Champions Online Interview with Lead Designer Randy Mosiondz
Ten Ton Hammer questions Randy Mosiondz about Champions Online.

On Friday, Cryptic Studios posted another edition of Ask Cryptic, where they answered fan questions about instances, custom powers, and various other Champions Online topics. Today we're pleased to reproduce those questions and answers here.
Jackalope, Arkayne and Heretic are back and answering more player questions on everything from upgrades to balance issues in Champions Online:
For those unfamiliar with Champions PnP, will the game interface be one that is intuitive and easily understood, or will we need to read through all sorts of source material to understand how to make a character effective? (French)
Jackalope: We definitely want people to make a hero and play without any prior knowledge of the Champions RPG or the HERO System. We have a saying (well, I keep saying it) – "zero to hero in no time flat." I want people to be able to get into the game and have fun as quickly as possible.
However, we are adding lots more knobs for people to play with, as opposed to our previous titles. We do adopt a lot of the Hero Games elements in character creation, but players don't need to crunch numbers in order to make their character.
Read more here.
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