IGG has prepared a look at the new maze system coming in version 2.0 of Tales of Pirates.
Tales of Pirates ( http://top.igg.com) will be launching a brand new maze system in the coming v.2.0. Following the three main mystical mazes Forsaken City, Dark Swamp, and Demonic World, it will be another stirring place for players to explore in game. Today we will give you a brief preview of it.
The new maze system, Celtic Heartland, is connected with the legendary conflicts between good and the evil. It contains 2 maps which are controlled by the two forces. If seen from above, the 2 mazes seem to have a serious face (Bright Maze) and a sinister-smiling face (Dark Maze). Here is a more clear view of the new maze from far above:
The Bright Maze players can only enter in daytime and the Dark Maze, can only be accessed at night. Also they have totally different terrain, vegetation and architecture. Each of the 2 mazes has 2 boundaries. Players accessing them should be Level 90+.
The maze originated from the good aspects of its protector’s heart, which is influenced by the double gods known as the Bright Maze. It is not a PK map, on the contrary, challengers here should coordinate well, because the monsters are very hard to defeat.
Ways to enter:
The 1st boundary can be accessed at the NPC Njorth Ville, and the 2nd boundary through the portal is at the 1st boundary.
Firm Protector (1st boundary), Fury Cara (2nd boundary)
Read more here.