue to add "new" content such as "new sub professions" to the game. They could add a classic server “as is” pre cu or even allow a certain "project" to be the classic server.  I have to also look at how Jump to Light Speed is not a finished game since it is modeled directly after many aspects of  "Free Lancer" that were never finished. Well back to the super cluster of Eve.   

They still haven't fixed that ??!!

 

That bug is like 2 years old!!

ROFL

 

New Post Quote
1/15/08 2:02:40 PM
 
korvass writes:

No, that still has not been fixed. Neither have teleporting mobs, and a (shortening) list of other stuff that has been there since launch.

New Post Quote
1/15/08 2:05:46 PM
 
TheChronic writes:

NGE-StarWars Galaxies here we come yay !!! (not)

roll it back to pre-cu SOE fools.

New Post Quote
1/15/08 3:10:22 PM
 
JYCowboy writes:

Disreguard...

I was lied to by a fellow player.

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1/15/08 3:54:05 PM
 
kwai writes:

Interesting news........

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1/15/08 4:18:03 PM
 
Cpt.Stubbing writes:

I like to see the new stuff, but what I would like to see more of is BUG FIXING. Then add the new stuff.

New Post Quote
1/16/08 1:11:20 AM
 
daeandor writes:
Originally posted by eagle4x4

 

Originally posted by Lateris
 

They are learning that these chapter updates are better than charging the subscriber a fee for an expansion.  For the SWG community I think that is the right direction. I would like to see monthly updates for the space and ground game for the SWG community now that they have an established dev team in place.  They still have major issues to fix such as a targeting system, lag, and rubber banding with the NGE. In addition they need to establish a better UI. I can only hope that they continue to add "new" content such as "new sub professions" to the game. They could add a classic server “as is” pre cu or even allow a certain "project" to be the classic server.  I have to also look at how Jump to Light Speed is not a finished game since it is modeled directly after many aspects of  "Free Lancer" that were never finished. Well back to the super cluster of Eve.   

They still haven't fixed that ??!!

 

That bug is like 2 years old!!

ROFL

 

rubber banding was there pre-CU too.  It used to bug the hell out of me, but was really only prevalent after they introduced speeders IIRC.  Been a long time since those days though...  I still remember running to all my missions and having crappy terrain negotiation skills.

New Post Quote
1/16/08 1:47:36 AM
 
Dargnon writes:

As of the moment i dont notice any rubberbanding in game, except for some warping of npcs if they get stuck, pulled away etc.

Oh and the classic rubberband if you exit your vehicle too fast.

New Post Quote
1/16/08 4:07:21 PM
 
Mr.Wizard writes:

Once again a classic moment for SOE and once again its not good. The patch has been released too soon (what isn't over there?). Heck, people were still testing on TC and posting feedback about issues but SOE decides to throw it Live.. Seems they havent learned much: they did the same (started with it really) in 2003 and now still go that path...

Learned from the mistakes eh Mr. Smedley? I don't think so.

New Post Quote
1/17/08 4:25:31 PM
 
Obraik writes:
Originally posted by Mr.Wizard

Once again a classic moment for SOE and once again its not good. The patch has been released too soon (what isn't over there?). Heck, people were still testing on TC and posting feedback about issues but SOE decides to throw it Live.. Seems they havent learned much: they did the same (started with it really) in 2003 and now still go that path...

Learned from the mistakes eh Mr. Smedley? I don't think so.


The only issues I've heard of is the top-end Pilots upset with the stats on the new reactor reward schematics competing with their RE'd reactors.  Personally, I think the fuss being raised over them is a little over the top - it's not exactly common for the crafter to have the resources needed to make the components with those sort of values and those that can certainly aren't going to be doing it cheeply.

New Post Quote
1/18/08 8:39:34 AM
 
JYCowboy writes:

Originally posted by Obraik
Originally posted by Mr.Wizard

Once again a classic moment for SOE and once again its not good. The patch has been released too soon (what isn't over there?). Heck, people were still testing on TC and posting feedback about issues but SOE decides to throw it Live.. Seems they havent learned much: they did the same (started with it really) in 2003 and now still go that path...

Learned from the mistakes eh Mr. Smedley? I don't think so.


The only issues I've heard of is the top-end Pilots upset with the stats on the new reactor reward schematics competing with their RE'd reactors.  Personally, I think the fuss being raised over them is a little over the top - it's not exactly common for the crafter to have the resources needed to make the components with those sort of values and those that can certainly aren't going to be doing it cheeply.

I have to agree with Obraik,

The content on the whole is sound in this Chapter.  The devs even got carbines working again.  The level of pre-tested to release content is far better than the past efforts that were rushed.  This complaint was warrented a year and half ago but the current team is required to produce bug free new features while tackling legacy bugs and  code.  Mr. Wizard is digging for old carrots to feed the hate and they are running thin.  If he wants something to use, try the targeting system and animations.  Those are scheduled  for work in the coming year.

New Post Quote
1/18/08 10:29:28 AM
 
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