Champions Online Interview with Lead Designer Randy Mosiondz
Ten Ton Hammer questions Randy Mosiondz about Champions Online.

Cryptic Studios has posted another edition of Ask Cryptic, where they answer fan questions about Champions Online.
Our Ask Cryptic feature returns with the answers to community questions about combat, updates, villains and character creation. Thanks to Jackalope, poz, Arkayne, Heretic and Absinthe for their answers!
There's been a little talk about some of the "dynamic new combat systems" being used, such as in Age of Conan. But what about those of us who don't have the refined reflexes of a belligerent teenager playing the latest FPS gankfest? Will there be a means by which those of us with mediocre hand-eye coordination & typing skills can still participate and feel that we're pulling our own weight, or will we be relegated to observer status? (Starhammer)
Jackalope (Chief Creative Officer): Rest assured, Starhammer. I confess that I have little, if any, hand-eye coordination (though my typing isn't so bad). We're not trying to create systems as complicated as say, a fighting game, where every twitch of the hand creates a new baffling maneuver. We're trying to create a system with more depth than "click A and pray," but not so much that old-school gamers can't keep up. One of our principles for combos, for instance, is never do anything that takes more than 3 button presses to execute.
Read more here.
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