Garrett Fuller recently had the chance to sit down with Lead Developer Matthew Higby to talk about the upcoming Star Wars: Clone Wars Adventures. The two discussed everything from development to the business model to be employed by Sony Online Entertainment. It's a great read!
MMORPG: What lessons have you learned with Free Realms that you are bringing to the making of this game?
Higby: Most of the team on CWA worked on Free Realms, so we all started with a great understanding of what we absolutely wanted to carry on to CWA and what we didn’t. Some of the biggest lessons we learned on Free Realms had to do with the most basic elements of the game, things like camera, controls, basic interface and itemization. These elements have been completely redesigned for CWA. We’ve also focused more on the action-packed, explosive style features that fans of Clone Wars would expect.
One of the biggest differences players will notice is the world design, in Clone Wars Adventures players socialize, explore and launch games from the an easy to navigate Jedi Temple, rather than from a variety of locations all over an open world.