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Lockpick Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/10/11)  | Pub:Paradox Interactive
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Dreamlords: Resurrection News - Reawakening Dev Journal

Posted by Jon Wood on May 12, 2008  | 4 comments in our forums

When Dreamlords announced that they would be returning with Dreamlords: The Reawakening, wanted to get the behind-the-scenese dirt. Dreamlords: The Reawakening Lead Designer Iona Rosin gives us her thoughts on the upcoming game.

Designing and balancing a MMORTS with long term strategy elements must be one of the hardest works of all time. Well, that’s how I’ve felt the last half a year anyway. There are so many factors to consider, so many numbers and complex systems that somehow must work together. I believe structure and dynamic systems are essential because there will always be modifications, small as well as big. Always, over and over again. Current systems must be modified, replaced, deleted... No matter how flawless you once found your design. And this must be done without risking your project to fall apart. When your project is big and complex, modularity might be the answer. But removing small bricks can still raze a great building.

Read more here.

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