The latest "Path to F2P" blog post is now live on the Star Trek Online site. This time, Lead Designer Al Rivera gives readers an inside look at the newly overhauled space skills that are now live on the Tribble test server.
According to Rivera, community input in a recent forum thread about revising space skills not only have been heard, but many have been implemented in this first planned revision of the entire system.
Changes are coming in three flavors:
- Starfleet/KDF Training skills kept players from changing ships - If you did spec into a Star Cruiser, you were discouraged from trying an Escort because you had to respec (or you had to spec your skills broadly and could not specialize if you wanted to change ships often).
- Tactical skills discouraged players from using anything but Phaser, Disruptors, Photons and Quantums – It has been too expensive to spec into skills like antiproton, since the skills cost almost twice as much for the same bonus.
- Skills are confusing - What the heck does Astometrics do anyway?! It has been very confusing to cross reference which skills are affecting which abilities.
Read the full blog post on the Star Trek Online site.