Interview with Brian Clayton from City of Heroes
MMOABC interviews Brian Clayton, Executive Producer and General Manager for City of Heroes.

NCsoft has published the latest patch notes for City of Heroes/Villains.
Powers
- Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
- Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
- Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot’s animation and graphical effects.
- Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
- Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
- Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
- Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
- Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active
Read more here.
MMOABC interviews Brian Clayton, Executive Producer and General Manager for City of Heroes.
Ten Ton Hammer takes a look at Cimerora, one of the locations in the upcoming Issue 12 expansion.
Stratics interviews Matt Miller, Lead Designer of City of Heroes.
WarCry interviews Melissa "War Witch" Bianco, World Designer for City of Heroes.