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Star Wars: The Old Republic News - Latest Community Q&A Discusses PvP, Balance

Posted by Michael Bitton on Jul 24, 2012  | 20 comments in our forums

While these Community Q&As typically come on Friday for Star Wars: The Old Republic, this latest entry is better-late-than-never and comes with answers to questions that should be important to the PvP-minded players out there. It's brief, but informative!

Achyllis: Why don't cool downs all reset on death in PvP?

Austin Peckenpaugh (Senior Designer): Doing this would encourage a couple of things that, so far, we don't necessarily want to encourage. When you take a position from another player or group of players in a Warzone, holding that position is harder when your group's abilities are still cooling down and that isn't the case for the incoming wave of attackers. We entertain this idea every now and then, but we keep arriving at the notion that it would create too much turnover and death zerging, which have historically proven to not be fun.

We also like the tension in the decision of blowing everything to finish someone off in a clutch moment versus acknowledging defeat and coming back in full force. The decision of "going all out" should be a strategic and tactical one rather than a no-brainer that you squeeze in before each death.

Read more over at the official SWTOR website.

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