In the final installment of our Review in Progress for The Secret World, we take a look at both dungeons and PvP action. Keep reading to see what we think before adding your own thoughts in the comments.
In most MMO dungeons, if a player dies, he/she can be resurrected by others and play continues until the end boss is finally brought down. It’s a battle of attrition much more than a battle of skill. In The Secret World, players aren’t given that luxury. If you die, you stay dead (albeit in an anima well nearby) until either the entire team wipes or the boss is finally killed. It’s harsh but it’s something that players seem to really enjoy. I’ve always said that TSW is a “thinking man’s” MMO and dungeons like Polaris and all the rest certainly embody that notion.
Read more of Suzie Ford's The Secret World: Review In Progress Part 4: Dungeons & PvP.