In a new post on the Guild Wars 2 blog, Jeff Grubb and Ree Soesbee speak to ways the team is working to give players a sense of connection to the game via their characters and a connection to the choices they make in the game.
Jeff: The question of emotional connection in a game is a tough one to answer, I think. How do we keep people from saying, like in Alice in Wonderland, “You’re nothing but a pack of cards” and dismissing the game entirely? How do we engage the players and make them care?
Ree: I think one of the first things any game has to do is to encourage the player to connect with their avatar in the game. In order to get the player to invest in the game world and think of the NPCs as compelling characters, the player has to think their own character is interesting and worth spending time with.
Read the full post on the Guild Wars 2 blog.