Champions Online Interview with Lead Designer Randy Mosiondz
Ten Ton Hammer questions Randy Mosiondz about Champions Online.

Cryptic Studios has posted another edition of Ask Cryptic, which answers fan questions about costumes, raw numbers, knockback and more.
Ask Cryptic is back with answers on levels, hard numbers, mez powers, knockback and costumes. Thanks very much to Arkayne, Heretic and Absinthe for their answers!
Just how "level-ly" are CO levels going to be? Is my progression from level 1 to level 50 going to look like a progression from an 8-year old Robin (as sidekick to Bats) to any of the incarnations of Superman? Or will I still be able to recognizable at level 50 as still the same basic character as he was at level 1? (Captain-Spith)
Arkayne (lead designer): There will be a definite progression from low- to high-powered hero. Characters start off with a few starting powers and gain more powers and more customization options throughout the course of the game. This differs a bit from the Champions tabletop game where players start off with moderate to high-power and have marginal increases over time. We felt our constant power advancement model in Champions Online would be more appealing to players since they can always look forward to expanding and personalizing their suite of super-powers.
Read more here.
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