The team from mortal Online has been quiet as of late, but CEO Henrik Nyström did take the time to answer a few of Garrett Fuller's questions about the game.
Can you give us an update on Mortal Online? Readers have wanted to know the status. Things have been dark for a while.
We are currently in beta, all the core features planned for release are in place for testing and tweaking and we've even managed to add some we didn't think we'd have time for until after launch. At the same time there's constant polishing and balancing going on and there's a lot to do in very little time! Recently we had to take a break for the Christmas holidays and this was right after a major patch that unfortunately introduced a lot of new bugs. Bad planning you might say but we felt we had to take the risk as we really needed to test all the new stuff. It didn't turn out well, and to our frustration the game had to stay in that shape before we got back to fix it. Since we are a very small team that has been working nonstop for quite some time now, we just had to get some days off on the holidays, spending time with friends and families. As there will be no rest after release either we really had to charge our batteries if only for a week or two.
Read the CEO Interview.