Former lead developer for LEGO Universe, Ryan Seabury, has penned an open letter outlining three reasons he will never develop another MMO again. Seabury cites the necessity of "social features" as a drawback as well as too-long development timelines and creative exhaustion as instrumental in his decision to avoid MMO development in the future.
I simply realized there actually hadn't been an "MMO game" to get out of for at least two, three years. It's no longer a meaningful label. Point at any significant entertainment experience trending today, you won't be able to find one without some kind of social feature layers and persistent aspects. No one cares if something is "single player" or "multi player" or "massively multiplayer" anymore. We have come to a point where the game concept trumps such insignificant bullet points, and global social connectivity is a given.
Read more at Kotaku.