IGN has just posted the 50th "peek of the week" for Mourning. This week they look at the combat subsystems with an article titled "Men In Metal Cages". A preview is below:
|The common drawbacks associated a massively multiplayer online game's item system are their price and availability, but as I've explained in our previous peek, those don't work at all in an MMO game, especially when it comes to the high-end game. That's the reason why you see all characters from the same class wearing exactly the same armor in most of them. |
A way to assure diversity in these conditions is to offer a great number of different armors from a specific type, having the same functionality, but a different name and visual representation. Unfortunately, this work-around will only solve the visual part of the problem, the items continuing to be practically the same, as they have to have the same characteristics.
To read the full article, click here.