Carolyn Koh, who traveled last week to Las Vegas for the Consumer Electronics Show has returned and today files this report on SOE's upcoming spy-based MMORPG, The Agency.
Designer Hal Milton, Studio Manager Matt Wilson and Art Director Corey Dangel were all present in Vegas and showing off The Agency, but Hal was doing all the talking. He was on a caffeine high (I understood they actually let him have a double latte) and the other guys were letting him talk. Nineteen to the dozen, spewing out facts faster than machine gun fire, his passion for The Agency evident in every wave of his hands, he talked while we watched the trailer and took disjointed notes as quickly as we could write.
James Bond, Modesty Blaise, Man from Uncle, Mission Impossible, those are the worlds that The Agency epitomizes. Suave sophistication, high espionage mixed up with fast action, high-risk missions. It’s about cool gadgetry and plain old fire power. You choose your style. Do you prefer the suave, sophisticated Bruce Wayne, silent, utility-belt-nifty method of gaining entrance into a locked facility? Then you would probably join U.N.I.T.E. (United Nations Intelligence and Tactical Experts). If you identify with the down and dirty Frank Castle fire-power jeep and bazooka method of entry, you might prefer ParaGON, the Paramilitary Global Operations Network.
We listened to the main Agency theme as the trailer rolled and Hal talked, praising the composition by Tom Salta – the composer for music for games such as Red Steel, Ghost Recon2 and for NBC’s 2006 Winter Olympics. “It really gets you going! You think you know the theme. It’s so familiar you feel like you know it,” and it is. The main theme is Get Smart, Mission Impossible and James Bond, but it’s not – and yet, that will give readers an idea of the excitement the music elicits in listeners.
Read all about it here.